25 lines
537 B
C#
25 lines
537 B
C#
using UnityEngine;
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public class YBillboard : MonoBehaviour
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{
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private Camera _mainCamera;
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void Start()
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{
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_mainCamera = Camera.main;
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}
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void LateUpdate()
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{
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if (!_mainCamera)
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return;
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Vector3 directionToCamera = _mainCamera.transform.position - transform.position;
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directionToCamera.y = 0;
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if (directionToCamera != Vector3.zero)
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{
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transform.rotation = Quaternion.LookRotation(directionToCamera);
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}
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}
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} |