- Unity 6.2 → 6.3 업그레이드 - Beautify URP 에셋 업데이트 - Stylized Water 3 에셋 제거 - PIDI Planar Reflections shadergraph 업데이트 - 각종 메타파일 및 에셋 파일 Unity 6.3 호환 업데이트 - lilToon, AmplifyShaderEditor 등 외부 에셋 설정 변경 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
329 lines
12 KiB (Stored with Git LFS)
Plaintext
329 lines
12 KiB (Stored with Git LFS)
Plaintext
Welcome to Beautify for Universal Rendering Pipeline!
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Requirements:
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- Unity 2021.3.16 or later
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- URP (Universal RP package, install it from Package Manager)
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Please check the Documentation folder for detailed setup instructions and more details.
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To use Beautify, add Beautify override to a Post Processing Volume and customize!
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Setup video: https://youtu.be/6fpeiysj6KM
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License
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-------
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Beautify is licensed under the Unity Asset Store EULA or Kronnect EULA (depending where you purchased the asset).
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Beautify also includes two optional custom ports of tonemap operators (ACES Fitted and AGX) which are licensed under the MIT license:
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https://opensource.org/license/mit
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Check the BeautifyACESFitted.hlsl and BeautifyAGX.hlsl files respectively. You can clear them if you don't use these tonemappers.
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Change Log
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----------
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Version 27.0
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- Final Blur is now Creative Blur including options like tilt shift and radial blur
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Version 26.0
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- Improved Beautify Antialiasing quality with no extra performance cost
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- DoF: Beautify Depth of Field works now better with the integrated antialiasing
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- DoF: Added "FollowPosition" mode
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- DoF: Added "Beautify DoF Target Per Camera" script which can be added to a camera to specify different dof targets per camera with autofocus
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- Stripping options can now be store in an external scriptable object which can be shared among URP assets
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- API: added new user events: BeautifySettings.OnCameraBeforeFocus & BeautifySettings.OnCameraBeforeAutofocus
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Version 25.1.3
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- Added support for UpdateAlphaClipRenderers to Render Graph path
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- API: added BeautifyCutOutDoFRenderer component which can be added to cut out objects to register them more efficiently at runtime when Alpha Test DoF option is used
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Version 25.1
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- Added compatibilty with upscalers in Render Graph
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Version 25.0
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- Revamped Eye Adaptation effect with new options. Tutorial: https://youtu.be/4U2szVMgZjk
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Version 24.2
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- Sharpen: added "Exclusion Mask" support
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- Depth of Field: added "Use Physical Camera Properties". When enabled, beautify settings will use physical camera properties such as focal length, aperture and sensor size.
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- Frame: added thickness and sharpness parameters in Border mode
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Version 24.1
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- Depth of field: added "Affects Bloom" option. If enabled, bloom will affect the output of depth of field effect.
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Version 24.0
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- New effect: film grain
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- Outline: added "Outer Only" option for per-object-id technique
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- [Fix] Bloom tint can now be used without enabling "Customize" option
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- [Fix] The command "Clear Effects" now resets saturate setting
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Version 23.0
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- Important change: Stripping options have been moved to the Beautify Render Feature inspector improving robustness and preventing conflicts with multiple volume configurations
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For details, check https://kronnect.com/guides/build-tips-beautify-urp/
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Version 22.4
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- Eye Adaptation: added metering mode with depth & mask options
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- [Fix] Fixed DoF autofocus issue when using multiple cameras
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Version 22.2.1
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- Added DOTs Instancing support to custom prepasses
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Version 22.2
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- Outline: added new technique option based on per-object-id prepass
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- DoF: added "Resolution Invariant" option
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Version 22.1
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- Outline: added saturation change detection for improved results
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- Optimization Options: added "Ignore Depth Texture". Beautify won't request a depth texture but some effects or options that requires depth data will be unavailable.
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- Keywords optimization: outline and edge antialiasing are now mutually exclusive resulting in less variants
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Version 22.0
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- Added AGX tonemapper
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- Depth of field: added max CoC radius setting
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Version 21.3
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- Improved VR state detection
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Version 21.2.1
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- [Fix] Fixed an issue when using a combination of multiple URP renderers and stacked cameras
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Version 21.2
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- Bloom & Anamorphic Flares: new options to include or exclude specific layers
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- Outline with exclusion layers now uses depth clipping
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- Outline: added new option "Use Optimized Shader"
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Version 21.1
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- Outline: added CutOff option
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- [Fix] Fixed an import issue on Unity 2023.2
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Version 21.0
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- Outline: added Downscale Blur option which can be disabled to increase outline quality/sharpness
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- Outline: added Min Depth Threshold option
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Version 20.0
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- Added support for Unity 2023.3 Render Graph
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- Outline: added "Layer Mask" option (let you add outline over specific opaque objects)
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Version 12.0
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- Minimum Unity version required is now Unity 2021.3.16
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- LUT Browser: added option to specify a custom volume profile
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- Automatic stripping of unused effects is now enabled by default
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Version 11.5
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- Beautify no longer applies default effects if there's no volume in the scene. Instead, a "Quick Settings" button has been added to Beautify inspector so the default settings can be quickly applied if desired.
