62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
using System;
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using System.IO;
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using UnityEngine;
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namespace VRM
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{
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public static class VRMSampleCopy
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{
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/// <summary>
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/// Assets/VRM_Samples
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/// を
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/// Assets/VRM/Samples~
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/// にコピーする
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///
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/// Assets/VRM10_Samples
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/// を
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/// Assets/VRM10/Samples~
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/// にコピーする
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///
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/// 南無
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/// </summary>
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public static void Execute()
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{
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Copy(Path.Combine(Application.dataPath, "VRM_Samples"), Path.Combine(Application.dataPath, "VRM/Samples~"));
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Copy(Path.Combine(Application.dataPath, "VRM10_Samples"), Path.Combine(Application.dataPath, "VRM10/Samples~"));
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}
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static void Copy(string srcDir, string dstDir)
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{
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// delete dst
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if (Directory.Exists(dstDir))
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{
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Directory.Delete(dstDir, recursive: true);
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}
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_Copy(srcDir, dstDir);
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Debug.Log($"copy {srcDir} \n => {dstDir}");
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}
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static void _Copy(string src, string dst)
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{
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if (Directory.Exists(src))
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{
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// Debug.Log($"CreateDirectory({dst})");
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Directory.CreateDirectory(dst);
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foreach (var child in Directory.EnumerateFileSystemEntries(src))
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{
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_Copy(child, Path.Combine(dst, Path.GetFileName(child)));
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}
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}
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else if (File.Exists(src))
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{
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// Debug.Log($"Copy {src} => {dst}");
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File.Copy(src, dst);
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}
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else
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{
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throw new FileNotFoundException(src);
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}
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}
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}
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}
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