997 lines
44 KiB
C#

#if UNITY_EDITOR
using System;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace lilToon
{
public class lilEditorGUI
{
public static GUIStyle boxOuter = InitializeBox(4, 4, 2);
public static GUIStyle boxInnerHalf = InitializeBox(4, 2, 2);
public static GUIStyle boxInner = InitializeBox(4, 2, 2);
public static GUIStyle customBox = InitializeBox(6, 4, 4);
public static GUIStyle customToggleFont = new GUIStyle();
public static GUIStyle wrapLabel = new GUIStyle();
public static GUIStyle boldLabel = new GUIStyle();
public static GUIStyle foldout = new GUIStyle();
public static GUIStyle middleButton = new GUIStyle(){alignment = TextAnchor.MiddleCenter};
public static GUIStyle InitializeBox(int border, int margin, int padding)
{
return new GUIStyle
{
border = new RectOffset(border, border, border, border),
margin = new RectOffset(margin, margin, margin, margin),
padding = new RectOffset(padding, padding, padding, padding),
overflow = new RectOffset(0, 0, 0, 0)
};
}
public static bool Foldout(string title, bool display)
{
return Foldout(title, "", display);
}
public static bool Foldout(string title, string help, bool display)
{
var rect = GUILayoutUtility.GetRect(16f, 20f, foldout);
rect.width += 8f;
rect.x -= 8f;
GUI.Box(rect, new GUIContent(title, help), foldout);
var e = Event.current;
var toggleRect = new Rect(rect.x + 4f, rect.y + 2f, 13f, 13f);
if(e.type == EventType.Repaint) {
EditorStyles.foldout.Draw(toggleRect, false, false, display, false);
}
rect.width -= 24;
if(e.type == EventType.MouseDown && rect.Contains(e.mousePosition)) {
display = !display;
e.Use();
}
return display;
}
public static void DrawLine()
{
EditorGUI.DrawRect(EditorGUI.IndentedRect(EditorGUILayout.GetControlRect(false, 1)), lilConstants.lineColor);
}
public static void DrawWebButton(string text, string URL)
{
var position = EditorGUI.IndentedRect(EditorGUILayout.GetControlRect());
var icon = EditorGUIUtility.IconContent("BuildSettings.Web.Small");
icon.text = text;
var style = new GUIStyle(EditorStyles.label){padding = new RectOffset()};
if(GUI.Button(position, icon, style)){
Application.OpenURL(URL);
}
}
public static bool DrawSimpleFoldout(string label, bool condition, GUIStyle style, bool isCustomEditor = true)
{
EditorGUI.indentLevel++;
var position = EditorGUILayout.GetControlRect();
EditorGUI.LabelField(position, label, style);
EditorGUI.indentLevel--;
position.x += isCustomEditor ? 0 : 10;
return EditorGUI.Foldout(position, condition, "");
}
public static bool DrawSimpleFoldout(string label, bool condition, bool isCustomEditor = true)
{
return DrawSimpleFoldout(label, condition, boldLabel, isCustomEditor);
}
public static bool DrawSimpleFoldout(MaterialEditor materialEditor, GUIContent guiContent, MaterialProperty textureName, MaterialProperty rgba, bool condition, bool isCustomEditor = true)
{
EditorGUI.indentLevel++;
var position = TexturePropertySingleLine(materialEditor, guiContent, textureName, rgba);
EditorGUI.indentLevel--;
position.x += isCustomEditor ? 0 : 10;
return EditorGUI.Foldout(position, condition, "");
}
public static bool DrawSimpleFoldout(MaterialEditor materialEditor, GUIContent guiContent, MaterialProperty textureName, bool condition, bool isCustomEditor = true)
{
EditorGUI.indentLevel++;
var position = TexturePropertySingleLine(materialEditor, guiContent, textureName);
EditorGUI.indentLevel--;
position.x += isCustomEditor ? 0 : 10;
return EditorGUI.Foldout(position, condition, "");
}
public static void InitializeGUIStyles()
{
wrapLabel = new GUIStyle(GUI.skin.label){wordWrap = true};
boldLabel = new GUIStyle(GUI.skin.label){fontStyle = FontStyle.Bold};
foldout = new GUIStyle("ShurikenModuleTitle")
{
font = EditorStyles.label.font,
fontSize = EditorStyles.label.fontSize,
fontStyle = EditorStyles.label.fontStyle,
border = new RectOffset(15, 7, 4, 4),
contentOffset = new Vector2(20f, -2f),
fixedHeight = 22
};
if(EditorGUIUtility.isProSkin)
{
boxOuter.normal.background = (Texture2D)EditorGUIUtility.Load(lilDirectoryManager.GetGUIBoxOutDarkPath());
boxInnerHalf.normal.background = (Texture2D)EditorGUIUtility.Load(lilDirectoryManager.GetGUIBoxInHalfDarkPath());
boxInner.normal.background = (Texture2D)EditorGUIUtility.Load(lilDirectoryManager.GetGUIBoxInDarkPath());