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Version 11.4
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- Bloom: added individual tint color options per each layer in best quality mode for improved artistic control when bloom compose option is enabled
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Version 11.3
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- "Direct Write To Camera" option on Unity 2022.3 now uses URP swap buffers
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Version 11.2
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- Added "Max Brightness" option to anamorphic flares
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Version 11.1
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- Added new Compare Mode styles
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- Added "Clear Color Buffer" option to render feature. This option is a workaround for a bug in OpenXR and occlusion mesh implementation which causes light leaking when bloom is enabled.
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Version 11.0
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- Added "Max Visible Depth" option to Night Vision effect
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- Improved compatibility with Unity 2023
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Version 10.9
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- Sun Flares: added "Depth Occlusion Mode". None = no depth buffer checking. Simple = sample depth buffer at Sun position. Smooth = sample 4 positions around Sun position and interpolate value across frames.
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Version 10.8
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- Added "Conservative" threshold option to bloom and anamorphic flares
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Version 10.7.1.1
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- [Fix] Fixed bloom / anamorphic flares exclusion layers depth buffer issue
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Version 10.7.1
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- [Fix] Fixed artifacts on very bright pixels and using dithering
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- [Fix] Fixed "Direct Write To Camera" not working in Unity 2021.3.18
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Version 10.7
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- Depth of Field: new "min/max" distance and "fallback" options
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- Anamorphic Flares: spread range adjusted based on screen aspect ratio
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- Added "Thermal Vision" distortion amount parameter
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- Vignette: added Fit Mode to Circular shape option
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- Pixelate: added instructions to inspector
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Version 10.6
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- Added "Thermal Vision" effect (under Artistic Choices section)
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- Added "Keep Source On Top" option to Final Blur effect (useful to create blur edge effect)
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- Editor: stripped features now display a label instead of just being hidden
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Version 10.5.1
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- [Fix] Fixed Unity PPS chromatic aberration being stripped
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Version 10.5
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- Chromatic Aberration: added "Separate Pass" option
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- Bloom & anamorphic exclude layer options now support transparent objects
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Version 10.4
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- Anamorphic Flares: added Exclusion Mask options
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- Bloom & Anamorphic Flares: removed upper cap to threshold parameters
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- ACES: added "Max Input Brightness" option to avoid artifacts due to NaN or out of range pixel values
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- Added option to demo scene DoF to toggle the effect
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- [Fix] Fixed Bloom customize option issue in VR when using multiple cameras
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Version 10.3
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- Added "Downscale Mode" option
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- [Fix] Fixed LUT effect being stripped from build
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Version 10.2
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- Edge Antialias: added "Max Spread" option
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Version 10.1
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- Added "Motion Restore Speed". Improved accuracy of motion sensibility.
