571 lines
28 KiB
C#
571 lines
28 KiB
C#
using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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namespace KindRetargeting
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{
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[CustomEditor(typeof(CustomRetargetingScript))]
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public class CustomRetargetingScriptEditor : BaseRetargetingEditor
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{
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private const string CommonUssPath = "Assets/Scripts/Streamingle/StreamingleControl/Editor/UXML/StreamingleCommon.uss";
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protected override void OnDisable()
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{
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base.OnDisable();
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}
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public override VisualElement CreateInspectorGUI()
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{
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var root = new VisualElement();
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var commonUss = AssetDatabase.LoadAssetAtPath<StyleSheet>(CommonUssPath);
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if (commonUss != null) root.styleSheets.Add(commonUss);
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// ── 기본 설정 ──
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root.Add(new PropertyField(serializedObject.FindProperty("optitrackSource"), "원본 OptiTrack"));
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// ── 아바타 크기 ──
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var scaleFoldout = new Foldout { text = "아바타 크기 설정", value = true };
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scaleFoldout.Add(new PropertyField(serializedObject.FindProperty("avatarScale"), "아바타 크기"));
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scaleFoldout.Add(new PropertyField(serializedObject.FindProperty("headScale"), "머리 크기"));
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root.Add(scaleFoldout);
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// ── 힙 위치 보정 ──
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root.Add(BuildHipsSection());
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// ── 무릎 위치 조정 ──
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var kneeFoldout = new Foldout { text = "무릎 위치 조정", value = false };
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var kneeFB = new Slider("무릎 앞/뒤", -1f, 1f) { showInputField = true };
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kneeFB.BindProperty(serializedObject.FindProperty("kneeFrontBackWeight"));
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kneeFoldout.Add(kneeFB);
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var kneeIO = new Slider("무릎 안/밖", -1f, 1f) { showInputField = true };
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kneeIO.BindProperty(serializedObject.FindProperty("kneeInOutWeight"));
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kneeFoldout.Add(kneeIO);
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root.Add(kneeFoldout);
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// ── 발 IK 위치 조정 ──
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var footFoldout = new Foldout { text = "발 IK 위치 조정", value = false };
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var footFB = new Slider("발 앞/뒤", -1f, 1f) { showInputField = true };
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footFB.BindProperty(serializedObject.FindProperty("footFrontBackOffset"));
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footFoldout.Add(footFB);
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var footIO = new Slider("발 벌리기/모으기", -1f, 1f) { showInputField = true };
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footIO.BindProperty(serializedObject.FindProperty("footInOutOffset"));
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footFoldout.Add(footIO);
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root.Add(footFoldout);
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// ── 바닥 높이 ──
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var floorFoldout = new Foldout { text = "바닥 높이 조정", value = false };
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floorFoldout.Add(new PropertyField(serializedObject.FindProperty("floorHeight"), "바닥 높이 (-1 ~ 1)"));
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root.Add(floorFoldout);
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// ── 머리 회전 오프셋 ──
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root.Add(BuildHeadRotationSection());
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// ── 어깨 보정 (ShoulderCorrection) ──
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root.Add(BuildShoulderSection());
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// ── 사지 가중치 (LimbWeight) ──
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root.Add(BuildLimbWeightSection());
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// ── 손가락 셰이핑 (FingerShaped) ──
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root.Add(BuildFingerShapedSection());
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// ── 캘리브레이션 ──
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root.Add(BuildCacheSection());
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// ── 변경 시 저장 ──
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root.TrackSerializedObjectValue(serializedObject, so =>
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{
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if (target == null) return;
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var script = (CustomRetargetingScript)target;
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if (script.targetAnimator != null)
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script.SaveSettings();
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});
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return root;
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}
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// ========== 힙 위치 보정 ==========
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private VisualElement BuildHipsSection()
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{
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var foldout = new Foldout { text = "힙 위치 보정 (로컬 좌표계)", value = true };
