Streamingle_URP/Assets/External/NiloToonURP/Runtime/Volume/NiloToonEnvironmentControlVolume.cs

42 lines
1.7 KiB
C#

using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace NiloToon.NiloToonURP
{
[System.Serializable, VolumeComponentMenu("NiloToon/Environment Control (NiloToon)")]
public class NiloToonEnvironmentControlVolume : VolumeComponent, IPostProcessComponent
{
[Header("GI Edit")]
[OverrideDisplayName("Tint Color")]
public ColorParameter GlobalIlluminationTintColor = new ColorParameter(Color.white, true, false, true);
[OverrideDisplayName("Add Color")]
public ColorParameter GlobalIlluminationAddColor = new ColorParameter(Color.black, true, false, true);
[Header("GI Override")]
[OverrideDisplayName("Override Color")]
[Tooltip("Alpha = override strength")]
public ColorParameter GlobalIlluminationOverrideColor = new ColorParameter(Color.clear,true,true,true);
[Header("Albedo Override")]
[OverrideDisplayName("Override Color")]
[Tooltip("Alpha = override strength")]
public ColorParameter GlobalAlbedoOverrideColor = new ColorParameter(new Color(1, 1, 1, 0), true, true, true);
[Header("Surface Color Result Override")]
[OverrideDisplayName("Override Color")]
[Tooltip("Alpha = override strength")]
public ColorParameter GlobalSurfaceColorResultOverrideColor = new ColorParameter(new Color(1, 1, 1, 0), true, true, true);
[Header("Shadow Boarder Tint Color")]
[OverrideDisplayName("Override Color")]
[Tooltip("Alpha = override strength")]
public ColorParameter GlobalShadowBoaderTintColorOverrideColor = new ColorParameter(new Color(0, 0, 0, 0), true, true, true);
public bool IsActive() => true;
public bool IsTileCompatible() => false;
}
}