84 lines
6.8 KiB
Plaintext
84 lines
6.8 KiB
Plaintext
//----------------------------------------------------------------------------------------------------------------------
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// Base
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[lilToggle] _Invisible ("sInvisible", Int) = 0
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//----------------------------------------------------------------------------------------------------------------------
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// Main
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[lilHDR] [MainColor] _Color ("sColor", Color) = (0.925,0.7,0.74,1)
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[MainTexture] _MainTex ("Texture", 2D) = "white" {}
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[lilVec3Float] _FakeShadowVector ("sFakeShadowVectors", Vector) = (0,0,0,0.05)
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//----------------------------------------------------------------------------------------------------------------------
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// Encryption
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[lilToggle] _IgnoreEncryption ("sIgnoreEncryption", Int) = 0
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_Keys ("sKeys", Vector) = (0,0,0,0)
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_BitKey0 ("_BitKey0", Float) = 0
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_BitKey1 ("_BitKey1", Float) = 0
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_BitKey2 ("_BitKey2", Float) = 0
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_BitKey3 ("_BitKey3", Float) = 0
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_BitKey4 ("_BitKey4", Float) = 0
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_BitKey5 ("_BitKey5", Float) = 0
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_BitKey6 ("_BitKey6", Float) = 0
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_BitKey7 ("_BitKey7", Float) = 0
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_BitKey8 ("_BitKey8", Float) = 0
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_BitKey9 ("_BitKey9", Float) = 0
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_BitKey10 ("_BitKey10", Float) = 0
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_BitKey11 ("_BitKey11", Float) = 0
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_BitKey12 ("_BitKey12", Float) = 0
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_BitKey13 ("_BitKey13", Float) = 0
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_BitKey14 ("_BitKey14", Float) = 0
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_BitKey15 ("_BitKey15", Float) = 0
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_BitKey16 ("_BitKey16", Float) = 0
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_BitKey17 ("_BitKey17", Float) = 0
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_BitKey18 ("_BitKey18", Float) = 0
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_BitKey19 ("_BitKey19", Float) = 0
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_BitKey20 ("_BitKey20", Float) = 0
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_BitKey21 ("_BitKey21", Float) = 0
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_BitKey22 ("_BitKey22", Float) = 0
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_BitKey23 ("_BitKey23", Float) = 0
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_BitKey24 ("_BitKey24", Float) = 0
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_BitKey25 ("_BitKey25", Float) = 0
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_BitKey26 ("_BitKey26", Float) = 0
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_BitKey27 ("_BitKey27", Float) = 0
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_BitKey28 ("_BitKey28", Float) = 0
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_BitKey29 ("_BitKey29", Float) = 0
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_BitKey30 ("_BitKey30", Float) = 0
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_BitKey31 ("_BitKey31", Float) = 0
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//----------------------------------------------------------------------------------------------------------------------
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// Advanced
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[lilEnum] _Cull ("sCullModes", Int) = 2
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[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("sSrcBlendRGB", Int) = 2
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[Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("sDstBlendRGB", Int) = 0
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[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendAlpha ("sSrcBlendAlpha", Int) = 0
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[Enum(UnityEngine.Rendering.BlendMode)] _DstBlendAlpha ("sDstBlendAlpha", Int) = 1
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[Enum(UnityEngine.Rendering.BlendOp)] _BlendOp ("sBlendOpRGB", Int) = 0
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[Enum(UnityEngine.Rendering.BlendOp)] _BlendOpAlpha ("sBlendOpAlpha", Int) = 0
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[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendFA ("sSrcBlendRGB", Int) = 1
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[Enum(UnityEngine.Rendering.BlendMode)] _DstBlendFA ("sDstBlendRGB", Int) = 1
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[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendAlphaFA ("sSrcBlendAlpha", Int) = 0
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[Enum(UnityEngine.Rendering.BlendMode)] _DstBlendAlphaFA ("sDstBlendAlpha", Int) = 1
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[Enum(UnityEngine.Rendering.BlendOp)] _BlendOpFA ("sBlendOpRGB", Int) = 4
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[Enum(UnityEngine.Rendering.BlendOp)] _BlendOpAlphaFA ("sBlendOpAlpha", Int) = 4
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[lilToggle] _ZClip ("sZClip", Int) = 1
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[lilToggle] _ZWrite ("sZWrite", Int) = 1
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[Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("sZTest", Int) = 4
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[IntRange] _StencilRef ("Ref", Range(0, 255)) = 51
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[IntRange] _StencilReadMask ("ReadMask", Range(0, 255)) = 255
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[IntRange] _StencilWriteMask ("WriteMask", Range(0, 255)) = 255
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[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Comp", Float) = 3
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[Enum(UnityEngine.Rendering.StencilOp)] _StencilPass ("Pass", Float) = 0
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[Enum(UnityEngine.Rendering.StencilOp)] _StencilFail ("Fail", Float) = 0
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[Enum(UnityEngine.Rendering.StencilOp)] _StencilZFail ("ZFail", Float) = 0
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_OffsetFactor ("sOffsetFactor", Float) = 0
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_OffsetUnits ("sOffsetUnits", Float) = 0
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[lilColorMask] _ColorMask ("sColorMask", Int) = 15
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[lilToggle] _AlphaToMask ("sAlphaToMask", Int) = 0
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_lilShadowCasterBias ("Shadow Caster Bias", Float) = 0
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//----------------------------------------------------------------------------------------------------------------------
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// Save (Unused)
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[HideInInspector] _BaseColor ("sColor", Color) = (1,1,1,1)
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[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
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[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
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[HideInInspector] _lilToonVersion ("Version", Int) = 0 |