customBox.normal.background = (Texture2D)EditorGUIUtility.Load(lilDirectoryManager.GetGUICustomBoxDarkPath());
customToggleFont = EditorStyles.label;
}
else
{
boxOuter.normal.background = (Texture2D)EditorGUIUtility.Load(lilDirectoryManager.GetGUIBoxOutLightPath());
boxInnerHalf.normal.background = (Texture2D)EditorGUIUtility.Load(lilDirectoryManager.GetGUIBoxInHalfLightPath());
boxInner.normal.background = (Texture2D)EditorGUIUtility.Load(lilDirectoryManager.GetGUIBoxInLightPath());
customBox.normal.background = (Texture2D)EditorGUIUtility.Load(lilDirectoryManager.GetGUICustomBoxLightPath());
customToggleFont = new GUIStyle();
customToggleFont.normal.textColor = Color.white;
customToggleFont.contentOffset = new Vector2(2f,0f);
}
}
public static void DrawHelpButton(string helpAnchor)
{
var position = GUILayoutUtility.GetLastRect();
position.x += position.width - 24;
position.width = 24;
if(GUI.Button(position, EditorGUIUtility.IconContent("_Help"), middleButton)){
Application.OpenURL(GetLoc("sManualURL") + helpAnchor);
}
}
public static bool AutoFixHelpBox(string message)
{
GUILayout.BeginHorizontal(EditorStyles.helpBox);
GUILayout.Label(EditorGUIUtility.IconContent("console.warnicon"), GUILayout.ExpandWidth(false));
GUILayout.Space(-EditorStyles.label.fontSize);
GUILayout.BeginVertical();
GUILayout.Label(message, EditorStyles.wordWrappedMiniLabel);
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
bool pressed = GUILayout.Button(GetLoc("sFixNow"));
GUILayout.EndHorizontal();
GUILayout.EndVertical();
GUILayout.EndHorizontal();
return pressed;
}
public static bool Button(string label)
{
if(!CheckPropertyToDraw(label)) return false;
return GUI.Button(EditorGUI.IndentedRect(EditorGUILayout.GetControlRect()), label);
}
public static bool[] Buttons(string label, params string[] labels)
{
if(!CheckPropertyToDraw(label)) return Enumerable.Repeat(false,labels.Length).ToArray();
GUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel(label);
var res = labels.Select(l => GUILayout.Button(l)).ToArray();
GUILayout.EndHorizontal();
return res;
}
public static int Popup(string label, int i, params string[] labels)
{
if(CheckPropertyToDraw(label)) return EditorGUILayout.Popup(label, i, labels);
else return i;
}
public static int IntSlider(string label, int i, int min, int max)
{
if(CheckPropertyToDraw(label)) return EditorGUILayout.IntSlider(label, i, min, max);
else return i;
}
public static float Slider(string label, float i, float min, float max)
{
if(CheckPropertyToDraw(label)) return EditorGUILayout.Slider(label, i, min, max);
else return i;
}
public static float FloatField(string label, float f)
{
if(CheckPropertyToDraw(label)) return EditorGUILayout.FloatField(label, f);
else return f;
}
public static bool Toggle(string label, bool b)
{
if(CheckPropertyToDraw(label)) return EditorGUILayout.Toggle(label, b);
else return b;
}
public static Vector2 Vector2Field(string label, Vector2 v)
{
if(CheckPropertyToDraw(label)) return EditorGUILayout.Vector2Field(label, v);
else return v;
}
//------------------------------------------------------------------------------------------------------------------------------
// Property drawer
#region
public static void LocalizedProperty(MaterialEditor materialEditor, MaterialProperty prop, bool shouldCheck = true)
{
if(!shouldCheck || CheckPropertyToDraw(prop))
materialEditor.ShaderProperty(prop, lilLanguageManager.GetDisplayName(prop));
}
public static void LocalizedProperty(MaterialEditor materialEditor, MaterialProperty prop, string label, bool shouldCheck = true)
{
if(!shouldCheck || CheckPropertyToDraw(prop))
{
if(Event.current.alt)
{
if(label.Contains("|")) label = prop.name + label.Substring(label.IndexOf("|"));
else label = prop.name;
}
materialEditor.ShaderProperty(prop, lilLanguageManager.GetDisplayName(label));
}
}
public static void LocalizedProperty(MaterialEditor materialEditor, MaterialProperty prop, int indent, bool shouldCheck = true)
{
if(!shouldCheck || CheckPropertyToDraw(prop))
materialEditor.ShaderProperty(prop, lilLanguageManager.GetDisplayName(prop), indent);
}
public static void LocalizedPropertyColorWithAlpha(MaterialEditor materialEditor, MaterialProperty prop, bool shouldCheck = true)
