21 lines
571 B
HLSL

#ifndef BEAUTIFY_CABERRATION_INCLUDE
#define BEAUTIFY_CABERRATION_INCLUDE
// Copyright 2020-2021 Kronnect - All Rights Reserved.
#include "BeautifyCommon.hlsl"
TEXTURE2D_X(_MainTex);
SAMPLER(sampler_MainTex);
float4 _MainTex_TexelSize;
#include "BeautifyDistortion.hlsl"
float4 fragChromaticAberration (VaryingsSimple i) : SV_Target {
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
i.uv = UnityStereoTransformScreenSpaceTex(i.uv);
float4 pixel = GetDistortedColor(i.uv);
return pixel;
}
#endif // BEAUTIFY_CABERRATION_INCLUDE