- Unity 6.2 → 6.3 업그레이드 - Beautify URP 에셋 업데이트 - Stylized Water 3 에셋 제거 - PIDI Planar Reflections shadergraph 업데이트 - 각종 메타파일 및 에셋 파일 Unity 6.3 호환 업데이트 - lilToon, AmplifyShaderEditor 등 외부 에셋 설정 변경 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
101 lines
4.3 KiB
C#
101 lines
4.3 KiB
C#
using UnityEngine;
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namespace Beautify.Universal {
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public class BeautifyStripSettings : ScriptableObject {
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[Tooltip("Do not compile ACES tonemapping shader feature, reducing build time.")]
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public bool stripBeautifyTonemappingACES;
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[Tooltip("Do not compile ACES Fitted tonemapping shader feature, reducing build time.")]
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public bool stripBeautifyTonemappingACESFitted;
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[Tooltip("Do not compile AGX tonemapping shader feature, reducing build time.")]
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public bool stripBeautifyTonemappingAGX;
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[Tooltip("Do not compile sharpen shader feature, reducing build time.")]
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public bool stripBeautifySharpen;
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[Tooltip("Do not compile sharpen exclusion mask shader feature, reducing build time.")]
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public bool stripBeautifySharpenExclusionMask = true;
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[Tooltip("Do not compile dithering shader feature, reducing build time.")]
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public bool stripBeautifyDithering;
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[Tooltip("Do not compile edge antialiasing shader feature, reducing build time.")]
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public bool stripBeautifyEdgeAA;
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[Tooltip("Do not compile LUT shader feature, reducing build time.")]
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public bool stripBeautifyLUT;
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[Tooltip("Do not compile LUT 3D shader feature, reducing build time.")]
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public bool stripBeautifyLUT3D = true;
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[Tooltip("Do not compile daltonize, sepia or white balance shader feature, reducing build time.")]
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public bool stripBeautifyColorTweaks;
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[Tooltip("Do not compile Bloom, Anamorphic & Sun Flares shader features, reducing build time.")]
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public bool stripBeautifyBloom;
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[Tooltip("Do not compile Lens Dirt shader feature, reducing build time.")]
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public bool stripBeautifyLensDirt;
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[Tooltip("Do not compile Chromatic Aberration shader feature, reducing build time.")]
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public bool stripBeautifyChromaticAberration;
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[Tooltip("Do not compile Depth Of Field shader feature, reducing build time.")]
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public bool stripBeautifyDoF;
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[Tooltip("Do not compile Depth Of Field transparency support shader feature, reducing build time.")]
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public bool stripBeautifyDoFTransparentSupport = true;
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[Tooltip("Do not compile Purkinje Shift shader feature, reducing build time.")]
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public bool stripBeautifyEyeAdaptation = true;
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[Tooltip("Do not compile Purkinje Shift shader feature, reducing build time.")]
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public bool stripBeautifyPurkinje = true;
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[Tooltip("Do not compile Vignetting shader features, reducing build time.")]
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public bool stripBeautifyVignetting;
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[Tooltip("Do not compile Vignetting Mask shader feature, reducing build time.")]
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public bool stripBeautifyVignettingMask = true;
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[Tooltip("Do not compile Outline shader feature, reducing build time.")]
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public bool stripBeautifyOutline = true;
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[Tooltip("Do not compile Night Vision shader feature, reducing build time.")]
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public bool stripBeautifyNightVision = true;
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[Tooltip("Do not compile Thermal Vision shader feature, reducing build time.")]
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public bool stripBeautifyThermalVision = true;
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[Tooltip("Do not compile Frame shader features, reducing build time.")]
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public bool stripBeautifyFrame = true;
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[Tooltip("Do not compile Film Grain shader feature, reducing build time.")]
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public bool stripBeautifyFilmGrain = true;
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[Tooltip("Do not compile Unity Post Processing's Film Grain shader feature, reducing build time.")]
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public bool stripUnityFilmGrain;
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[Tooltip("Do not compile Unity Post Processing's Dithering shader feature, reducing build time.")]
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public bool stripUnityDithering;
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[Tooltip("Do not compile Unity Post Processing's Tonemapping shader feature, reducing build time.")]
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public bool stripUnityTonemapping;
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[Tooltip("Do not compile Unity Post Processing's Bloom shader feature, reducing build time.")]
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public bool stripUnityBloom;
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[Tooltip("Do not compile Unity Post Processing's Chromatic Aberration shader feature, reducing build time.")]
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public bool stripUnityChromaticAberration;
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[Tooltip("Do not compile Unity Post Processing's Screen Distortion features, reducing build time.")]
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public bool stripUnityDistortion;
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public bool stripUnityDebugVariants;
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}
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}
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