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var axisInfo = new HelpBox("플레이 모드에서 축 매핑 정보가 표시됩니다.", HelpBoxMessageType.Info);
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foldout.Add(axisInfo);
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foldout.schedule.Execute(() =>
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{
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if (target == null) return;
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serializedObject.Update();
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var axisProp = serializedObject.FindProperty("debugAxisNormalizer");
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if (axisProp == null || !Application.isPlaying) { axisInfo.text = "플레이 모드에서 축 매핑 정보가 표시됩니다."; return; }
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Vector3 m = axisProp.vector3Value;
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if (m == Vector3.one) { axisInfo.text = "플레이 모드에서 축 매핑 정보가 표시됩니다."; return; }
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string A(float v) => Mathf.RoundToInt(Mathf.Abs(v)) switch { 1 => (v > 0 ? "+X" : "-X"), 2 => (v > 0 ? "+Y" : "-Y"), 3 => (v > 0 ? "+Z" : "-Z"), _ => "?" };
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axisInfo.text = $"축 매핑: 좌우→{A(m.x)} 상하→{A(m.y)} 앞뒤→{A(m.z)}";
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}).Every(500);
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var hx = new Slider("← 좌우 →", -1f, 1f) { showInputField = true };
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hx.BindProperty(serializedObject.FindProperty("hipsOffsetX"));
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foldout.Add(hx);
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var hy = new Slider("↓ 상하 ↑", -1f, 1f) { showInputField = true };
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hy.BindProperty(serializedObject.FindProperty("hipsOffsetY"));
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foldout.Add(hy);
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var hz = new Slider("← 앞뒤 →", -1f, 1f) { showInputField = true };
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hz.BindProperty(serializedObject.FindProperty("hipsOffsetZ"));
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foldout.Add(hz);
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// 의자 앉기 높이
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var chairSlider = new Slider("의자 앉기 높이", -1f, 1f) { showInputField = true, tooltip = "의자에 앉을 때 엉덩이 높이 조정" };
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chairSlider.BindProperty(serializedObject.FindProperty("limbWeight.chairSeatHeightOffset"));
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foldout.Add(chairSlider);
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// 다리 길이 자동 보정 버튼
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var autoHipsBtn = new Button(() =>
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{
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if (!Application.isPlaying) { Debug.LogWarning("플레이 모드에서만 사용 가능합니다."); return; }
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var script = (CustomRetargetingScript)target;
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float offset = CalculateHipsOffsetFromLegDifference(script);
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serializedObject.FindProperty("hipsOffsetY").floatValue = offset;
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serializedObject.ApplyModifiedProperties();
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script.SaveSettings();
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}) { text = "다리 길이 자동 보정", tooltip = "소스/타겟 다리 길이 차이로 힙 상하 오프셋을 자동 계산합니다." };
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autoHipsBtn.style.marginTop = 4; autoHipsBtn.style.height = 25;
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foldout.Add(autoHipsBtn);
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return foldout;
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}
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// ========== 머리 회전 오프셋 ==========
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private VisualElement BuildHeadRotationSection()
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{
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var foldout = new Foldout { text = "머리 회전 오프셋", value = false };
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var xProp = serializedObject.FindProperty("headRotationOffsetX");
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var yProp = serializedObject.FindProperty("headRotationOffsetY");
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var zProp = serializedObject.FindProperty("headRotationOffsetZ");
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var xSlider = new Slider("X (Roll)", -180f, 180f) { showInputField = true };
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xSlider.BindProperty(xProp);
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foldout.Add(xSlider);
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var ySlider = new Slider("Y (Yaw)", -180f, 180f) { showInputField = true };
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ySlider.BindProperty(yProp);
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foldout.Add(ySlider);
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var zSlider = new Slider("Z (Pitch)", -180f, 180f) { showInputField = true };
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zSlider.BindProperty(zProp);
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foldout.Add(zSlider);
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var btnRow = new VisualElement { style = { flexDirection = FlexDirection.Row, marginTop = 4 } };
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var resetBtn = new Button(() =>
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{
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xProp.floatValue = yProp.floatValue = zProp.floatValue = 0f;
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serializedObject.ApplyModifiedProperties();
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EditorUtility.SetDirty(target);
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}) { text = "초기화" };
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resetBtn.style.flexGrow = 1; resetBtn.style.height = 25; resetBtn.style.marginRight = 2;
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btnRow.Add(resetBtn);
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var calibBtn = new Button(() =>
