46 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Rokoko
{
public class PrefabInstancer<T, P> where P : MonoBehaviour
{
private PrefabPool<P> pool;
private Dictionary<T, P> objects;
public PrefabInstancer(P prefab, Transform container, int poolNumber = 0)
{
pool = new PrefabPool<P>(prefab, container, poolNumber);
objects = new Dictionary<T, P>();
}
public P this[T key]
{
get
{
if (!objects.ContainsKey(key))
objects.Add(key, pool.Dequeue());
return objects[key];
}
}
public bool ContainsKey(T key) => objects.ContainsKey(key);
public bool ContainsValue(P item) => objects.ContainsValue(item);
public IEnumerable Keys => objects.Keys;
public IEnumerable Values => objects.Values;
public int Count => objects.Count;
public void Remove(T key)
{
if (!ContainsKey(key)) return;
P item = objects[key];
objects.Remove(key);
pool.Enqueue(item);
}
}
}