- 모든 컨트롤러 에디터를 IMGUI → UI Toolkit(UXML/USS)으로 전환 (Camera, Item, Event, Avatar, System, StreamDeck, OptiTrack, Facial) - StreamingleCommon.uss 공통 테마 + 개별 에디터 USS 스타일시트 - SystemController 서브매니저 분리 (OptiTrack, Facial, Recording, Screenshot 등) - 런타임 컨트롤 패널 (ESC 토글, 좌측 오버레이, 150% 스케일) - 웹 대시보드 서버 (StreamingleDashboardServer) + 리타게팅 통합 - 설정 도구(StreamingleControllerSetupTool) UXML 재작성 + 원클릭 설정 - SimplePoseTransfer UXML 에디터 추가 - 전체 UXML 한글화 + NanumGothic 폰트 적용 - Streamingle.Debug → Streamingle.Debugging 네임스페이스 변경 (Debug.Log 충돌 해결) - 불필요 코드 제거 (rawkey.cs, RetargetingHTTPServer, OptitrackSkeletonAnimator 등) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
214 lines
6.8 KiB
C#
214 lines
6.8 KiB
C#
using UnityEngine;
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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[CustomEditor(typeof(ItemController))]
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public class ItemControllerEditor : Editor
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{
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private const string UxmlPath = "Assets/Scripts/Streamingle/StreamingleControl/Editor/UXML/ItemControllerEditor.uxml";
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private const string CommonUssPath = "Assets/Scripts/Streamingle/StreamingleControl/Editor/UXML/StreamingleCommon.uss";
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private VisualElement itemsContainer;
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private Label itemsTitleLabel;
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private ItemController controller;
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public override VisualElement CreateInspectorGUI()
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{
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controller = (ItemController)target;
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var root = new VisualElement();
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var commonUss = AssetDatabase.LoadAssetAtPath<StyleSheet>(CommonUssPath);
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if (commonUss != null) root.styleSheets.Add(commonUss);
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var uxml = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(UxmlPath);
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if (uxml != null) uxml.CloneTree(root);
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BuildItemGroupsSection(root);
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root.schedule.Execute(UpdatePlayModeState).Every(200);
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Undo.undoRedoPerformed += OnUndoRedo;
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root.RegisterCallback<DetachFromPanelEvent>(_ => Undo.undoRedoPerformed -= OnUndoRedo);
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return root;
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}
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private void OnUndoRedo()
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{
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if (controller == null) return;
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serializedObject.Update();
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RebuildItemList();
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}
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#region Item Groups List
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private void BuildItemGroupsSection(VisualElement root)
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{
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var section = root.Q("itemGroupsSection");
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if (section == null) return;
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var header = new VisualElement();
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header.AddToClassList("list-header");
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itemsTitleLabel = new Label($"Item Groups ({controller.itemGroups.Count})");
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itemsTitleLabel.AddToClassList("list-title");
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header.Add(itemsTitleLabel);
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var addBtn = new Button(AddItemGroup) { text = "+ 그룹 추가" };
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addBtn.AddToClassList("list-add-btn");
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header.Add(addBtn);
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section.Add(header);
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itemsContainer = new VisualElement();
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section.Add(itemsContainer);
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RebuildItemList();
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}
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private void RebuildItemList()
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{
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if (itemsContainer == null || controller == null) return;
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itemsContainer.Clear();
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if (itemsTitleLabel != null)
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itemsTitleLabel.text = $"Item Groups ({controller.itemGroups.Count})";
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if (controller.itemGroups.Count == 0)
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{
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var empty = new Label("아이템 그룹이 없습니다. '+ 그룹 추가' 버튼을 눌러 추가하세요.");
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empty.AddToClassList("list-empty");
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itemsContainer.Add(empty);
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return;
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}
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for (int i = 0; i < controller.itemGroups.Count; i++)
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{
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itemsContainer.Add(CreateItemGroupElement(i));
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}
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}
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private VisualElement CreateItemGroupElement(int index)
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{
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var group = controller.itemGroups[index];
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bool isActive = Application.isPlaying && group.IsActive();
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var item = new VisualElement();
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item.AddToClassList("list-item");
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if (isActive) item.AddToClassList("list-item--active");
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// Header row
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var headerRow = new VisualElement();
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headerRow.AddToClassList("list-item-header");
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var indexLabel = new Label($"{index + 1}");
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indexLabel.AddToClassList("list-index");
