2025-05-27 18:41:01 +09:00

197 lines
4.9 KiB (Stored with Git LFS)
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-3768552239688294519
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: eecc32444ea4503479fa0394f277db7d, type: 3}
m_Name: NiloToonScreenSpaceOutlineControlVolume
m_EditorClassIdentifier:
active: 1
intensity:
m_OverrideState: 1
m_Value: 0.5
intensityForCharacter:
m_OverrideState: 1
m_Value: 1
intensityForEnvironment:
m_OverrideState: 1
m_Value: 1
widthMultiplier:
m_OverrideState: 1
m_Value: 1
widthMultiplierForCharacter:
m_OverrideState: 1
m_Value: 1
widthMultiplierForEnvironment:
m_OverrideState: 1
m_Value: 1
extraWidthMultiplierForXR:
m_OverrideState: 1
m_Value: 0.2
normalsSensitivityOffset:
m_OverrideState: 1
m_Value: 0
normalsSensitivityOffsetForCharacter:
m_OverrideState: 1
m_Value: 0
normalsSensitivityOffsetForEnvironment:
m_OverrideState: 1
m_Value: 0
depthSensitivityOffset:
m_OverrideState: 1
m_Value: 0
depthSensitivityOffsetForCharacter:
m_OverrideState: 1
m_Value: 0
depthSensitivityOffsetForEnvironment:
m_OverrideState: 1
m_Value: 0
depthSensitivityDistanceFadeoutStrength:
m_OverrideState: 1
m_Value: 1
depthSensitivityDistanceFadeoutStrengthForCharacter:
m_OverrideState: 1
m_Value: 1
depthSensitivityDistanceFadeoutStrengthForEnvironment:
m_OverrideState: 1
m_Value: 1
outlineTintColor:
m_OverrideState: 1
m_Value: {r: 1, g: 1, b: 1, a: 1}
outlineTintColorForChar:
m_OverrideState: 1
m_Value: {r: 1, g: 1, b: 1, a: 1}
outlineTintColorForEnvi:
m_OverrideState: 1
m_Value: {r: 0.12, g: 0.12, b: 0.12, a: 1}
--- !u!114 &-2123758846778051231
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8a10bd7999fb5fe43ab7b08bda3fe53f, type: 3}
m_Name: NiloToonBloomVolume
m_EditorClassIdentifier:
active: 1
threshold:
m_OverrideState: 1
m_Value: 1
intensity:
m_OverrideState: 1
m_Value: 2
scatter:
m_OverrideState: 1
m_Value: 0.7
tint:
m_OverrideState: 1
m_Value: {r: 1, g: 1, b: 1, a: 1}
clamp:
m_OverrideState: 1
m_Value: 3
highQualityFiltering:
m_OverrideState: 1
m_Value: 0
downscale:
m_OverrideState: 0
m_Value: 0
maxIterations:
m_OverrideState: 0
m_Value: 8
dirtTexture:
m_OverrideState: 1
m_Value: {fileID: 0}
dimension: 1
dirtIntensity:
m_OverrideState: 1
m_Value: 0
characterBaseColorBrightness:
m_OverrideState: 1
m_Value: 1
characterBrightness:
m_OverrideState: 1
m_Value: 1
characterPreTonemapBrightness:
m_OverrideState: 1
m_Value: 1
characterAreaBloomEmitMultiplier:
m_OverrideState: 1
m_Value: 1
characterAreaOverridedThreshold:
m_OverrideState: 1
m_Value: 0.9
characterAreaOverridedIntensity:
m_OverrideState: 1
m_Value: 0
HueOffset:
m_OverrideState: 1
m_Value: 0
SaturationBoost:
m_OverrideState: 1
m_Value: 0
ValueMultiply:
m_OverrideState: 1
m_Value: 1
ApplyHSVToCharAreaOnly:
m_OverrideState: 1
m_Value: 0
renderTextureOverridedToFixedHeight:
m_OverrideState: 1
m_Value: 1080
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Global Volume Profile
m_EditorClassIdentifier:
components:
- {fileID: -3768552239688294519}
- {fileID: 110366920473310934}
- {fileID: -2123758846778051231}
--- !u!114 &110366920473310934
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 190e72967b306f4498b2f326170fd5a2, type: 3}
m_Name: NiloToonEnvironmentControlVolume
m_EditorClassIdentifier:
active: 1
GlobalIlluminationTintColor:
m_OverrideState: 1
m_Value: {r: 1, g: 1, b: 1, a: 1}
GlobalIlluminationAddColor:
m_OverrideState: 1
m_Value: {r: 0.09433961, g: 0.09433961, b: 0.09433961, a: 1}
GlobalIlluminationOverrideColor:
m_OverrideState: 1
m_Value: {r: 0, g: 0, b: 0, a: 0}
GlobalAlbedoOverrideColor:
m_OverrideState: 1
m_Value: {r: 1, g: 1, b: 1, a: 0}
GlobalSurfaceColorResultOverrideColor:
m_OverrideState: 1
m_Value: {r: 1, g: 1, b: 1, a: 0}
GlobalShadowBoaderTintColorOverrideColor:
m_OverrideState: 1
m_Value: {r: 0, g: 0, b: 0, a: 0}