Streamingle_URP/Assets/Scripts/Streamdeck/Editor/StreamDeckServerManagerEditor.cs

186 lines
7.1 KiB
C#

using UnityEngine;
using UnityEditor;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
using System.Collections.Generic;
using System.Linq;
[CustomEditor(typeof(StreamDeckServerManager))]
public class StreamDeckServerManagerEditor : Editor
{
private const string UxmlPath = "Assets/Scripts/Streamdeck/Editor/UXML/StreamDeckServerManagerEditor.uxml";
private const string UssPath = "Assets/Scripts/Streamdeck/Editor/UXML/StreamDeckServerManagerEditor.uss";
private const string CommonUssPath = "Assets/Scripts/Streamingle/StreamingleControl/Editor/UXML/StreamingleCommon.uss";
private const string AutoOption = "자동 (auto)";
private StreamDeckServerManager manager;
private VisualElement playStatusContainer;
private Label playStatusLabel;
private Label lanIPLabel;
private Label dashboardUrlLabel;
private VisualElement dashboardPortField;
private VisualElement networkAdapterField;
public override VisualElement CreateInspectorGUI()
{
manager = (StreamDeckServerManager)target;
var root = new VisualElement();
// Load stylesheets
var commonUss = AssetDatabase.LoadAssetAtPath<StyleSheet>(CommonUssPath);
if (commonUss != null) root.styleSheets.Add(commonUss);
var uss = AssetDatabase.LoadAssetAtPath<StyleSheet>(UssPath);
if (uss != null) root.styleSheets.Add(uss);
// Load UXML
var uxml = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(UxmlPath);
if (uxml != null) uxml.CloneTree(root);
// Cache references
playStatusContainer = root.Q("playStatusContainer");
playStatusLabel = root.Q<Label>("playStatusLabel");
lanIPLabel = root.Q<Label>("lanIPLabel");
dashboardUrlLabel = root.Q<Label>("dashboardUrlLabel");
dashboardPortField = root.Q("dashboardPortField");
networkAdapterField = root.Q("networkAdapterField");
// 네트워크 어댑터 드롭다운
if (networkAdapterField != null)
BuildAdapterDropdown(networkAdapterField);
// Open Dashboard button (선택 어댑터 IP 우선)
var openBtn = root.Q<Button>("openDashboardBtn");
if (openBtn != null)
openBtn.clicked += () =>
{
string ip = ResolveHostAddress();
string host = !string.IsNullOrEmpty(ip) ? ip : "localhost";
Application.OpenURL($"http://{host}:{manager.dashboardPort}");
};
// LAN IP / URL 표시
UpdateLanLabels(ResolveHostAddress());
// Track enableDashboard for conditional visibility
var enableProp = serializedObject.FindProperty("enableDashboard");
UpdateDashboardPortVisibility(enableProp.boolValue);
root.TrackPropertyValue(enableProp, prop => UpdateDashboardPortVisibility(prop.boolValue));
// Track port changes to update URL display
var dashboardPortProp = serializedObject.FindProperty("dashboardPort");
var wsPortProp = serializedObject.FindProperty("port");
root.TrackPropertyValue(dashboardPortProp, _ => UpdateLanLabels(ResolveHostAddress()));
root.TrackPropertyValue(wsPortProp, _ => UpdateLanLabels(ResolveHostAddress()));
// Play mode polling
root.schedule.Execute(UpdatePlayModeState).Every(500);
return root;
}
private void BuildAdapterDropdown(VisualElement container)
{
container.Clear();
var adapters = NetworkInterfaceUtil.GetAdapters();
string current = serializedObject.FindProperty("preferredHostAddress").stringValue;
var choices = new List<string> { AutoOption };
var labelToIp = new Dictionary<string, string> { { AutoOption, "" } };
foreach (var a in adapters)
{
string label = $"{a.name} — {a.ip}";
if (!labelToIp.ContainsKey(label))
{
choices.Add(label);
labelToIp[label] = a.ip;
}
}
// 현재 선택값 라벨 결정 (저장된 IP가 목록에 없으면 별도 항목으로 표시)
string currentLabel = AutoOption;
if (!string.IsNullOrEmpty(current))
{
var match = adapters.FirstOrDefault(a => a.ip == current);
if (!string.IsNullOrEmpty(match.ip))
{
currentLabel = $"{match.name} — {match.ip}";
}
else
{
currentLabel = $"{current} (현재 없음)";
choices.Add(currentLabel);
labelToIp[currentLabel] = current;
}
}
var dropdown = new DropdownField("Network Adapter")
{
choices = choices,
value = currentLabel,
tooltip = "대시보드 주소로 사용할 네트워크 어댑터.\n'자동'은 기본 게이트웨이가 있는 어댑터를 우선 선택합니다.\n서버 자체는 항상 모든 인터페이스+localhost에서 접속 가능합니다."
};
dropdown.RegisterValueChangedCallback(evt =>
{
string ip = labelToIp.TryGetValue(evt.newValue, out var v) ? v : "";
serializedObject.Update();
serializedObject.FindProperty("preferredHostAddress").stringValue = ip;
serializedObject.ApplyModifiedProperties();
UpdateLanLabels(NetworkInterfaceUtil.ResolveHostAddress(ip));
});
container.Add(dropdown);
var refreshBtn = new Button(() => BuildAdapterDropdown(container)) { text = "어댑터 목록 새로고침" };
refreshBtn.style.marginTop = 2;
container.Add(refreshBtn);
}
private string ResolveHostAddress()
{
if (manager == null) return "";
return NetworkInterfaceUtil.ResolveHostAddress(manager.preferredHostAddress);
}
private void UpdateLanLabels(string lanIP)
{
if (lanIPLabel != null)
lanIPLabel.text = !string.IsNullOrEmpty(lanIP) ? $"LAN IP: {lanIP}" : "LAN IP: not available";
if (dashboardUrlLabel != null && manager != null)
{
string local = $"http://localhost:{manager.dashboardPort}";
dashboardUrlLabel.text = !string.IsNullOrEmpty(lanIP)
? $"{local} | http://{lanIP}:{manager.dashboardPort}"
: local;
}
}
private void UpdateDashboardPortVisibility(bool enabled)
{
if (dashboardPortField == null) return;
dashboardPortField.style.display = enabled ? DisplayStyle.Flex : DisplayStyle.None;
}
private void UpdatePlayModeState()
{
if (playStatusContainer == null || manager == null) return;
bool isPlaying = Application.isPlaying;
if (isPlaying)
{
if (!playStatusContainer.ClassListContains("sdm-play-status--visible"))
playStatusContainer.AddToClassList("sdm-play-status--visible");
if (playStatusLabel != null)
playStatusLabel.text = $"Running ({manager.ConnectedClientCount} clients)";
}
else
{
if (playStatusContainer.ClassListContains("sdm-play-status--visible"))
playStatusContainer.RemoveFromClassList("sdm-play-status--visible");
}
}
}