user 41270a34f5 Refactor: 전체 에디터 UXML 전환 + 대시보드/런타임 UI + 한글화 + NanumGothic 폰트
- 모든 컨트롤러 에디터를 IMGUI → UI Toolkit(UXML/USS)으로 전환
  (Camera, Item, Event, Avatar, System, StreamDeck, OptiTrack, Facial)
- StreamingleCommon.uss 공통 테마 + 개별 에디터 USS 스타일시트
- SystemController 서브매니저 분리 (OptiTrack, Facial, Recording, Screenshot 등)
- 런타임 컨트롤 패널 (ESC 토글, 좌측 오버레이, 150% 스케일)
- 웹 대시보드 서버 (StreamingleDashboardServer) + 리타게팅 통합
- 설정 도구(StreamingleControllerSetupTool) UXML 재작성 + 원클릭 설정
- SimplePoseTransfer UXML 에디터 추가
- 전체 UXML 한글화 + NanumGothic 폰트 적용
- Streamingle.Debug → Streamingle.Debugging 네임스페이스 변경 (Debug.Log 충돌 해결)
- 불필요 코드 제거 (rawkey.cs, RetargetingHTTPServer, OptitrackSkeletonAnimator 등)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 02:51:43 +09:00

136 lines
3.8 KiB
C#

using UnityEngine;
using System;
using KindRetargeting;
using KindRetargeting.Remote;
/// <summary>
/// 리타게팅 WebSocket 서버 관리
/// (HTTP UI는 Streamingle Dashboard에 통합됨)
/// </summary>
[Serializable]
public class RetargetingRemoteManager
{
[Tooltip("리타게팅 웹 리모컨 컨트롤러 (없으면 자동 생성)")]
public RetargetingRemoteController retargetingRemote;
[Tooltip("리타게팅 WebSocket 포트")]
public int retargetingWsPort = 64212;
[Tooltip("시작 시 리타게팅 자동 시작")]
public bool autoStartRetargetingRemote = true;
private Action<string> log;
private Action<string> logError;
public void Initialize(Action<string> log, Action<string> logError)
{
this.log = log;
this.logError = logError;
InitializeRetargetingRemote();
}
private void InitializeRetargetingRemote()
{
if (retargetingRemote == null)
{
retargetingRemote = UnityEngine.Object.FindObjectOfType<RetargetingRemoteController>();
}
if (retargetingRemote == null && autoStartRetargetingRemote)
{
GameObject remoteObj = new GameObject("RetargetingRemoteController");
retargetingRemote = remoteObj.AddComponent<RetargetingRemoteController>();
retargetingRemote.AutoStart = false;
log?.Invoke("리타게팅 컨트롤러 자동 생성됨");
}
if (retargetingRemote != null)
{
retargetingRemote.WsPort = retargetingWsPort;
}
if (retargetingRemote != null)
{
AutoRegisterRetargetingCharacters();
if (autoStartRetargetingRemote && !retargetingRemote.IsRunning)
{
retargetingRemote.StartServer();
log?.Invoke($"리타게팅 WebSocket 시작됨 - WS: {retargetingWsPort}");
}
}
}
public void AutoRegisterRetargetingCharacters()
{
if (retargetingRemote == null)
{
logError?.Invoke("리타게팅 컨트롤러가 없습니다!");
return;
}
var characters = UnityEngine.Object.FindObjectsByType<CustomRetargetingScript>(FindObjectsSortMode.None);
foreach (var character in characters)
{
retargetingRemote.RegisterCharacter(character);
}
log?.Invoke($"리타게팅 캐릭터 {characters.Length}개 등록됨");
}
public void StartRetargetingRemote()
{
if (retargetingRemote == null)
{
InitializeRetargetingRemote();
}
if (retargetingRemote != null && !retargetingRemote.IsRunning)
{
retargetingRemote.StartServer();
log?.Invoke($"리타게팅 WebSocket 시작됨 - WS: {retargetingWsPort}");
}
}
public void StopRetargetingRemote()
{
if (retargetingRemote != null && retargetingRemote.IsRunning)
{
retargetingRemote.StopServer();
log?.Invoke("리타게팅 WebSocket 중지됨");
}
}
public void ToggleRetargetingRemote()
{
if (retargetingRemote == null || !retargetingRemote.IsRunning)
{
StartRetargetingRemote();
}
else
{
StopRetargetingRemote();
}
}
public void IsRetargetingRemoteRunning(out bool running)
{
running = retargetingRemote != null && retargetingRemote.IsRunning;
}
public bool IsRetargetingRemoteRunning()
{
return retargetingRemote != null && retargetingRemote.IsRunning;
}
public string GetRetargetingRemoteUrl()
{
if (retargetingRemote != null && retargetingRemote.IsRunning)
{
return $"ws://localhost:{retargetingWsPort}";
}
return "";
}
}