254 lines
8.1 KiB (Stored with Git LFS)
Plaintext
254 lines
8.1 KiB (Stored with Git LFS)
Plaintext
**************************************
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* RADIANT GLOBAL ILLUMINATION *
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* Created by Kronnect *
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* README FILE *
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**************************************
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Notice about Universal Rendering Pipeline
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-----------------------------------------
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This package is designed for URP. It requires Unity 2022.3 or later
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Video instructions: https://youtu.be/sjcUA_nx5s4
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To install the plugin correctly:
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1) Make sure you have Universal Rendering Pipeline asset installed (from Package Manager).
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2) Go to Project Settings / Graphics.
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3) Double click the Universal Rendering Pipeline asset.
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4) Double click the Universal Renderer asset.
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5) Click "+" to add the Radiant Renderer Feature to the list of the Renderer Features.
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6) If you're using forward rendering path, select the checkbox "Forward Rendering" in the Radiant Render Feature.
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Note: URP assets can be assigned to Settings / Graphics and also Settings / Quality. Check both sections!
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Make sure the Radiant Renderer Feature is listed in the Renderer Features of the Forward Renderer in the pipeline asset.
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Quick help: what's this and how to use this asset?
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--------------------------------------------------
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Radiant Global Illumination brings realtime screen space global illumination to URP.
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It's a fast way to provide more natural look to the scenes.
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Global Illumination means that each pixel acts as a tiny light so it bounces on the pixel surface and illuminate other surfaces.
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Follow the instructions above to configure the effect in your project.
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Help & Support Forum
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--------------------
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Check the Documentation folder for detailed instructions.
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Have any question or issue?
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* Support-Web: https://kronnect.com/docs/radiant-gi-urp/
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* Support-Discord: https://discord.gg/EH2GMaM
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* Email: contact@kronnect.com
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* Twitter: @Kronnect
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If you like Radiant GI, please rate it on the Asset Store. It encourages us to keep improving it! Thanks!
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Future updates
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--------------
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All our assets follow an incremental development process by which a few beta releases are published on our support forum (kronnect.com).
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We encourage you to signup and engage our forum. The forum is the primary support and feature discussions medium.
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Of course, all updates of Radiant GI will be eventually available on the Asset Store.
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More Cool Assets!
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-----------------
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Check out our other assets here:
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https://assetstore.unity.com/publishers/15018
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Version history
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---------------
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Version 31.3.1
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- [Fix] Fixed ghosting/smearing caused by render pass double execution in certain Unity Editor layouts
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Version 31.2
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- Added Blur Spread option
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Version 31.0
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- Added support for Unity 6.4
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Version 30.0
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- Added support for Adaptative Probe Volumes
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- Reflection Probes no longer need a Reflection Probe script attached
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- Improved ray convergence and stability, with additional options for dark areas
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- New fallback: default ambient (useful to inject default lighting without using Unity environment ligthting)
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- Transparency support option (under Raymarch settings)
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- Occlusion maps support
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Version 21.0
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- Added support for material occlusion maps in deferred (use AO Influence slider)
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- [Fix] Fixes related to the New Input System in demo scenes
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Version 20.4
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- [Fix] Fixes for Radiant Shadow Map in Unity 6
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Version 20.3
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- Improved effect on specular surfaces
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- Added Unity Ambient Intensity slider to Artistic Choices section (URP only)
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Version 20.2.2
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- [Fix] Fixes and optimizations for URP Render Graph
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Version 20.2.1
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- [Fix] Fixed a shadow potential artifact in forward rendering path
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Version 20.2
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- Virtual emitters: easily change radius in SceneView through a Sphere handle
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- Virtual emitters: added fade distance option
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Version 20.1.2
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- [Fix] Fixed rendering sorting issue with Volumetric Fog & Mist asset
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Version 20.1.1
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- [Fix] Fixed NFO artifacts at far distances
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Version 20.1
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- Added "Ignore Overlay Cameras" and "Cameras Layer Mask" options to Radiant Render Feature
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Version 20.0.2
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- [Fix] Fixed an issue on Uniy 2022 or later when Post Processing is enabled on camera with temporal reprojection
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Version 20.0.1
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- Added inspector warning if Depth Texture Mode is set to After Transparents (should be After Opaques or Depth PrePass)
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Version 20.0
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- Added support for Render Graph (Unity 2023.3)
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Version 8.2.1
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- [Fix] Fixes an issue that delayed virtual emitters activation
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Version 8.2
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- Source Brightness (reduces the brigthness of the original image before adding GI)
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- GI Weight (this will reduce the pixel color to allow the added GI to be more prominent in the LDR color range)
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Version 8.1
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- Temporal Filter chroma threshold max range increased to 2
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- Internal raycast improvements
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- [Fix] Fixed reflective shadow map lighting changes linked to directional light position
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- [Fix] Fixed pixelization issue
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Version 8.0.1
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- [Fix] Fixed banding artifacts on WebGL
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Version 8.0
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- Organic Light: new feature that injects light variation in the scene creating more interesting and complex lighting
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Version 7.1.1
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- [Fix] Fixed integration with Unity SSAO
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Version 7.1
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- Added "Capture Size" parameter to Radiant Shadow Map script. Increase this value to cover a wider area when using third person view cameras for example.