{
if(!shouldCheck || CheckPropertyToDraw(prop))
{
LocalizedProperty(materialEditor, prop);
DrawColorAsAlpha(prop);
}
}
public static Rect TexturePropertySingleLine(MaterialEditor materialEditor, GUIContent content, MaterialProperty tex)
{
if(Event.current.alt) content = new GUIContent(tex.name);
return materialEditor.TexturePropertySingleLine(content, tex);
}
public static Rect TexturePropertySingleLine(MaterialEditor materialEditor, GUIContent content, MaterialProperty tex, MaterialProperty prop)
{
if(Event.current.alt)
{
if(prop == null) content = new GUIContent(tex.name);
else content = new GUIContent(tex.name + ", " + prop.name);
}
return materialEditor.TexturePropertySingleLine(content, tex, prop);
}
public static void LocalizedPropertyTexture(MaterialEditor materialEditor, GUIContent content, MaterialProperty tex, bool shouldCheck = true)
{
if(!shouldCheck || CheckPropertyToDraw(tex) || CheckPropertyToDraw(content))
TexturePropertySingleLine(materialEditor, content, tex);
}
public static void LocalizedPropertyTexture(MaterialEditor materialEditor, GUIContent content, MaterialProperty tex, MaterialProperty color, bool shouldCheck = true)
{
if(!shouldCheck || CheckPropertyToDraw(tex) || CheckPropertyToDraw(color) || CheckPropertyToDraw(content))
TexturePropertySingleLine(materialEditor, content, tex, color);
}
public static void LocalizedPropertyTextureWithAlpha(MaterialEditor materialEditor, GUIContent content, MaterialProperty tex, MaterialProperty color, bool shouldCheck = true)
{
if(!shouldCheck || CheckPropertyToDraw(tex) || CheckPropertyToDraw(color) || CheckPropertyToDraw(content))
{
TexturePropertySingleLine(materialEditor, content, tex, color);
DrawColorAsAlpha(color);
}
}
public static void LocalizedPropertyAlpha(MaterialProperty prop, bool shouldCheck = true)
{
if(!shouldCheck || CheckPropertyToDraw(prop))
DrawColorAsAlpha(prop);
}
public static bool CheckPropertyToDraw(MaterialProperty prop)
{
return string.IsNullOrEmpty(lilToonInspector.edSet.searchKeyWord) || lilLanguageManager.GetDisplayName(prop).Contains(lilToonInspector.edSet.searchKeyWord) || prop.name.Contains(lilToonInspector.edSet.searchKeyWord);
}
public static bool CheckPropertyToDraw(params MaterialProperty[] props)
{
return string.IsNullOrEmpty(lilToonInspector.edSet.searchKeyWord) || props.Count(prop => lilLanguageManager.GetDisplayName(prop).Contains(lilToonInspector.edSet.searchKeyWord) || prop.name.Contains(lilToonInspector.edSet.searchKeyWord)) > 0;
}
public static bool CheckPropertyToDraw(GUIContent content)
{
return string.IsNullOrEmpty(lilToonInspector.edSet.searchKeyWord) ||
!string.IsNullOrEmpty(content.text) && content.text.Contains(lilToonInspector.edSet.searchKeyWord) ||
!string.IsNullOrEmpty(content.tooltip) && content.tooltip.Contains(lilToonInspector.edSet.searchKeyWord);
}
public static bool CheckPropertyToDraw(string label)
{
return string.IsNullOrEmpty(lilToonInspector.edSet.searchKeyWord) || label.Contains(lilToonInspector.edSet.searchKeyWord);
}
public static bool CheckPropertyToDraw(params string[] labels)
{
return string.IsNullOrEmpty(lilToonInspector.edSet.searchKeyWord) || labels.Count(l => lilLanguageManager.GetDisplayName(l).Contains(lilToonInspector.edSet.searchKeyWord)) > 0;
}
public static bool CheckPropertyToDraw()
{
return string.IsNullOrEmpty(lilToonInspector.edSet.searchKeyWord);
}
public static void UV4Decal(MaterialEditor m_MaterialEditor, MaterialProperty isDecal, MaterialProperty isLeftOnly, MaterialProperty isRightOnly, MaterialProperty shouldCopy, MaterialProperty shouldFlipMirror, MaterialProperty shouldFlipCopy, MaterialProperty tex, MaterialProperty SR, MaterialProperty angle, MaterialProperty decalAnimation, MaterialProperty decalSubParam, MaterialProperty uvMode)
{
if(!CheckPropertyToDraw(isDecal, isLeftOnly, isRightOnly, shouldCopy, shouldFlipMirror, shouldFlipCopy, tex, SR, angle, decalAnimation, decalSubParam, uvMode)) return;
LocalizedProperty(m_MaterialEditor, uvMode);
ConvertGifToAtlas(tex, decalAnimation, decalSubParam, isDecal);
// Toggle decal
EditorGUI.BeginChangeCheck();
LocalizedProperty(m_MaterialEditor, isDecal);
if(EditorGUI.EndChangeCheck() && isDecal.floatValue == 0.0f)
{
isLeftOnly.floatValue = 0.0f;
