35 lines
691 B
C#
35 lines
691 B
C#
//pipelinedefine
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#define H_URP
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using System;
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using HTraceWSGI.Scripts.Globals;
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using UnityEngine;
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namespace HTraceWSGI.Scripts.Data.Public
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{
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[Serializable]
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internal class DebugSettings
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{
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[SerializeField]
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private bool _enableDebug = true;
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public bool EnableDebug
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{
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get { return _enableDebug; }
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set { _enableDebug = value; }
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}
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public bool AttachToSceneCamera = false;
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//Devs:
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public Camera CameraForTests;
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public bool EnableCamerasVisualization = false;
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public bool ShowBowels = false;
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public bool ShowFullDebugLog = false;
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public bool TestCheckbox = false;
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public RenderTexture RenderTexture;
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public LayerMask HTraceLayer = ~0;
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}
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}
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