67 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace UniHumanoid
{
class ForceUniqueName
{
HashSet<string> m_uniqueNameSet = new HashSet<string>();
int m_counter = 1;
public static void Process(Transform root)
{
var uniqueName = new ForceUniqueName();
var transforms = root.GetComponentsInChildren<Transform>();
foreach (var t in transforms)
{
uniqueName.RenameIfDupName(t);
}
}
public void RenameIfDupName(Transform t)
{
if (!m_uniqueNameSet.Contains(t.name))
{
m_uniqueNameSet.Add(t.name);
return;
}
if (t.parent != null && t.childCount == 0)
{
/// AvatarBuilder:BuildHumanAvatar で同名の Transform があるとエラーになる。
///
/// AvatarBuilder 'GLTF': Ambiguous Transform '32/root/torso_1/torso_2/torso_3/torso_4/torso_5/torso_6/torso_7/neck_1/neck_2/head/ENDSITE' and '32/root/torso_1/torso_2/torso_3/torso_4/torso_5/torso_6/torso_7/l_shoulder/l_up_arm/l_low_arm/l_hand/ENDSITE' found in hierarchy for human bone 'Head'. Transform name mapped to a human bone must be unique.
/// UnityEngine.AvatarBuilder:BuildHumanAvatar (UnityEngine.GameObject,UnityEngine.HumanDescription)
/// UniHumanoid.AvatarDescription:CreateAvatar (UnityEngine.Transform)
///
/// 主に BVH の EndSite 由来の GameObject 名が重複することへの対策
/// ex: parent-ENDSITE
var newName = $"{t.parent.name}-{t.name}";
if (!m_uniqueNameSet.Contains(newName))
{
Debug.LogWarning($"force rename !!: {t.name} => {newName}");
t.name = newName;
m_uniqueNameSet.Add(newName);
return;
}
}
// 連番
for (int i = 0; i < 100; ++i)
{
// ex: name.1
var newName = $"{t.name}{m_counter++}";
if (!m_uniqueNameSet.Contains(newName))
{
Debug.LogWarning($"force rename: {t.name} => {newName}", t);
t.name = newName;
m_uniqueNameSet.Add(newName);
return;
}
}
throw new NotImplementedException();
}
}
}