isRightOnly.floatValue = 0.0f;
shouldFlipMirror.floatValue = 0.0f;
shouldCopy.floatValue = 0.0f;
shouldFlipCopy.floatValue = 0.0f;
}
if(isDecal.floatValue == 1.0f)
{
EditorGUI.indentLevel++;
// Mirror mode
// 0 : Normal
// 1 : Flip
// 2 : Left only
// 3 : Right only
// 4 : Right only (Flip)
int mirrorMode = 0;
if(isRightOnly.floatValue == 1.0f) mirrorMode = 3;
if(shouldFlipMirror.floatValue == 1.0f) mirrorMode++;
if(isLeftOnly.floatValue == 1.0f) mirrorMode = 2;
EditorGUI.BeginChangeCheck();
string mmlabel = Event.current.alt ? isLeftOnly.name + ", " + isRightOnly.name + ", " + shouldFlipMirror.name : GetLoc("sMirrorMode");
mirrorMode = Popup(mmlabel,mirrorMode,new string[]{GetLoc("sMirrorModeNormal"),GetLoc("sMirrorModeFlip"),GetLoc("sMirrorModeLeft"),GetLoc("sMirrorModeRight"),GetLoc("sMirrorModeRightFlip")});
if(EditorGUI.EndChangeCheck())
{
if(mirrorMode == 0)
{
isLeftOnly.floatValue = 0.0f;
isRightOnly.floatValue = 0.0f;
shouldFlipMirror.floatValue = 0.0f;
}
if(mirrorMode == 1)
{
isLeftOnly.floatValue = 0.0f;
isRightOnly.floatValue = 0.0f;
shouldFlipMirror.floatValue = 1.0f;
}
if(mirrorMode == 2)
{
isLeftOnly.floatValue = 1.0f;
isRightOnly.floatValue = 0.0f;
shouldFlipMirror.floatValue = 0.0f;
}
if(mirrorMode == 3)
{
isLeftOnly.floatValue = 0.0f;
isRightOnly.floatValue = 1.0f;
shouldFlipMirror.floatValue = 0.0f;
}
if(mirrorMode == 4)
{
isLeftOnly.floatValue = 0.0f;
isRightOnly.floatValue = 1.0f;
shouldFlipMirror.floatValue = 1.0f;
}
}
// Copy mode
// 0 : Normal
// 1 : Symmetry
// 2 : Flip
int copyMode = 0;
if(shouldCopy.floatValue == 1.0f) copyMode = 1;
if(shouldFlipCopy.floatValue == 1.0f) copyMode = 2;
EditorGUI.BeginChangeCheck();
string cmlabel = Event.current.alt ? shouldCopy.name + ", " + shouldFlipCopy.name : GetLoc("sCopyMode");
copyMode = Popup(cmlabel,copyMode,new string[]{GetLoc("sCopyModeNormal"),GetLoc("sCopyModeSymmetry"),GetLoc("sCopyModeFlip")});
if(EditorGUI.EndChangeCheck())
{
if(copyMode == 0)
{
shouldCopy.floatValue = 0.0f;
shouldFlipCopy.floatValue = 0.0f;
}
if(copyMode == 1)
{
shouldCopy.floatValue = 1.0f;
shouldFlipCopy.floatValue = 0.0f;
}
if(copyMode == 2)
{
shouldCopy.floatValue = 1.0f;
shouldFlipCopy.floatValue = 1.0f;
}
}
// Load scale & offset
float scaleX = tex.textureScaleAndOffset.x;
float scaleY = tex.textureScaleAndOffset.y;
float posX = tex.textureScaleAndOffset.z;
float posY = tex.textureScaleAndOffset.w;
// scale & offset -> scale & position
if(scaleX==0.0f)
{
posX = 0.5f;
scaleX = 0.000001f;
}
else
{
posX = (0.5f - posX) / scaleX;
scaleX = 1.0f / scaleX;
}
if(scaleY==0.0f)
{
posY = 0.5f;
scaleY = 0.000001f;
}
else
{
posY = (0.5f - posY) / scaleY;
scaleY = 1.0f / scaleY;
}
scaleX = RoundFloat1000000(scaleX);
scaleY = RoundFloat1000000(scaleY);
posX = RoundFloat1000000(posX);
posY = RoundFloat1000000(posY);
// If uv copy enables, fix position
EditorGUI.BeginChangeCheck();
if(copyMode > 0)
{
if(posX < 0.5f) posX = 1.0f - posX;
posX = EditorGUILayout.Slider(Event.current.alt ? tex.name + "_ST.z" : GetLoc("sPositionX"), posX, 0.5f, 1.0f);
}
else
{
posX = EditorGUILayout.Slider(Event.current.alt ? tex.name + "_ST.z" : GetLoc("sPositionX"), posX, 0.0f, 1.0f);
}
// Draw properties
posY = EditorGUILayout.Slider(Event.current.alt ? tex.name + "_ST.w" : GetLoc("sPositionY"), posY, 0.0f, 1.0f);
scaleX = EditorGUILayout.Slider(Event.current.alt ? tex.name + "_ST.x" : GetLoc("sScaleX"), scaleX, -1.0f, 1.0f);
scaleY = EditorGUILayout.Slider(Event.current.alt ? tex.name + "_ST.y" : GetLoc("sScaleY"), scaleY, -1.0f, 1.0f);
if(EditorGUI.EndChangeCheck())
{
// Avoid division by zero
if(scaleX == 0.0f) scaleX = 0.000001f;
if(scaleY == 0.0f) scaleY = 0.000001f;
// scale & position -> scale & offset
scaleX = 1.0f / scaleX;
scaleY = 1.0f / scaleY;
posX = (-posX * scaleX) + 0.5f;
posY = (-posY * scaleY) + 0.5f;
tex.textureScaleAndOffset = new Vector4(scaleX, scaleY, posX, posY);
}
LocalizedProperty(m_MaterialEditor, angle);
ScrollAndRotateGUI(SR);
EditorGUI.indentLevel--;
LocalizedProperty(m_MaterialEditor, decalAnimation);
LocalizedProperty(m_MaterialEditor, decalSubParam);
}
else
{
UVSettingGUI(m_MaterialEditor, tex);
LocalizedProperty(m_MaterialEditor, angle);
ScrollAndRotateGUI(SR);
}