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{
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if (!Application.isPlaying) { Debug.LogWarning("플레이 모드에서만 사용 가능합니다."); return; }
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CalibrateHeadToForward(serializedObject, xProp, yProp, zProp);
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}) { text = "정면 캘리브레이션" };
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calibBtn.style.flexGrow = 1; calibBtn.style.height = 25;
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btnRow.Add(calibBtn);
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foldout.Add(btnRow);
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foldout.schedule.Execute(() =>
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{
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calibBtn.SetEnabled(Application.isPlaying);
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}).Every(500);
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return foldout;
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}
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// ========== 어깨 보정 ==========
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private VisualElement BuildShoulderSection()
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{
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var foldout = new Foldout { text = "어깨 보정 (ShoulderCorrection)", value = false };
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var strength = new Slider("블렌드 강도", 0f, 5f) { showInputField = true };
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strength.BindProperty(serializedObject.FindProperty("shoulderCorrection.blendStrength"));
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foldout.Add(strength);
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var maxBlend = new Slider("최대 블렌드", 0f, 1f) { showInputField = true };
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maxBlend.BindProperty(serializedObject.FindProperty("shoulderCorrection.maxShoulderBlend"));
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foldout.Add(maxBlend);
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foldout.Add(new PropertyField(serializedObject.FindProperty("shoulderCorrection.reverseLeftRotation"), "왼쪽 회전 반전"));
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foldout.Add(new PropertyField(serializedObject.FindProperty("shoulderCorrection.reverseRightRotation"), "오른쪽 회전 반전"));
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foldout.Add(BuildMinMaxRange("높이 차이 범위",
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serializedObject.FindProperty("shoulderCorrection.minHeightDifference"),
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serializedObject.FindProperty("shoulderCorrection.maxHeightDifference"),
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-0.5f, 2f));
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foldout.Add(new PropertyField(serializedObject.FindProperty("shoulderCorrection.shoulderCorrectionCurve"), "보정 커브"));
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return foldout;
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}
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// ========== 사지 가중치 ==========
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private VisualElement BuildLimbWeightSection()
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{
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var foldout = new Foldout { text = "사지 가중치 (LimbWeight)", value = false };
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// IK 활성화 토글
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foldout.Add(new PropertyField(serializedObject.FindProperty("limbWeight.enableLeftArmIK"), "왼팔 IK 활성화"));
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foldout.Add(new PropertyField(serializedObject.FindProperty("limbWeight.enableRightArmIK"), "오른팔 IK 활성화"));
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foldout.Add(BuildMinMaxRange("손-프랍 거리 범위 (가중치 1→0)",
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serializedObject.FindProperty("limbWeight.minDistance"),
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serializedObject.FindProperty("limbWeight.maxDistance"),
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0f, 1f));
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var smoothField = new Slider("가중치 변화 속도", 0.1f, 20f) { showInputField = true };
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smoothField.BindProperty(serializedObject.FindProperty("limbWeight.weightSmoothSpeed"));
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foldout.Add(smoothField);
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foldout.Add(BuildMinMaxRange("의자-허리 거리 범위 (가중치 1→0)",
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serializedObject.FindProperty("limbWeight.hipsMinDistance"),
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serializedObject.FindProperty("limbWeight.hipsMaxDistance"),
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0f, 1f));
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foldout.Add(BuildMinMaxRange("바닥-허리 높이 블렌딩 (가중치 0→1)",
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serializedObject.FindProperty("limbWeight.groundHipsMinHeight"),
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serializedObject.FindProperty("limbWeight.groundHipsMaxHeight"),
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0f, 2f));
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foldout.Add(BuildMinMaxRange("발 높이 IK 블렌딩 (가중치 1→0)",
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serializedObject.FindProperty("limbWeight.footHeightMinThreshold"),
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serializedObject.FindProperty("limbWeight.footHeightMaxThreshold"),
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0.1f, 1f));
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return foldout;
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}
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// ========== 손가락 셰이핑 ==========
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private VisualElement BuildFingerShapedSection()
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{
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var foldout = new Foldout { text = "손가락 셰이핑 (FingerShaped)", value = false };
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foldout.Add(new PropertyField(serializedObject.FindProperty("fingerShaped.enabled"), "셰이핑 활성화"));
