35 lines
691 B
C#

//pipelinedefine
#define H_URP
using System;
using HTraceWSGI.Scripts.Globals;
using UnityEngine;
namespace HTraceWSGI.Scripts.Data.Public
{
[Serializable]
internal class DebugSettings
{
[SerializeField]
private bool _enableDebug = true;
public bool EnableDebug
{
get { return _enableDebug; }
set { _enableDebug = value; }
}
public bool AttachToSceneCamera = false;
//Devs:
public Camera CameraForTests;
public bool EnableCamerasVisualization = false;
public bool ShowBowels = false;
public bool ShowFullDebugLog = false;
public bool TestCheckbox = false;
public RenderTexture RenderTexture;
public LayerMask HTraceLayer = ~0;
}
}