if(Button(GetLoc("sReset")) && EditorUtility.DisplayDialog(GetLoc("sDialogResetUV"),GetLoc("sDialogResetUVMes"),GetLoc("sYes"),GetLoc("sNo")))
{
uvMode.floatValue = 0.0f;
isDecal.floatValue = 0.0f;
isLeftOnly.floatValue = 0.0f;
isRightOnly.floatValue = 0.0f;
shouldCopy.floatValue = 0.0f;
shouldFlipMirror.floatValue = 0.0f;
shouldFlipCopy.floatValue = 0.0f;
angle.floatValue = 0.0f;
decalAnimation.vectorValue = new Vector4(1.0f,1.0f,1.0f,30.0f);
decalSubParam.vectorValue = new Vector4(1.0f,1.0f,0.01f,1.0f);
}
}
private static void ScrollAndRotateGUI(MaterialProperty prop)
{
if(!CheckPropertyToDraw(prop)) return;
var scroll = new Vector2(prop.vectorValue.x, prop.vectorValue.y);
float angle = Radian2Degree(prop.vectorValue.z);
float rotate = RoundFloat1000000(prop.vectorValue.w / Mathf.PI * 0.5f);
EditorGUI.BeginChangeCheck();
var positionVec2 = EditorGUILayout.GetControlRect();
// Scroll label
float labelWidth = EditorGUIUtility.labelWidth;
var labelRect = new Rect(positionVec2.x, positionVec2.y, labelWidth, positionVec2.height);
EditorGUI.PrefixLabel(labelRect, new GUIContent(Event.current.alt ? prop.name + "_ST.xy" : GetLoc("sScroll")));
// Copy & Reset indent
int indentBuf = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
// Scroll
var vecRect = new Rect(positionVec2.x + labelWidth, positionVec2.y, positionVec2.width - labelWidth, positionVec2.height);
scroll = EditorGUI.Vector2Field(vecRect, GUIContent.none, scroll);
// Revert indent
EditorGUI.indentLevel = indentBuf;
// Rotate
rotate = EditorGUI.FloatField(EditorGUILayout.GetControlRect(), Event.current.alt ? prop.name + "_ST.w" : GetLoc("sRotate"), rotate);
if(EditorGUI.EndChangeCheck())
{
prop.vectorValue = new Vector4(scroll.x, scroll.y, Degree2Radian(angle), rotate * Mathf.PI * 2.0f);
}
}
public static void ToneCorrectionGUI(MaterialEditor m_MaterialEditor, MaterialProperty hsvg)
{
LocalizedProperty(m_MaterialEditor, hsvg);
// Reset
if(Button(GetLoc("sReset")))
{
hsvg.vectorValue = lilConstants.defaultHSVG;
}
}
public static void ToneCorrectionGUI(MaterialEditor m_MaterialEditor, MaterialProperty hsvg, int indent)
{
EditorGUI.indentLevel += indent;
ToneCorrectionGUI(m_MaterialEditor, hsvg);
EditorGUI.indentLevel -= indent;
}
public static void DrawVectorAs4Float(MaterialProperty prop, string label0, string label1, string label2, string label3)
{
if(!CheckPropertyToDraw(prop)) return;
float param1 = prop.vectorValue.x;
float param2 = prop.vectorValue.y;
float param3 = prop.vectorValue.z;
float param4 = prop.vectorValue.w;
if(Event.current.alt)
{
label0 = prop.name + ".x";
label1 = prop.name + ".y";
label2 = prop.name + ".z";
label3 = prop.name + ".w";
}
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = prop.hasMixedValue;
param1 = EditorGUILayout.FloatField(label0, param1);
param2 = EditorGUILayout.FloatField(label1, param2);
param3 = EditorGUILayout.FloatField(label2, param3);
param4 = EditorGUILayout.FloatField(label3, param4);
EditorGUI.showMixedValue = false;
if(EditorGUI.EndChangeCheck())
{
prop.vectorValue = new Vector4(param1, param2, param3, param4);
}
}
public static void DrawColorAsAlpha(MaterialProperty prop, string label)
{
if(!CheckPropertyToDraw(label)) return;
float alpha = prop.colorValue.a;
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = prop.hasMixedValue;
alpha = EditorGUILayout.Slider(Event.current.alt ? prop.name + ".a" : label, alpha, 0.0f, 1.0f);
EditorGUI.showMixedValue = false;
if(EditorGUI.EndChangeCheck())
{
prop.colorValue = new Color(prop.colorValue.r, prop.colorValue.g, prop.colorValue.b, alpha);
}
}
public static void DrawColorAsAlpha(MaterialProperty prop)
{
DrawColorAsAlpha(prop, GetLoc("sAlpha"));
}
public static void RemoveUnusedPropertiesGUI(Material material)
{
if(Button(GetLoc("sRemoveUnused")))
{
Undo.RecordObject(material, "Remove unused properties");
lilMaterialUtils.RemoveUnusedTexture(material, material.shader.name.Contains("Lite"));
}
}
public static void SetAlphaIsTransparencyGUI(MaterialProperty tex)
{
if(CheckPropertyToDraw(tex) && tex.textureValue is Texture2D && !((Texture2D)tex.textureValue).alphaIsTransparency && AutoFixHelpBox(GetLoc("sNotAlphaIsTransparency")))
{
string path = AssetDatabase.GetAssetPath(tex.textureValue);
var textureImporter = (TextureImporter)AssetImporter.GetAtPath(path);
