Streamingle_URP/Assets/Scripts/Streamdeck/Editor/StreamDeckServerManagerEditor.cs
user 41270a34f5 Refactor: 전체 에디터 UXML 전환 + 대시보드/런타임 UI + 한글화 + NanumGothic 폰트
- 모든 컨트롤러 에디터를 IMGUI → UI Toolkit(UXML/USS)으로 전환
  (Camera, Item, Event, Avatar, System, StreamDeck, OptiTrack, Facial)
- StreamingleCommon.uss 공통 테마 + 개별 에디터 USS 스타일시트
- SystemController 서브매니저 분리 (OptiTrack, Facial, Recording, Screenshot 등)
- 런타임 컨트롤 패널 (ESC 토글, 좌측 오버레이, 150% 스케일)
- 웹 대시보드 서버 (StreamingleDashboardServer) + 리타게팅 통합
- 설정 도구(StreamingleControllerSetupTool) UXML 재작성 + 원클릭 설정
- SimplePoseTransfer UXML 에디터 추가
- 전체 UXML 한글화 + NanumGothic 폰트 적용
- Streamingle.Debug → Streamingle.Debugging 네임스페이스 변경 (Debug.Log 충돌 해결)
- 불필요 코드 제거 (rawkey.cs, RetargetingHTTPServer, OptitrackSkeletonAnimator 등)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 02:51:43 +09:00

131 lines
4.8 KiB
C#

using UnityEngine;
using UnityEditor;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
using System.Net;
using System.Net.Sockets;
[CustomEditor(typeof(StreamDeckServerManager))]
public class StreamDeckServerManagerEditor : Editor
{
private const string UxmlPath = "Assets/Scripts/Streamdeck/Editor/UXML/StreamDeckServerManagerEditor.uxml";
private const string UssPath = "Assets/Scripts/Streamdeck/Editor/UXML/StreamDeckServerManagerEditor.uss";
private const string CommonUssPath = "Assets/Scripts/Streamingle/StreamingleControl/Editor/UXML/StreamingleCommon.uss";
private StreamDeckServerManager manager;
private VisualElement playStatusContainer;
private Label playStatusLabel;
private Label lanIPLabel;
private Label dashboardUrlLabel;
private VisualElement dashboardPortField;
public override VisualElement CreateInspectorGUI()
{
manager = (StreamDeckServerManager)target;
var root = new VisualElement();
// Load stylesheets
var commonUss = AssetDatabase.LoadAssetAtPath<StyleSheet>(CommonUssPath);
if (commonUss != null) root.styleSheets.Add(commonUss);
var uss = AssetDatabase.LoadAssetAtPath<StyleSheet>(UssPath);
if (uss != null) root.styleSheets.Add(uss);
// Load UXML
var uxml = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(UxmlPath);
if (uxml != null) uxml.CloneTree(root);
// Cache references
playStatusContainer = root.Q("playStatusContainer");
playStatusLabel = root.Q<Label>("playStatusLabel");
lanIPLabel = root.Q<Label>("lanIPLabel");
dashboardUrlLabel = root.Q<Label>("dashboardUrlLabel");
dashboardPortField = root.Q("dashboardPortField");
// Open Dashboard button (LAN IP 우선)
var openBtn = root.Q<Button>("openDashboardBtn");
if (openBtn != null)
openBtn.clicked += () =>
{
string ip = GetLocalIPAddress();
string host = !string.IsNullOrEmpty(ip) ? ip : "localhost";
Application.OpenURL($"http://{host}:{manager.dashboardPort}");
};
// LAN IP detection
string lanIP = GetLocalIPAddress();
if (lanIPLabel != null)
lanIPLabel.text = !string.IsNullOrEmpty(lanIP) ? $"LAN IP: {lanIP}" : "LAN IP: not available";
UpdateDashboardUrl(lanIP);
// Track enableDashboard for conditional visibility
var enableProp = serializedObject.FindProperty("enableDashboard");
UpdateDashboardPortVisibility(enableProp.boolValue);
root.TrackPropertyValue(enableProp, prop => UpdateDashboardPortVisibility(prop.boolValue));
// Track port changes to update URL display
var dashboardPortProp = serializedObject.FindProperty("dashboardPort");
var wsPortProp = serializedObject.FindProperty("port");
root.TrackPropertyValue(dashboardPortProp, _ => UpdateDashboardUrl(lanIP));
root.TrackPropertyValue(wsPortProp, _ => UpdateDashboardUrl(lanIP));
// Play mode polling
root.schedule.Execute(UpdatePlayModeState).Every(500);
return root;
}
private void UpdateDashboardUrl(string lanIP)
{
if (dashboardUrlLabel == null || manager == null) return;
string local = $"http://localhost:{manager.dashboardPort}";
if (!string.IsNullOrEmpty(lanIP))
dashboardUrlLabel.text = $"{local} | http://{lanIP}:{manager.dashboardPort}";
else
dashboardUrlLabel.text = local;
}
private void UpdateDashboardPortVisibility(bool enabled)
{
if (dashboardPortField == null) return;
dashboardPortField.style.display = enabled ? DisplayStyle.Flex : DisplayStyle.None;
}
private void UpdatePlayModeState()
{
if (playStatusContainer == null || manager == null) return;
bool isPlaying = Application.isPlaying;
if (isPlaying)
{
if (!playStatusContainer.ClassListContains("sdm-play-status--visible"))
playStatusContainer.AddToClassList("sdm-play-status--visible");
if (playStatusLabel != null)
playStatusLabel.text = $"Running ({manager.ConnectedClientCount} clients)";
}
else
{
if (playStatusContainer.ClassListContains("sdm-play-status--visible"))
playStatusContainer.RemoveFromClassList("sdm-play-status--visible");
}
}
private static string GetLocalIPAddress()
{
try
{
var host = Dns.GetHostEntry(Dns.GetHostName());
foreach (var ip in host.AddressList)
{
if (ip.AddressFamily == AddressFamily.InterNetwork)
return ip.ToString();
}
}
catch { }
return "";
}
}