30 lines
1.6 KiB
C#
30 lines
1.6 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.Serialization;
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namespace NiloToon.NiloToonURP
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{
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[System.Serializable, VolumeComponentMenu("NiloToon/Additional Light Style (NiloToon)")]
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public class NiloToonAdditionalLightStyleVolume : VolumeComponent, IPostProcessComponent
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{
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[Header("'Inject into Main Light' - Amount")]
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[OverrideDisplayName("Color")]
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// should keep at 1 by default, inorder to make multiple directional lights sum works no matter which one is the mainlight
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public ClampedFloatParameter additionalLightInjectIntoMainLightColor_Strength = new ClampedFloatParameter(1f,0,1);
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[OverrideDisplayName("Direction")]
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public ClampedFloatParameter additionalLightInjectIntoMainLightDirection_Strength = new ClampedFloatParameter(1f,0,1);
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[Header("'Inject into Main Light' - Style")]
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[OverrideDisplayName("Desaturate")]
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// should keep at 0 by default, inorder to make multiple directional lights sum works no matter which one is the mainlight
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public ClampedFloatParameter additionalLightInjectIntoMainLightColor_Desaturate = new ClampedFloatParameter(0.0f, 0, 1);
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[OverrideDisplayName("Close light as white?")]
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[Tooltip("This option allows you to clamp additional light's distanceAttenuation when merging them into main light")]
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public ClampedFloatParameter additionalLightInjectIntoMainLightColor_AllowCloseLightOverBright = new ClampedFloatParameter(1,0,1);
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public bool IsActive() => true;
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public bool IsTileCompatible() => false;
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}
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}
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