textureImporter.alphaIsTransparency = true;
AssetDatabase.ImportAsset(path);
}
}
public static void UVSettingGUI(MaterialEditor m_MaterialEditor, MaterialProperty uvst)
{
if(!CheckPropertyToDraw(uvst)) return;
m_MaterialEditor.TextureScaleOffsetProperty(uvst);
}
public static void UVSettingGUI(MaterialEditor m_MaterialEditor, MaterialProperty uvst, MaterialProperty uvsr)
{
if(!CheckPropertyToDraw(uvst, uvsr)) return;
EditorGUILayout.LabelField(GetLoc("sUVSetting"), boldLabel);
UVSettingGUI(m_MaterialEditor, uvst);
LocalizedProperty(m_MaterialEditor, uvsr);
}
public static void InvBorderGUI(MaterialProperty prop)
{
if(!CheckPropertyToDraw(prop)) return;
float f = prop.floatValue;
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = prop.hasMixedValue;
f = 1.0f - EditorGUILayout.Slider(Event.current.alt ? prop.name : GetLoc("sBorder"), 1.0f - f, 0.0f, 1.0f);
EditorGUI.showMixedValue = false;
if(EditorGUI.EndChangeCheck())
{
prop.floatValue = f;
}
}
public static void MinusRangeGUI(MaterialProperty prop, string label)
{
if(!CheckPropertyToDraw(prop)) return;
float f = -prop.floatValue;
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = prop.hasMixedValue;
f = EditorGUILayout.Slider(Event.current.alt ? prop.name : label, f, 0.0f, 1.0f);
EditorGUI.showMixedValue = false;
if(EditorGUI.EndChangeCheck())
{
prop.floatValue = -f;
}
}
public static void BlendSettingGUI(MaterialEditor m_MaterialEditor, bool isCustomEditor, ref bool isShow, string labelName, MaterialProperty srcRGB, MaterialProperty dstRGB, MaterialProperty srcA, MaterialProperty dstA, MaterialProperty opRGB, MaterialProperty opA)
{
if(!CheckPropertyToDraw(srcRGB, dstRGB, srcA, dstA, opRGB, opA)) return;
isShow = DrawSimpleFoldout(labelName, isShow, isCustomEditor);
if(isShow)
{
EditorGUI.indentLevel++;
LocalizedProperty(m_MaterialEditor, srcRGB);
LocalizedProperty(m_MaterialEditor, dstRGB);
LocalizedProperty(m_MaterialEditor, srcA);
LocalizedProperty(m_MaterialEditor, dstA);
LocalizedProperty(m_MaterialEditor, opRGB);
LocalizedProperty(m_MaterialEditor, opA);
EditorGUI.indentLevel--;
}
}
public static void TextureGUI(MaterialEditor m_MaterialEditor, bool isCustomEditor, ref bool isShow, GUIContent guiContent, MaterialProperty textureName)
{
if(!CheckPropertyToDraw(guiContent) && !CheckPropertyToDraw(textureName)) return;
isShow = DrawSimpleFoldout(m_MaterialEditor, guiContent, textureName, isShow, isCustomEditor);
if(isShow)
{
EditorGUI.indentLevel++;
UVSettingGUI(m_MaterialEditor, textureName);
EditorGUI.indentLevel--;
}
}
public static void TextureGUI(MaterialEditor m_MaterialEditor, bool isCustomEditor, ref bool isShow, GUIContent guiContent, MaterialProperty textureName, MaterialProperty rgba)
{
if(!CheckPropertyToDraw(guiContent) && !CheckPropertyToDraw(textureName, rgba)) return;
isShow = DrawSimpleFoldout(m_MaterialEditor, guiContent, textureName, rgba, isShow, isCustomEditor);
if(isShow)
{
EditorGUI.indentLevel++;
UVSettingGUI(m_MaterialEditor, textureName);
EditorGUI.indentLevel--;
}
}
public static void TextureGUI(MaterialEditor m_MaterialEditor, bool isCustomEditor, ref bool isShow, GUIContent guiContent, MaterialProperty textureName, MaterialProperty rgba, MaterialProperty uvMode, string sUVMode)
{
if(!CheckPropertyToDraw(guiContent) && !CheckPropertyToDraw(textureName, rgba, uvMode)) return;
isShow = DrawSimpleFoldout(m_MaterialEditor, guiContent, textureName, rgba, isShow, isCustomEditor);
if(isShow)
{
EditorGUI.indentLevel++;
UVSettingGUI(m_MaterialEditor, textureName);
LocalizedProperty(m_MaterialEditor, uvMode, sUVMode);
EditorGUI.indentLevel--;
}
}
public static void TextureGUI(MaterialEditor m_MaterialEditor, bool isCustomEditor, ref bool isShow, GUIContent guiContent, MaterialProperty textureName, MaterialProperty rgba, MaterialProperty scrollRotate)
{
if(!CheckPropertyToDraw(guiContent) && !CheckPropertyToDraw(textureName, rgba, scrollRotate)) return;
isShow = DrawSimpleFoldout(m_MaterialEditor, guiContent, textureName, rgba, isShow, isCustomEditor);
if(isShow)
{
EditorGUI.indentLevel++;
UVSettingGUI(m_MaterialEditor, textureName);
LocalizedProperty(m_MaterialEditor, scrollRotate, GetLoc("sScroll"));
EditorGUI.indentLevel--;
}
}
