32 lines
648 B
C#

using System;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace NiloToon.NiloToonURP
{
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
public class HelpBoxAttribute : PropertyAttribute
{
public string Text;
// This field should only be used within the Unity Editor.
#if UNITY_EDITOR
public MessageType Type;
#endif
public HelpBoxAttribute(string text
#if UNITY_EDITOR
, MessageType type = MessageType.Info
#endif
)
{
Text = text;
#if UNITY_EDITOR
Type = type;
#endif
}
}
}