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- Edge Antialias: added "Depth Attenuation". Reduces antialias effect on distance
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Version 10.0
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- Added "Edge Antialiasing" option
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- Frame: added "Cinematic Bands" style
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- Bloom: added "Bloom Spread" option
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- Bloom: added "Quicker Blur" option
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- Bloom: uncapped "Depth Attenuation" limit
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- Anamorphic Flares: added "Quicker Blur" option
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- Anamorphic Flares: uncapped "Depth Attenuation" limit
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- Outline: added "Outline Depth Fade" option (requires "Outline Customize" to be enabled)
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- Chromatic Aberration: added "Hue Shift" parameter
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- Chromatic Aberration: added CHROMATIC_ABERRATION_ALT shader option (see documentation)
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- Depth of field: improved foreground blur effect
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- Depth of field: improved bokeh effect in Single Pass Instanced mode
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- Added "Camera Layer Mask" to the render feature. This option let you specify which cameras can render Beautify effects
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- Volume inspector GUI performance optimizations
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- [Fix] Fixed bloom & anamorphic flares not showing in secondary camera on VR setups
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- [Fix] Fixes for Unity 2022.2 beta
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Version 9.0.1
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- Direct Write to Camera option works again (requires Unity 2021.3.3 or later)
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Version 9.0
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- Added "Ignore Post Processing Option" in Beautify Render Feature so no need to enable Post Processing option in cameras
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- Added "Flip Vertically" option to compensate vertical flip in 2D renderer with camera stacking
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- [Fix] Sun flares now use the direction set by the assigned Sun transform and not the main directional light
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- [Fix] Fixed flipped input image with 2D renderer and camera stacking
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Version 8.9
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- Added new options to compare mode
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- Added LUT 3D texture support and option to import CUBE LUT format
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Version 8.8.1
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- Change: adjusted opacity of vignette mask plus vignette color alpha now controls overall opacity as well
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Version 8.8
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- Depth of field: added real camera settings
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Version 8.7
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- Depth of field: added "Transparent Alpha Test Support" options
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- Added "Render Pass Event" option to the Beautify Render Feature inspector
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Version 8.6.3
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- Final Blur now applies after depth of field
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- Added "Double Sided" option to transparent depth of field option
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- [Fix] Fixed inspector issue which hides chromatic aberration section when lens dirt feature is stripped
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Version 8.6.2
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- [Fix] BeautifySettings gameobject is no longer created if Beautify is not being used in the scene when camera post processing is enabled
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Version 8.6.1
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- [Fix] Fixes to Sun Flares effect in VR
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Version 8.6
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- Added Frame Pack browser
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Version 8.5.1
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- LUT browser UI improvements
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Version 8.5
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- Depth of Field: added Composition option for bokeh
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- Added Depth of Field demo scene
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Version 8.4
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- Added LUT Browser (access it from the Windows menu)
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Version 8.3.1
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- Beautify cached profiles get updated now automatically when loading new scenes
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Version 8.3
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- Added "Blur Mask" option to Final Blur effect
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- [Fix] Fixed some issues with Unity 2021.2 beta
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Version 8.2
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- Added new Outline options
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- Version number upped to 8.2 to sync with built-in version
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Version 2.0
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- Added Chromatic Aberration effect
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- [Fix] Fixed blink method issue when changing scenes
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Version 1.7.3 18/Mar/2021
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- DoF: added blur spread option to foreground blur
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- [Fix] Fixed depth of field CoC radius calculation issue when using multiple cameras
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Version 1.7.2 25/Feb/2021
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- [Fix] Fixed Single Pass Stereo/MultiView issues due to Blit bug on XR
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- [Fix] Fixed transparent support for Depth of Field not rendering in Editor
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Version 1.7.1 8/Feb/2021
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- [Fix] Fixed depth of field issue on Android with Unity 2020.2
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Version 1.7 24/Jan/2021
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- Added support for orthographic camera
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Version 1.6
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- Added "Vignetting Blink Style" option
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- Added "Vignetting Center" option
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- Added "Bloom Near Attenuation" option
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- Added "Anamorphic Flares Near Attenuation" option
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- Added new debug layers to Debug View
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Version 1.5
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- Added Depth Of Field Transparent Support option
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Version 1.4
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- Added Sun Flares "Occlusion Layer Mask" option
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- Added Sun Flares "Attenuation Speed" (works with Occlusion Layer Mask option)
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- [Fix] Fixed an issue that could produce Beautify to use a disabled camera when computing Sun Flares effect
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Version 1.3.1 15/NOV/2020
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- Improved compatibility with URP 10.1
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- [Fix] Fixed an issue that prevents correct shader keyword stripping (ie. cloud build)
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Version 1.3 18/OCT/2020
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- Added "Bloom Exclusion Mask" option
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- Added new demo scene "LUT Blending"
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- [Fix] Fixed regression which disabled sharpen in build
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Version 1.2.2 23/SEP/2020
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- Optimized scriptable render pass initialization
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Version 1.2.1 31/AGO/2020
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- Support for LUT textures of 256x8 size
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- [Fix] Fixed DoF material memory leak
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Version 1.2 24/JUL/2020
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- Added bloom color tint option under "Customize Bloom" section
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- [Fix] Inspector fixes
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Version 1.1 28/MAY/2020
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- Added "Downscaling" option to Optimizations section
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Version 1.0.2 19/MAY/2020
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- Added Depth of Field "Distance Shift" parameter
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Version 1.0.1 1/MAY/2020
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- [Fix] Fixed max clamp values for some sharpen parameters
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Version 1.0 April/2020
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- Tested on Windows, Mac, Android.
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- Added VR Single Pass Stereo support (tested with Oculus Quest)
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- Added Beautify and Unity Post Processing build optimization options
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- Added Best Performance Mode
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- Added Final Blur effect
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- Added White Balance color grading option
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- Added Night Vision effect
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- Added "Direct Write To Camera" option in Performance section
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