17 lines
596 B
C#
17 lines
596 B
C#
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace VRM10.Settings
|
|
{
|
|
[FilePath("ProjectSettings/Vrm10ProjectEditorSettings.asset", FilePathAttribute.Location.ProjectFolder)]
|
|
internal class Vrm10ProjectEditorSettings : ScriptableSingleton<Vrm10ProjectEditorSettings>
|
|
{
|
|
[SerializeField] private MaterialDescriptorGeneratorFactory materialDescriptorGeneratorFactory;
|
|
|
|
public MaterialDescriptorGeneratorFactory MaterialDescriptorGeneratorFactory => materialDescriptorGeneratorFactory;
|
|
public void Save()
|
|
{
|
|
Save(true);
|
|
}
|
|
}
|
|
} |