30 lines
1.1 KiB
C#

using UnityEngine;
using uOSC;
[RequireComponent(typeof(uOscClient))]
public class ClientBundleTest : MonoBehaviour
{
void Update()
{
var client = GetComponent<uOscClient>();
var bundle1 = new Bundle(Timestamp.Now);
bundle1.Add(new Message("/uOSC/root/bundle1/message1", 123, "hoge", new byte[] { 1, 2, 3, 4 }));
bundle1.Add(new Message("/uOSC/root/bundle1/message2", 1.2345f));
bundle1.Add(new Message("/uOSC/root/bundle1/message3", "abcdefghijklmn"));
var date2 = System.DateTime.UtcNow.AddSeconds(10);
var timestamp2 = Timestamp.CreateFromDateTime(date2);
var bundle2 = new Bundle(timestamp2);
bundle2.Add(new Message("/uOSC/root/bundle2/message1", 234, "fuga", new byte[] { 2, 3, 4 }));
bundle2.Add(new Message("/uOSC/root/bundle2/message2", 2.3456f));
bundle2.Add(new Message("/uOSC/root/bundle2/message3", "opqrstuvwxyz"));
var root = new Bundle(Timestamp.Immediate);
root.Add(bundle1);
root.Add(bundle2);
root.Add(new Message("/uOSC/root/message2"));
client.Send(root);
}
}