Streamingle_URP/Assets/External/NiloToonURP/Runtime/Volume/NiloToonAdditionalLightStyleVolume.cs

30 lines
1.6 KiB
C#

using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Serialization;
namespace NiloToon.NiloToonURP
{
[System.Serializable, VolumeComponentMenu("NiloToon/Additional Light Style (NiloToon)")]
public class NiloToonAdditionalLightStyleVolume : VolumeComponent, IPostProcessComponent
{
[Header("'Inject into Main Light' - Amount")]
[OverrideDisplayName("Color")]
// should keep at 1 by default, inorder to make multiple directional lights sum works no matter which one is the mainlight
public ClampedFloatParameter additionalLightInjectIntoMainLightColor_Strength = new ClampedFloatParameter(1f,0,1);
[OverrideDisplayName("Direction")]
public ClampedFloatParameter additionalLightInjectIntoMainLightDirection_Strength = new ClampedFloatParameter(1f,0,1);
[Header("'Inject into Main Light' - Style")]
[OverrideDisplayName("Desaturate")]
// should keep at 0 by default, inorder to make multiple directional lights sum works no matter which one is the mainlight
public ClampedFloatParameter additionalLightInjectIntoMainLightColor_Desaturate = new ClampedFloatParameter(0.0f, 0, 1);
[OverrideDisplayName("Close light as white?")]
[Tooltip("This option allows you to clamp additional light's distanceAttenuation when merging them into main light")]
public ClampedFloatParameter additionalLightInjectIntoMainLightColor_AllowCloseLightOverBright = new ClampedFloatParameter(1,0,1);
public bool IsActive() => true;
public bool IsTileCompatible() => false;
}
}