Streamingle_URP/Assets/External/Beautify/URP/Runtime/BeautifyStripSettings.cs
user 6393b12072 Chore: Unity 6.3 업그레이드 및 외부 에셋 업데이트
- Unity 6.2 → 6.3 업그레이드
- Beautify URP 에셋 업데이트
- Stylized Water 3 에셋 제거
- PIDI Planar Reflections shadergraph 업데이트
- 각종 메타파일 및 에셋 파일 Unity 6.3 호환 업데이트
- lilToon, AmplifyShaderEditor 등 외부 에셋 설정 변경

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 00:27:54 +09:00

101 lines
4.3 KiB
C#

using UnityEngine;
namespace Beautify.Universal {
public class BeautifyStripSettings : ScriptableObject {
[Tooltip("Do not compile ACES tonemapping shader feature, reducing build time.")]
public bool stripBeautifyTonemappingACES;
[Tooltip("Do not compile ACES Fitted tonemapping shader feature, reducing build time.")]
public bool stripBeautifyTonemappingACESFitted;
[Tooltip("Do not compile AGX tonemapping shader feature, reducing build time.")]
public bool stripBeautifyTonemappingAGX;
[Tooltip("Do not compile sharpen shader feature, reducing build time.")]
public bool stripBeautifySharpen;
[Tooltip("Do not compile sharpen exclusion mask shader feature, reducing build time.")]
public bool stripBeautifySharpenExclusionMask = true;
[Tooltip("Do not compile dithering shader feature, reducing build time.")]
public bool stripBeautifyDithering;
[Tooltip("Do not compile edge antialiasing shader feature, reducing build time.")]
public bool stripBeautifyEdgeAA;
[Tooltip("Do not compile LUT shader feature, reducing build time.")]
public bool stripBeautifyLUT;
[Tooltip("Do not compile LUT 3D shader feature, reducing build time.")]
public bool stripBeautifyLUT3D = true;
[Tooltip("Do not compile daltonize, sepia or white balance shader feature, reducing build time.")]
public bool stripBeautifyColorTweaks;
[Tooltip("Do not compile Bloom, Anamorphic & Sun Flares shader features, reducing build time.")]
public bool stripBeautifyBloom;
[Tooltip("Do not compile Lens Dirt shader feature, reducing build time.")]
public bool stripBeautifyLensDirt;
[Tooltip("Do not compile Chromatic Aberration shader feature, reducing build time.")]
public bool stripBeautifyChromaticAberration;
[Tooltip("Do not compile Depth Of Field shader feature, reducing build time.")]
public bool stripBeautifyDoF;
[Tooltip("Do not compile Depth Of Field transparency support shader feature, reducing build time.")]
public bool stripBeautifyDoFTransparentSupport = true;
[Tooltip("Do not compile Purkinje Shift shader feature, reducing build time.")]
public bool stripBeautifyEyeAdaptation = true;
[Tooltip("Do not compile Purkinje Shift shader feature, reducing build time.")]
public bool stripBeautifyPurkinje = true;
[Tooltip("Do not compile Vignetting shader features, reducing build time.")]
public bool stripBeautifyVignetting;
[Tooltip("Do not compile Vignetting Mask shader feature, reducing build time.")]
public bool stripBeautifyVignettingMask = true;
[Tooltip("Do not compile Outline shader feature, reducing build time.")]
public bool stripBeautifyOutline = true;
[Tooltip("Do not compile Night Vision shader feature, reducing build time.")]
public bool stripBeautifyNightVision = true;
[Tooltip("Do not compile Thermal Vision shader feature, reducing build time.")]
public bool stripBeautifyThermalVision = true;
[Tooltip("Do not compile Frame shader features, reducing build time.")]
public bool stripBeautifyFrame = true;
[Tooltip("Do not compile Film Grain shader feature, reducing build time.")]
public bool stripBeautifyFilmGrain = true;
[Tooltip("Do not compile Unity Post Processing's Film Grain shader feature, reducing build time.")]
public bool stripUnityFilmGrain;
[Tooltip("Do not compile Unity Post Processing's Dithering shader feature, reducing build time.")]
public bool stripUnityDithering;
[Tooltip("Do not compile Unity Post Processing's Tonemapping shader feature, reducing build time.")]
public bool stripUnityTonemapping;
[Tooltip("Do not compile Unity Post Processing's Bloom shader feature, reducing build time.")]
public bool stripUnityBloom;
[Tooltip("Do not compile Unity Post Processing's Chromatic Aberration shader feature, reducing build time.")]
public bool stripUnityChromaticAberration;
[Tooltip("Do not compile Unity Post Processing's Screen Distortion features, reducing build time.")]
public bool stripUnityDistortion;
public bool stripUnityDebugVariants;
}
}