29 lines
872 B
C#
29 lines
872 B
C#
using System.Linq;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
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namespace VRMShaders
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{
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public sealed class PathObjectTests
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{
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[Test]
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public void Test()
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{
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var dataPath = PathObject.FromFullPath(Application.dataPath);
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Assert.AreEqual("Assets", dataPath.Stem);
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// UnityRoot
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Assert.True(dataPath.IsDescendantOf(PathObject.UnityRoot));
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// UnityRoot/Assets
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Assert.False(dataPath.IsDescendantOf(PathObject.UnityAssets));
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Assert.AreEqual(dataPath, PathObject.UnityAssets);
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Assert.AreEqual(PathObject.UnityRoot.Child("Assets"), PathObject.UnityAssets);
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Assert.AreEqual(PathObject.UnityAssets.Parent, PathObject.UnityRoot);
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Assert.AreEqual("Assets", PathObject.UnityAssets.UnityAssetPath);
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}
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}
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}
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