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Version 7.0
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- Max Brightness option produces now more natural results
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Version 6.9
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- Added specular contribution option. Decrease to avoid overexposition of GI over shiny materials.
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- [Fix] Fixed rendering issue in deferred when rendering layers option is enabled
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Version 6.8
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- Added NFO Tint Color option
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Version 6.7.1
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- [Fix] Fixed NFO bug when accurate g-buffer normals option is used
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Version 6.7
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- Virtual emitters: culling optimization
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- Near Field Obscurance effect improvements
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- Other Editor improvements
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Version 6.6
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- Virtual emitters: added Scene View bounds modifier tool
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Version 6.5
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- Virtual emitters: added range and material options
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- Default maximum virtual emitters increased to 32
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- Performance optimizations
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Version 6.4.2
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- Improved speed response of reflection probe changes
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- Fixes
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Version 6.4
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- Improved near field obscurance option
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Version 6.3
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- Added support for orthographic camera
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Version 6.2
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- Added "Near Camera Attenuation" option under Artistic Controls
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- Added material index field to virtual emitter
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- Filters NaN pixels
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Version 6.1
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- Some shader optimizations
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Version 6.0
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- Added "Near Field Obscurance" option
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- [Fix] Fixed virtual emitters not visible in compare mode
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Version 5.2
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- Improved accuracy of distance attenuation term
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- Integration with URP native SSAO: parameter AO Influence added under Artistic Control section
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Version 5.1
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- Added support for both deferred and forward path materials. Enable 'Both' in the Radiant GI render feature if needed.
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- Added stencil check option under Artistic Controls section
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- Improved GI reconstruction speed on new screen pixels
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Version 5.0
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- Added support for Unity 2022
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- Added "Probes Intensity" option to reflection probe fallback
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- Added "Add Material Emission" option to virtual emitters
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- Added "Show In Scene View" option
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Version 4.0
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- Added virtual emitters
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- Added reflective shadow map fallback option and intensity property
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- Added support for reflection probe blending distance
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- Added optimization for single probe
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- Updated documentation
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Version 3.1
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- Added "Limit To Volume Bounds" option
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- [Fix] Fixes transparent objects not showing up correctly when Compare Mode is enabled
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Version 3.0
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- Added "Fallback Mode" with reflection probes option
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- [Fix] Fixed color bleeding when using very high indirect intensity values
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Version 2.4
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- Added new Artistic Controls section with new options: Brightness Threshold, Maximum Brightness and Saturation.
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- Radiant GI now ignores overlay cameras
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- [Fix] Fixed issue when enabling "Accurate G-Buffer normals"
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Version 2.3
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- Added "Raytracer Accuracy" option
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- Some performance improvements
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Version 2.2
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- Added "Chroma Threshold". A new option that stabilizes noise based on chroma variance
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Version 2.1
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- Additional levels for downsampling are now available for better mobile support
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- Minor changes to smoothing levels
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- [Fix] Fixed depth rejection bug when camera moves
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Version 2.0
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- Added Normals Influence option to enhance/preserve normal map based details
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Version 1.0
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- Initial launch |