Streamingle_URP/Assets/External/VRM10/Editor/Settings/Vrm10ProjectEditorSettings.cs

17 lines
596 B
C#

using UnityEditor;
using UnityEngine;
namespace VRM10.Settings
{
[FilePath("ProjectSettings/Vrm10ProjectEditorSettings.asset", FilePathAttribute.Location.ProjectFolder)]
internal class Vrm10ProjectEditorSettings : ScriptableSingleton<Vrm10ProjectEditorSettings>
{
[SerializeField] private MaterialDescriptorGeneratorFactory materialDescriptorGeneratorFactory;
public MaterialDescriptorGeneratorFactory MaterialDescriptorGeneratorFactory => materialDescriptorGeneratorFactory;
public void Save()
{
Save(true);
}
}
}