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//----------------------------------------------------------------------------------------------------------------------
// Advanced
[lilEnum] _Cull ("sCullModes", Int) = 2
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("sSrcBlendRGB", Int) = 1
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("sDstBlendRGB", Int) = 0
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendAlpha ("sSrcBlendAlpha", Int) = 1
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlendAlpha ("sDstBlendAlpha", Int) = 10
[Enum(UnityEngine.Rendering.BlendOp)] _BlendOp ("sBlendOpRGB", Int) = 0
[Enum(UnityEngine.Rendering.BlendOp)] _BlendOpAlpha ("sBlendOpAlpha", Int) = 0
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendFA ("sSrcBlendRGB", Int) = 1
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlendFA ("sDstBlendRGB", Int) = 1
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendAlphaFA ("sSrcBlendAlpha", Int) = 0
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlendAlphaFA ("sDstBlendAlpha", Int) = 1
[Enum(UnityEngine.Rendering.BlendOp)] _BlendOpFA ("sBlendOpRGB", Int) = 4
[Enum(UnityEngine.Rendering.BlendOp)] _BlendOpAlphaFA ("sBlendOpAlpha", Int) = 4
[lilToggle] _ZClip ("sZClip", Int) = 1
[lilToggle] _ZWrite ("sZWrite", Int) = 1
[Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("sZTest", Int) = 4
[IntRange] _StencilRef ("Ref", Range(0, 255)) = 0
[IntRange] _StencilReadMask ("ReadMask", Range(0, 255)) = 255
[IntRange] _StencilWriteMask ("WriteMask", Range(0, 255)) = 255
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Comp", Float) = 8
[Enum(UnityEngine.Rendering.StencilOp)] _StencilPass ("Pass", Float) = 0
[Enum(UnityEngine.Rendering.StencilOp)] _StencilFail ("Fail", Float) = 0
[Enum(UnityEngine.Rendering.StencilOp)] _StencilZFail ("ZFail", Float) = 0
_OffsetFactor ("sOffsetFactor", Float) = 0
_OffsetUnits ("sOffsetUnits", Float) = 0
[lilColorMask] _ColorMask ("sColorMask", Int) = 15
[lilToggle] _AlphaToMask ("sAlphaToMask", Int) = 0
_lilShadowCasterBias ("Shadow Caster Bias", Float) = 0
//----------------------------------------------------------------------------------------------------------------------
// Refraction
_RefractionStrength ("sStrength", Range(-1,1)) = 0.1
[PowerSlider(3.0)]_RefractionFresnelPower ("sRefractionFresnel", Range(0.01, 10)) = 0.5
[lilToggle] _RefractionColorFromMain ("sColorFromMain", Int) = 0
_RefractionColor ("sColor", Color) = (1,1,1,1)