28 lines
894 B
C#
28 lines
894 B
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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namespace lilToon
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{
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internal class lilToonAssetPostprocessor : AssetPostprocessor
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{
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static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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{
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var id = Shader.PropertyToID("_lilToonVersion");
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foreach(var path in importedAssets)
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{
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if(!path.EndsWith(".mat")) continue;
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var material = AssetDatabase.LoadAssetAtPath<Material>(path);
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if(!lilMaterialUtils.CheckShaderIslilToon(material)) continue;
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lilStartup.MigrateMaterial(material);
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if(material.shader.name.Contains("Multi"))
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{
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lilMaterialUtils.SetupMultiMaterial(material);
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}
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}
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}
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}
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}
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#endif
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