58 lines
1.2 KiB
HLSL
58 lines
1.2 KiB
HLSL
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struct Attributes
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{
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float4 positionOS : POSITION;
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#if DEPTH_PREPASS_ALPHA_TEST
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float2 uv : TEXCOORD0;
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#endif
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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#if DEPTH_PREPASS_ALPHA_TEST
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float2 uv : TEXCOORD0;
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#endif
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UNITY_VERTEX_INPUT_INSTANCE_ID
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UNITY_VERTEX_OUTPUT_STEREO
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};
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Varyings UnlitPassVertex(Attributes input)
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{
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Varyings output = (Varyings)0;
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UNITY_SETUP_INSTANCE_ID(input);
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UNITY_TRANSFER_INSTANCE_ID(input, output);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
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VertexPositionInputs vertexInput = GetVertexPositionInputs(input.positionOS.xyz);
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output.positionCS = vertexInput.positionCS;
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#if DEPTH_PREPASS_ALPHA_TEST
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output.uv = TRANSFORM_TEX(input.uv, _BaseMap);
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#endif
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return output;
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}
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void UnlitPassFragment(
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Varyings input
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, out half4 outColor : SV_Target0
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)
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{
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UNITY_SETUP_INSTANCE_ID(input);
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input);
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#if DEPTH_PREPASS_ALPHA_TEST
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half4 color = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, input.uv);
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clip(color.a - _AlphaCutOff);
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#endif
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outColor = 0;
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}
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