28 lines
731 B
C#
28 lines
731 B
C#
using System;
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using UnityEditor;
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using UnityEngine;
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namespace UniGLTF.MeshUtility
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{
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// Instantiate
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class UndoContext : IDisposable
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{
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public UndoContext(string undoName, GameObject go)
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{
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Undo.RegisterFullObjectHierarchyUndo(go, undoName);
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if (go.GetPrefabType() == UnityExtensions.PrefabType.PrefabInstance)
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{
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PrefabUtility.UnpackPrefabInstance(go, PrefabUnpackMode.Completely, InteractionMode.AutomatedAction);
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}
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}
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public void Dispose()
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{
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// 特に何もしない
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// Undo すると元に戻ってしまう
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// TODO: あれば一時オブジェクトの破棄
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}
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}
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}
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