91 lines
2.4 KiB
C#
91 lines
2.4 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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namespace uOSC
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{
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[CustomEditor(typeof(uOscClient))]
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public class uOscClientEditor : Editor
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{
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uOscClient client { get { return target as uOscClient; } }
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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if (EditorUtil.Foldout("Client", true))
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{
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++EditorGUI.indentLevel;
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DrawClient();
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EditorGUILayout.Separator();
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--EditorGUI.indentLevel;
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}
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if (EditorUtil.Foldout("Events", false))
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{
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++EditorGUI.indentLevel;
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DrawEvents();
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EditorGUILayout.Separator();
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--EditorGUI.indentLevel;
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}
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if (EditorUtil.Foldout("Advanced", false))
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{
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++EditorGUI.indentLevel;
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DrawAdvanced();
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EditorGUILayout.Separator();
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--EditorGUI.indentLevel;
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}
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if (EditorUtil.Foldout("Status", false))
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{
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++EditorGUI.indentLevel;
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DrawStatus();
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EditorGUILayout.Separator();
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--EditorGUI.indentLevel;
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}
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serializedObject.ApplyModifiedProperties();
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}
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void DrawClient()
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{
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EditorUtil.DrawProperty(serializedObject, nameof(uOscClient.address));
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EditorUtil.DrawProperty(serializedObject, nameof(uOscClient.port));
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}
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void DrawAdvanced()
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{
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EditorUtil.DrawProperty(serializedObject, nameof(uOscClient.maxQueueSize));
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EditorUtil.DrawProperty(serializedObject, nameof(uOscClient.dataTransimissionInterval));
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}
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void DrawEvents()
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{
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EditorGUILayout.Separator();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.Space(10f, false);
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EditorUtil.DrawProperty(serializedObject, nameof(uOscClient.onClientStarted));
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.Space(10f, false);
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EditorUtil.DrawProperty(serializedObject, nameof(uOscClient.onClientStopped));
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EditorGUILayout.EndHorizontal();
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}
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void DrawStatus()
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{
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var skin = GUI.skin.label;
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skin.richText = true;
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var status = client.isRunning ?
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"<color=#5d5>Running</color>" :
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"<color=#888>Stop</color>";
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EditorGUILayout.LabelField("Status", status, skin);
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}
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}
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}
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