87 lines
6.5 KiB
Plaintext
87 lines
6.5 KiB
Plaintext
//----------------------------------------------------------------------------------------------------------------------
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// Base
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[lilToggle] _Invisible ("sInvisible", Int) = 0
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_AsUnlit ("sAsUnlit", Range(0, 1)) = 0
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_Cutoff ("sCutoff", Range(-0.001,1.001)) = 0.5
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_SubpassCutoff ("sSubpassCutoff", Range(0,1)) = 0.5
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[lilToggle] _FlipNormal ("sFlipBackfaceNormal", Int) = 0
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[lilToggle] _ShiftBackfaceUV ("sShiftBackfaceUV", Int) = 0
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_BackfaceForceShadow ("sBackfaceForceShadow", Range(0,1)) = 0
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_VertexLightStrength ("sVertexLightStrength", Range(0,1)) = 0
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_LightMinLimit ("sLightMinLimit", Range(0,1)) = 0.05
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_LightMaxLimit ("sLightMaxLimit", Range(0,10)) = 1
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_BeforeExposureLimit ("sBeforeExposureLimit", Float) = 10000
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_MonochromeLighting ("sMonochromeLighting", Range(0,1)) = 0
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_AlphaBoostFA ("sAlphaBoostFA", Range(1,100)) = 10
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_lilDirectionalLightStrength ("sDirectionalLightStrength", Range(0,1)) = 1
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[lilVec3B] _LightDirectionOverride ("sLightDirectionOverrides", Vector) = (0.001,0.002,0.001,0)
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_AAStrength ("sAAShading", Range(0, 1)) = 1
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[NoScaleOffset] _TriMask ("TriMask", 2D) = "white" {}
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//----------------------------------------------------------------------------------------------------------------------
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// Main
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[lilHDR] [MainColor] _Color ("sColor", Color) = (1,1,1,1)
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[MainTexture] _MainTex ("Texture", 2D) = "white" {}
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[lilUVAnim] _MainTex_ScrollRotate ("sScrollRotates", Vector) = (0,0,0,0)
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//----------------------------------------------------------------------------------------------------------------------
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// Shadow
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[lilToggleLeft] _UseShadow ("sShadow", Int) = 0
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_ShadowBorder ("sBorder", Range(0, 1)) = 0.5
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_ShadowBlur ("sBlur", Range(0, 1)) = 0.1
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[NoScaleOffset] _ShadowColorTex ("Shadow Color", 2D) = "black" {}
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_Shadow2ndBorder ("sBorder", Range(0, 1)) = 0.5
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_Shadow2ndBlur ("sBlur", Range(0, 1)) = 0.3
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[NoScaleOffset] _Shadow2ndColorTex ("Shadow 2nd Color", 2D) = "black" {}
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_ShadowEnvStrength ("sShadowEnvStrength", Range(0, 1)) = 0
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_ShadowBorderColor ("sShadowBorderColor", Color) = (1,0,0,1)
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_ShadowBorderRange ("sShadowBorderRange", Range(0, 1)) = 0
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//----------------------------------------------------------------------------------------------------------------------
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// MatCap
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[lilToggleLeft] _UseMatCap ("sMatCap", Int) = 0
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_MatCapTex ("Texture", 2D) = "white" {}
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[lilVec2R] _MatCapBlendUV1 ("sBlendUV1", Vector) = (0,0,0,0)
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[lilToggle] _MatCapZRotCancel ("sMatCapZRotCancel", Int) = 1
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[lilToggle] _MatCapPerspective ("sFixPerspective", Int) = 1
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_MatCapVRParallaxStrength ("sVRParallaxStrength", Range(0, 1)) = 1
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[lilToggle] _MatCapMul ("Multiply", Int) = 0
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//----------------------------------------------------------------------------------------------------------------------
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// Rim
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[lilToggleLeft] _UseRim ("sRimLight", Int) = 0
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[lilHDR] _RimColor ("sColor", Color) = (1,1,1,1)
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_RimBorder ("sBorder", Range(0, 1)) = 0.5
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_RimBlur ("sBlur", Range(0, 1)) = 0.1
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[PowerSlider(3.0)]_RimFresnelPower ("sFresnelPower", Range(0.01, 50)) = 3.0
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_RimShadowMask ("sShadowMask", Range(0, 1)) = 0
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//----------------------------------------------------------------------------------------------------------------------
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// Emmision
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[lilToggleLeft] _UseEmission ("Use Emission", Int) = 0
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[HDR][lilHDR] _EmissionColor ("sColor", Color) = (1,1,1,1)
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_EmissionMap ("Texture", 2D) = "white" {}
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[lilUVAnim] _EmissionMap_ScrollRotate ("sScrollRotates", Vector) = (0,0,0,0)
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[lilEnum] _EmissionMap_UVMode ("UV Mode|UV0|UV1|UV2|UV3|Rim", Int) = 0
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[lilBlink] _EmissionBlink ("sBlinkSettings", Vector) = (0,0,3.141593,0)
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//----------------------------------------------------------------------------------------------------------------------
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// Outline
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[lilHDR] _OutlineColor ("sColor", Color) = (0.8,0.85,0.9,1)
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_OutlineTex ("Texture", 2D) = "white" {}
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[lilUVAnim] _OutlineTex_ScrollRotate ("sScrollRotates", Vector) = (0,0,0,0)
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[lilOLWidth] _OutlineWidth ("Width", Range(0,1)) = 0.05
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[NoScaleOffset] _OutlineWidthMask ("Width", 2D) = "white" {}
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_OutlineFixWidth ("sFixWidth", Range(0,1)) = 1
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[lilEnum] _OutlineVertexR2Width ("sOutlineVertexColorUsages", Int) = 0
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[lilToggle] _OutlineDeleteMesh ("sDeleteMesh0", Int) = 0
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_OutlineEnableLighting ("sEnableLighting", Range(0, 1)) = 1
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_OutlineZBias ("Z Bias", Float) = 0
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//----------------------------------------------------------------------------------------------------------------------
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// Save (Unused)
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[HideInInspector] _BaseColor ("sColor", Color) = (1,1,1,1)
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[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
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[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
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[HideInInspector] _lilToonVersion ("Version", Int) = 0
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