62 lines
2.9 KiB
C#

using UniGLTF;
using UnityEditor;
using VRM.DevOnly.PackageExporter;
namespace VRM
{
public static class VrmTopMenu
{
private const string UserMenuPrefix = PackageVersion.MENU;
private const string DevelopmentMenuPrefix = PackageVersion.MENU + "/Development";
[MenuItem(UserMenuPrefix + "/" + PackageVersion.MENU_NAME, true, 0)]
private static bool ShowVersionValidation() => false;
[MenuItem(UserMenuPrefix + "/" + PackageVersion.MENU_NAME, false, 0)]
private static void ShowVersion() { }
[MenuItem(UserMenuPrefix + "/" + VRMExporterWizard.MENU_NAME, false, 1)]
private static void ExportToVrmFile() => VRMExporterWizard.OpenExportMenu();
[MenuItem(UserMenuPrefix + "/" + VRMImporterMenu.MENU_NAME, false, 2)]
private static void ImportFromVrmFile() => VRMImporterMenu.OpenImportMenu();
[MenuItem(UserMenuPrefix + "/" + VrmMeshIntegratorWizard.MENU_NAME, false, 51)]
private static void OpenMeshIntegratorWizard() => VrmMeshIntegratorWizard.OpenWindow();
[MenuItem(UserMenuPrefix + "/" + VRMHumanoidNormalizerMenu.MENU_NAME, true, 52)]
private static bool FreezeTPoseValidation() => VRMHumanoidNormalizerMenu.NormalizeValidation();
[MenuItem(UserMenuPrefix + "/" + VRMHumanoidNormalizerMenu.MENU_NAME, false, 52)]
private static void FreezeTPose() => VRMHumanoidNormalizerMenu.Normalize();
[MenuItem(UserMenuPrefix + "/" + VRMSpringBoneUtilityEditor.SAVE_MENU_NAME, true, 53)]
private static bool SaveSpringBoneToJsonValidation() => VRMSpringBoneUtilityEditor.SaveSpringBoneToJsonValidation();
[MenuItem(UserMenuPrefix + "/" + VRMSpringBoneUtilityEditor.SAVE_MENU_NAME, false, 53)]
private static void SaveSpringBoneToJson() => VRMSpringBoneUtilityEditor.SaveSpringBoneToJson();
[MenuItem(UserMenuPrefix + "/" + VRMSpringBoneUtilityEditor.LOAD_MENU_NAME, true, 54)]
private static bool LoadSpringBoneFromJsonValidation() => VRMSpringBoneUtilityEditor.LoadSpringBoneFromJsonValidation();
[MenuItem(UserMenuPrefix + "/" + VRMSpringBoneUtilityEditor.LOAD_MENU_NAME, false, 54)]
private static void LoadSpringBoneFromJson() => VRMSpringBoneUtilityEditor.LoadSpringBoneFromJson();
#if VRM_DEVELOP
[MenuItem(DevelopmentMenuPrefix + "/Generate Serialization Code", false, 91)]
private static void GenerateSerializer() => VRMAOTCodeGenerator.GenerateCode();
[MenuItem(DevelopmentMenuPrefix + "/Version Dialog", false, 92)]
private static void ShowVersionDialog() => VRMVersionMenu.ShowVersionDialog();
[MenuItem(DevelopmentMenuPrefix + "/Build dummy for CI", false, 93)]
private static void BuildDummyForCi() => BuildClass.Build();
[MenuItem(DevelopmentMenuPrefix + "/Create UnityPackage", false, 94)]
private static void CreateUnityPackage() => VRMExportUnityPackage.CreateUnityPackageWithoutBuild();
#endif
}
}