public static void TextureGUI(MaterialEditor m_MaterialEditor, bool isCustomEditor, ref bool isShow, GUIContent guiContent, MaterialProperty textureName, MaterialProperty rgba, MaterialProperty scrollRotate, bool useCustomUV, bool useUVAnimation)
{
if(!CheckPropertyToDraw(guiContent) && !CheckPropertyToDraw(textureName, rgba, scrollRotate)) return;
if(useCustomUV)
{
isShow = DrawSimpleFoldout(m_MaterialEditor, guiContent, textureName, rgba, isShow, isCustomEditor);
if(isShow)
{
EditorGUI.indentLevel++;
if(useUVAnimation) UVSettingGUI(m_MaterialEditor, textureName, scrollRotate);
else UVSettingGUI(m_MaterialEditor, textureName);
EditorGUI.indentLevel--;
}
}
else
{
TexturePropertySingleLine(m_MaterialEditor, guiContent, textureName, rgba);
}
}
public static void TextureGUI(MaterialEditor m_MaterialEditor, bool isCustomEditor, ref bool isShow, GUIContent guiContent, MaterialProperty textureName, MaterialProperty rgba, MaterialProperty scrollRotate, MaterialProperty uvMode, bool useCustomUV, bool useUVAnimation)
{
if(!CheckPropertyToDraw(guiContent) && !CheckPropertyToDraw(textureName, rgba, scrollRotate, uvMode)) return;
if(useCustomUV)
{
isShow = DrawSimpleFoldout(m_MaterialEditor, guiContent, textureName, rgba, isShow, isCustomEditor);
if(isShow)
{
EditorGUI.indentLevel++;
if(useUVAnimation) UVSettingGUI(m_MaterialEditor, textureName, scrollRotate);
else UVSettingGUI(m_MaterialEditor, textureName);
LocalizedProperty(m_MaterialEditor, uvMode);
EditorGUI.indentLevel--;
}
}
else
{
TexturePropertySingleLine(m_MaterialEditor, guiContent, textureName, rgba);
}
}
public static void MatCapTextureGUI(MaterialEditor m_MaterialEditor, bool isCustomEditor, ref bool isShow, GUIContent guiContent, MaterialProperty textureName, MaterialProperty blendUV1, MaterialProperty zRotCancel, MaterialProperty perspective, MaterialProperty vrParallaxStrength)
{
if(!CheckPropertyToDraw(guiContent) && !CheckPropertyToDraw(blendUV1, zRotCancel, perspective, vrParallaxStrength)) return;
isShow = DrawSimpleFoldout(m_MaterialEditor, guiContent, textureName, isShow, isCustomEditor);
if(isShow)
{
EditorGUI.indentLevel++;
UVSettingGUI(m_MaterialEditor, textureName);
LocalizedProperty(m_MaterialEditor, blendUV1);
LocalizedProperty(m_MaterialEditor, zRotCancel);
LocalizedProperty(m_MaterialEditor, perspective);
LocalizedProperty(m_MaterialEditor, vrParallaxStrength);
EditorGUI.indentLevel--;
}
}
public static void MatCapTextureGUI(MaterialEditor m_MaterialEditor, bool isCustomEditor, ref bool isShow, GUIContent guiContent, MaterialProperty textureName, MaterialProperty rgba, MaterialProperty blendUV1, MaterialProperty zRotCancel, MaterialProperty perspective, MaterialProperty vrParallaxStrength)
{
if(!CheckPropertyToDraw(guiContent) && !CheckPropertyToDraw(blendUV1, zRotCancel, perspective, vrParallaxStrength)) return;
isShow = DrawSimpleFoldout(m_MaterialEditor, guiContent, textureName, rgba, isShow, isCustomEditor);
if(isShow)
{
EditorGUI.indentLevel++;
UVSettingGUI(m_MaterialEditor, textureName);
LocalizedProperty(m_MaterialEditor, blendUV1);
LocalizedProperty(m_MaterialEditor, zRotCancel);
LocalizedProperty(m_MaterialEditor, perspective);
LocalizedProperty(m_MaterialEditor, vrParallaxStrength);
var buttons = Buttons("UV Preset", "MatCap", "AngelRing");
if(buttons[0]) ApplyMatCapUVPreset(false, blendUV1, zRotCancel, perspective, vrParallaxStrength);
if(buttons[1]) ApplyMatCapUVPreset(true, blendUV1, zRotCancel, perspective, vrParallaxStrength);
EditorGUI.indentLevel--;
}
}
public static void ApplyMatCapUVPreset(bool isAngelRing, MaterialProperty blendUV1, MaterialProperty zRotCancel, MaterialProperty perspective, MaterialProperty vrParallaxStrength)
{
if(isAngelRing)
{
blendUV1.vectorValue = new Vector4(0.0f, 1.0f, 0.0f, 0.0f);
zRotCancel.floatValue = 1.0f;
perspective.floatValue = 0.0f;
vrParallaxStrength.floatValue = 0.0f;
}
else
{
blendUV1.vectorValue = new Vector4(0.0f, 0.0f, 0.0f, 0.0f);
zRotCancel.floatValue = 1.0f;
perspective.floatValue = 1.0f;
vrParallaxStrength.floatValue = 1.0f;
}
}
public static void BitEditor8(MaterialProperty prop, string label)
{
int val = (int)prop.floatValue;
val = IntClamp(val, 0, 255);
bool[] b = {
val / 1 % 2 != 0,
val / 2 % 2 != 0,
val / 4 % 2 != 0,
val / 8 % 2 != 0,
val / 16 % 2 != 0,
val / 32 % 2 != 0,
