80 lines
2.1 KiB
C#
80 lines
2.1 KiB
C#
using UniGLTF;
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using UnityEditor;
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using UnityEngine;
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namespace VRM
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{
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[CustomEditor(typeof(VRMFirstPerson))]
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class VRMFirstPersonEditor : Editor
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{
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VRMFirstPerson m_target;
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void OnEnable()
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{
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m_target = target as VRMFirstPerson;
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}
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void OnDisable()
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{
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}
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/// <summary>
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/// SceneView gizmo
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/// </summary>
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void OnSceneGUI()
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{
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var head = m_target.FirstPersonBone;
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if (head == null)
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{
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return;
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}
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EditorGUI.BeginChangeCheck();
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var worldOffset = head.localToWorldMatrix.MultiplyPoint(m_target.FirstPersonOffset);
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worldOffset = Handles.PositionHandle(worldOffset, head.rotation);
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Handles.Label(worldOffset, "FirstPersonOffset");
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RecordObject(m_target, "Changed FirstPerson");
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m_target.FirstPersonOffset = head.worldToLocalMatrix.MultiplyPoint(worldOffset);
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}
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}
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public static void Separator(int indentLevel = 0)
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{
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EditorGUILayout.BeginHorizontal();
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GUILayout.Space(indentLevel * 15);
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GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.Height(1));
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EditorGUILayout.EndHorizontal();
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}
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public override void OnInspectorGUI()
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{
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VRMFirstPersonValidator.Hierarchy = m_target.transform.GetComponentsInChildren<Transform>(true);
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// show vaildation
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bool isValid = true;
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for (int i = 0; i < m_target.Renderers.Count; ++i)
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{
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if (VRMFirstPersonValidator.IsValid(m_target.Renderers[i], $"Renderers[{i}]", out Validation v))
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{
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continue;
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}
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if (isValid)
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{
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EditorGUILayout.LabelField("Validation Errors");
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}
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v.DrawGUI();
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isValid = false;
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}
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base.OnInspectorGUI();
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}
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}
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}
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