2026-06-13 23:59:36 +09:00

18 lines
539 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Kikingao
{
public class MoveCamera : MonoBehaviour
{
public float sensitivity = 0.03f;
public Transform destination;
public float time = 5f;
void Update()
{
transform.position = Vector3.Lerp(transform.position, destination.position, time * Time.deltaTime);
transform.rotation = Quaternion.Lerp(transform.rotation, destination.rotation, time * Time.deltaTime);
}
}
}