67 lines
2.1 KiB
Plaintext
67 lines
2.1 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!21 &2100000
|
|
Material:
|
|
serializedVersion: 8
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: Night Moon Low Heavy Equirect
|
|
m_Shader: {fileID: 103, guid: 0000000000000000f000000000000000, type: 0}
|
|
m_Parent: {fileID: 0}
|
|
m_ModifiedSerializedProperties: 0
|
|
m_ValidKeywords: []
|
|
m_InvalidKeywords: []
|
|
m_LightmapFlags: 4
|
|
m_EnableInstancingVariants: 0
|
|
m_DoubleSidedGI: 0
|
|
m_CustomRenderQueue: -1
|
|
stringTagMap: {}
|
|
disabledShaderPasses: []
|
|
m_LockedProperties:
|
|
m_SavedProperties:
|
|
serializedVersion: 3
|
|
m_TexEnvs:
|
|
- _BackTex:
|
|
m_Texture: {fileID: 2800000, guid: 5ef0fa51f6c744ce294f355b4b10dd1a, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _DownTex:
|
|
m_Texture: {fileID: 2800000, guid: 5acd0eb810a1140d38720b7762982e06, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _FrontTex:
|
|
m_Texture: {fileID: 2800000, guid: b7214fb77372c410b9f90fdbed7122d9, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _LeftTex:
|
|
m_Texture: {fileID: 2800000, guid: cfb8e8ce2640b4ecbaf79be799f8779c, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _MainTex:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _RightTex:
|
|
m_Texture: {fileID: 2800000, guid: c26086b64bca34b498f9cf3a47ce606b, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _Tex:
|
|
m_Texture: {fileID: 8900000, guid: e89e35d4fb9404d888cb48e91ed75e30, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _UpTex:
|
|
m_Texture: {fileID: 2800000, guid: 87599b40398914c39b0b6b8f79833931, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
m_Ints: []
|
|
m_Floats:
|
|
- _Exposure: 1
|
|
- _Rotation: 0
|
|
m_Colors:
|
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
|
- _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
|
|
m_BuildTextureStacks: []
|
|
m_AllowLocking: 1
|