60 lines
3.1 KiB
C#
60 lines
3.1 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.Serialization;
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namespace NiloToon.NiloToonURP
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{
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[System.Serializable, VolumeComponentMenu("NiloToon/Cinematic Rim Light (NiloToon)")]
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public class NiloToonCinematicRimLightVolume : VolumeComponent, IPostProcessComponent
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{
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[Header("Rim (2D Style)(= Default style if all style's strength are 0)")]
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[OverrideDisplayName("Strength")]
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public ClampedFloatParameter strengthRimMask2D = new ClampedFloatParameter(0, 0, 1);
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[Header("Rim (3D Classic Style)")]
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[OverrideDisplayName("Strength")]
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public ClampedFloatParameter strengthRimMask3D_ClassicStyle = new ClampedFloatParameter(0, 0, 1);
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[OverrideDisplayName(" Rim Width")]
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public ClampedFloatParameter widthRimMask3D_ClassicStyle = new ClampedFloatParameter(0.3f, 0, 1);
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[OverrideDisplayName(" Rim Blur")]
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public ClampedFloatParameter blurRimMask3D_ClassicStyle = new ClampedFloatParameter(0.02f, 0, 1);
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[OverrideDisplayName(" Rim Sharpness")]
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public ClampedFloatParameter sharpnessRimMask3D_ClassicStyle = new ClampedFloatParameter(0f, 0, 1);
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[FormerlySerializedAs("strengthRimMask3D_DynmaicStyle")]
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[Header("Rim (3D Dynamic Style)")]
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[OverrideDisplayName("Strength")]
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public ClampedFloatParameter strengthRimMask3D_DynamicStyle = new ClampedFloatParameter(0, 0, 1);
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[OverrideDisplayName(" Rim Width")]
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public ClampedFloatParameter widthRimMask3D_DynamicStyle = new ClampedFloatParameter(0.5f, 0, 1);
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[OverrideDisplayName(" Rim Blur")]
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public ClampedFloatParameter blurRimMask3D_DynamicStyle = new ClampedFloatParameter(0.5f, 0, 1);
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[OverrideDisplayName(" Rim Sharpness")]
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public ClampedFloatParameter sharpnessRimMask3D_DynamicStyle = new ClampedFloatParameter(0.375f, 0, 1);
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[Header("Rim (3D BackLight only Style)")]
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[OverrideDisplayName("Strength")]
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public ClampedFloatParameter strengthRimMask3D_StableStyle = new ClampedFloatParameter(0, 0, 1);
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[OverrideDisplayName(" Rim Sharpness")]
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public ClampedFloatParameter sharpnessRimMask3D_StableStyle = new ClampedFloatParameter(0.5f, 0, 1);
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[Header("--------------------------------------------------------------------------------------------------------------------------------------")]
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[Header("Rim Light Intensity & color style")]
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[OverrideDisplayName("Intensity")]
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public MinFloatParameter lightIntensityMultiplier = new MinFloatParameter(1f, 0);
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[OverrideDisplayName("Tint BaseMap?")]
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public ClampedFloatParameter tintBaseMap = new ClampedFloatParameter(0.5f, 0, 1);
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[Header("--------------------------------------------------------------------------------------------------------------------------------------")]
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[Header("Style Safe guard")]
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[OverrideDisplayName("Auto fix unsafe Style?")]
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public BoolParameter enableStyleSafeGuard = new (true, false);
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public bool IsActive() => true;
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public bool IsTileCompatible() => false;
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}
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}
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