user 187c843328 Refactor: 스크립트 폴더 구조 정리 및 Prop 폴더 이동
- Scripts 폴더 정리:
  - FlyCamera.cs → StreamingleControl/Camera/
  - LiveLinkFaceReceiver.cs → StreamingleControl/MotionCapture/
  - YBillboard.cs → StreamingleControl/Extensions/
  - CameraControlSystem.cs, CameraInfoUI.cs → StreamingleControl/Camera/
  - InputHandler.cs, rawkey.cs → StreamingleControl/Input/
  - 중복 IController.cs 제거

- ResourcesData 정리:
  - Background/Prop → ResourcesData/Prop 이동

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-06 21:19:29 +09:00

23 lines
697 B
Plaintext

fileFormatVersion: 2
guid: 14fe1cccefa167d428a07f4c9d8c03a2
ScriptedImporter:
internalIDToNameTable: []
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: GuitarE_white
second: {fileID: 2100000, guid: 0f7f942c51544d64892a0dbce6051d31, type: 2}
- first:
type: UnityEngine:Texture
assembly: UnityEngine.CoreModule
name: GuitarE_white_D1
second: {fileID: 2800000, guid: 70c3ea86bc366ab4ab449a51ac903ac4, type: 3}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: cc45016b844e7624dae3aec10fb443ea, type: 3}
reverseAxis: 2
renderPipeline: 1