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headerRow.Add(indexLabel);
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var nameField = new TextField();
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nameField.value = group.groupName;
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nameField.AddToClassList("list-name-field");
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int idx = index;
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nameField.RegisterValueChangedCallback(evt =>
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{
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Undo.RecordObject(target, "Rename Item Group");
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controller.itemGroups[idx].groupName = evt.newValue;
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EditorUtility.SetDirty(target);
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});
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headerRow.Add(nameField);
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if (isActive)
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{
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var activeLabel = new Label("[Active]");
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activeLabel.AddToClassList("list-active-label");
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headerRow.Add(activeLabel);
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}
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// Reorder buttons
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var upBtn = new Button(() => SwapItems(idx, idx - 1)) { text = "\u25B2" };
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upBtn.AddToClassList("list-reorder-btn");
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upBtn.SetEnabled(index > 0);
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headerRow.Add(upBtn);
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var downBtn = new Button(() => SwapItems(idx, idx + 1)) { text = "\u25BC" };
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downBtn.AddToClassList("list-reorder-btn");
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downBtn.SetEnabled(index < controller.itemGroups.Count - 1);
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headerRow.Add(downBtn);
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var deleteBtn = new Button(() => DeleteItem(idx)) { text = "X" };
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deleteBtn.AddToClassList("list-delete-btn");
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headerRow.Add(deleteBtn);
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item.Add(headerRow);
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// Fields
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var fields = new VisualElement();
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fields.AddToClassList("list-fields");
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var listProp = serializedObject.FindProperty("itemGroups");
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var elementProp = listProp.GetArrayElementAtIndex(index);
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var objectsField = new PropertyField(elementProp.FindPropertyRelative("itemObjects"), "Objects");
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fields.Add(objectsField);
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item.Add(fields);
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return item;
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}
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private void AddItemGroup()
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{
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Undo.RecordObject(target, "Add Item Group");
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controller.itemGroups.Add(new ItemController.ItemGroup("New Item Group"));
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EditorUtility.SetDirty(target);
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serializedObject.Update();
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RebuildItemList();
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}
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private void DeleteItem(int index)
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{
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var group = controller.itemGroups[index];
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if (EditorUtility.DisplayDialog("그룹 삭제",
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$"그룹 '{group.groupName}'을(를) 삭제하시겠습니까?", "삭제", "취소"))
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{
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Undo.RecordObject(target, "Delete Item Group");
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controller.itemGroups.RemoveAt(index);
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EditorUtility.SetDirty(target);
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serializedObject.Update();
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RebuildItemList();
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}
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}
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private void SwapItems(int a, int b)
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{
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Undo.RecordObject(target, "Reorder Item Groups");
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(controller.itemGroups[a], controller.itemGroups[b]) = (controller.itemGroups[b], controller.itemGroups[a]);
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EditorUtility.SetDirty(target);
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serializedObject.Update();
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RebuildItemList();
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}
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#endregion
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#region Play Mode State
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private void UpdatePlayModeState()
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{
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if (itemsContainer == null || controller == null) return;
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if (!Application.isPlaying) return;
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for (int i = 0; i < itemsContainer.childCount && i < controller.itemGroups.Count; i++)
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{
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var item = itemsContainer[i];
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bool isActive = controller.itemGroups[i].IsActive();
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if (isActive && !item.ClassListContains("list-item--active"))
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item.AddToClassList("list-item--active");
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else if (!isActive && item.ClassListContains("list-item--active"))
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item.RemoveFromClassList("list-item--active");
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}
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}
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#endregion
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}
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