val / 64 % 2 != 0,
val / 128 % 2 != 0
};
EditorGUI.BeginChangeCheck();
var position = EditorGUILayout.GetControlRect();
var labelRect = new Rect(position.x, position.y, EditorGUIUtility.labelWidth, position.height);
var toggleRect = new Rect(labelRect.x + labelRect.width + 2, position.y, position.height, position.height);
EditorGUI.PrefixLabel(labelRect, new GUIContent(label));
b[7] = EditorGUI.Toggle(toggleRect,b[7]); toggleRect.x += position.height;
b[6] = EditorGUI.Toggle(toggleRect,b[6]); toggleRect.x += position.height;
b[5] = EditorGUI.Toggle(toggleRect,b[5]); toggleRect.x += position.height;
b[4] = EditorGUI.Toggle(toggleRect,b[4]); toggleRect.x += position.height;
b[3] = EditorGUI.Toggle(toggleRect,b[3]); toggleRect.x += position.height;
b[2] = EditorGUI.Toggle(toggleRect,b[2]); toggleRect.x += position.height;
b[1] = EditorGUI.Toggle(toggleRect,b[1]); toggleRect.x += position.height;
b[0] = EditorGUI.Toggle(toggleRect,b[0]); toggleRect.x += position.height;
if(EditorGUI.EndChangeCheck())
{
val = 0;
if(b[0]) val += 1;
if(b[1]) val += 2;
if(b[2]) val += 4;
if(b[3]) val += 8;
if(b[4]) val += 16;
if(b[5]) val += 32;
if(b[6]) val += 64;
if(b[7]) val += 128;
prop.floatValue = val;
}
EditorGUI.BeginChangeCheck();
var numRect = new Rect(toggleRect.x, position.y, position.width - toggleRect.x + position.height + 2, position.height);
val = EditorGUI.IntField(numRect, val);
if(EditorGUI.EndChangeCheck())
{
val = IntClamp(val, 0, 255);
prop.floatValue = val;
}
}
public static void ConvertGifToAtlas(MaterialProperty tex, MaterialProperty decalAnimation, MaterialProperty decalSubParam, MaterialProperty isDecal)
{
#if SYSTEM_DRAWING
if(tex.textureValue != null && AssetDatabase.GetAssetPath(tex.textureValue).EndsWith(".gif", StringComparison.OrdinalIgnoreCase) && Button(GetLoc("sConvertGif")))
{
int frameCount, loopXY, duration;
float xScale, yScale;
string savePath = lilTextureUtils.ConvertGifToAtlas(tex.textureValue, out frameCount, out loopXY, out duration, out xScale, out yScale);
tex.textureValue = AssetDatabase.LoadAssetAtPath<Texture2D>(savePath);
decalAnimation.vectorValue = new Vector4(loopXY,loopXY,frameCount,100.0f/duration);
decalSubParam.vectorValue = new Vector4(xScale,yScale,decalSubParam.vectorValue.z,decalSubParam.vectorValue.w);
isDecal.floatValue = 1.0f;
}
#endif
}
public static void RenderQueueField(MaterialEditor materialEditor)
{
if(!CheckPropertyToDraw("Render Queue")) return;
materialEditor.RenderQueueField();
}
public static void EnableInstancingField(MaterialEditor materialEditor)
{
if(!CheckPropertyToDraw("Enable GPU Instancing")) return;
materialEditor.EnableInstancingField();
}
public static void DoubleSidedGIField(MaterialEditor materialEditor)
{
if(!CheckPropertyToDraw("Double Sided Global Illumination")) return;
materialEditor.DoubleSidedGIField();
}
public static void LightmapEmissionFlagsProperty(MaterialEditor materialEditor)
{
if(!CheckPropertyToDraw("Global Illumination")) return;
#if UNITY_2019_1_OR_NEWER
materialEditor.LightmapEmissionFlagsProperty(0, true, true);
#else
materialEditor.LightmapEmissionFlagsProperty(0, true);
#endif
}
private static int IntClamp(int val, int min, int max)
{
return val < min ? min : (val > max ? max : val);
}
public static float GetRemapMinValue(float scale, float offset)
{
return RoundFloat1000000(Mathf.Clamp(-offset / scale, -0.01f, 1.01f));
}
public static float GetRemapMaxValue(float scale, float offset)
{
return RoundFloat1000000(Mathf.Clamp((1.0f - offset) / scale, -0.01f, 1.01f));
}
public static float GetRemapScaleValue(float min, float max)
{
return 1.0f / (max - min);
}
public static float GetRemapOffsetValue(float min, float max)
{
return min / (min - max);
}
public static float Radian2Degree(float val)
{
return RoundFloat1000000(val / Mathf.PI * 180.0f);
}
public static float Degree2Radian(float val)
{
return val * Mathf.PI / 180.0f;
}
public static float RoundFloat1000000(float val)
{
return Mathf.Floor(val * 1000000.0f + 0.5f) * 0.000001f;
}
public static bool EditorButton(string label)
{
return GUI.Button(EditorGUI.IndentedRect(EditorGUILayout.GetControlRect()), label);
}
#endregion
private static string GetLoc(string value) { return lilLanguageManager.GetLoc(value); }
}
}
#endif