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foldout.Add(BuildHandSliders("왼손", "left"));
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foldout.Add(BuildHandSliders("오른손", "right"));
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// 프리셋 버튼
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var presetLabel = new Label("프리셋") { style = { unityFontStyleAndWeight = FontStyle.Bold, marginTop = 6 } };
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foldout.Add(presetLabel);
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string[,] presets = { { "가위", "바위", "보" }, { "브이", "검지", "초기화" } };
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for (int row = 0; row < 2; row++)
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{
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var btnRow = new VisualElement { style = { flexDirection = FlexDirection.Row, justifyContent = Justify.Center, marginBottom = 2 } };
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for (int col = 0; col < 3; col++)
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{
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string name = presets[row, col];
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var btn = new Button(() => ApplyFingerPreset(name)) { text = name };
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btn.style.height = 26; btn.style.width = 80; btn.style.marginLeft = btn.style.marginRight = 2;
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btnRow.Add(btn);
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}
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foldout.Add(btnRow);
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}
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return foldout;
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}
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private VisualElement BuildHandSliders(string label, string prefix)
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{
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var handFoldout = new Foldout { text = label, value = false };
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handFoldout.Add(new PropertyField(serializedObject.FindProperty($"fingerShaped.{prefix}HandEnabled"), "활성화"));
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string[] names = { "Thumb", "Index", "Middle", "Ring", "Pinky" };
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string[] korNames = { "엄지", "검지", "중지", "약지", "새끼" };
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var slidersRow = new VisualElement { style = { flexDirection = FlexDirection.Row, justifyContent = Justify.Center, marginTop = 4 } };
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for (int i = 0; i < names.Length; i++)
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{
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var col = new VisualElement { style = { alignItems = Align.Center, width = 45, marginLeft = 2, marginRight = 2 } };
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col.Add(new Label(korNames[i]) { style = { fontSize = 10, color = new Color(0.6f, 0.6f, 0.6f) } });
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var prop = serializedObject.FindProperty($"fingerShaped.{prefix}{names[i]}Curl");
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var valLabel = new Label(prop.floatValue.ToString("F1")) { style = { fontSize = 10, color = new Color(0.6f, 0.6f, 0.6f) } };
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col.Add(valLabel);
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var slider = new Slider(-1f, 1f) { direction = SliderDirection.Vertical };
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slider.style.height = 80; slider.style.width = 25;
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slider.BindProperty(prop);
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slider.RegisterValueChangedCallback(evt => valLabel.text = evt.newValue.ToString("F1"));
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col.Add(slider);
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slidersRow.Add(col);
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}
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handFoldout.Add(slidersRow);
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var spreadSlider = new Slider("벌리기", -1f, 1f) { showInputField = true };
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spreadSlider.BindProperty(serializedObject.FindProperty($"fingerShaped.{prefix}SpreadFingers"));
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handFoldout.Add(spreadSlider);
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return handFoldout;
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}
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private void ApplyFingerPreset(string presetName)
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{
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var script = (CustomRetargetingScript)target;
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var fc = script.fingerShaped;
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if (!fc.enabled) fc.enabled = true;
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(float t, float i, float m, float r, float p, float s) = presetName switch
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{
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"가위" => (1f, 1f, -1f, -1f, -1f, 0.3f),
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"바위" => (-1f, -1f, -1f, -1f, -1f, 0f),
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"보" => (1f, 1f, 1f, 1f, 1f, 1f),
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"브이" => (-1f, 1f, 1f, -1f, -1f, 1f),
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"검지" => (-1f, 1f, -1f, -1f, -1f, 0f),
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"초기화" => (0.8f, 0.8f, 0.8f, 0.8f, 0.8f, 0.8f),
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_ => (0f, 0f, 0f, 0f, 0f, 0f)
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};
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if (fc.leftHandEnabled)
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{
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fc.leftThumbCurl = t; fc.leftIndexCurl = i; fc.leftMiddleCurl = m;
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fc.leftRingCurl = r; fc.leftPinkyCurl = p; fc.leftSpreadFingers = s;
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}
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if (fc.rightHandEnabled)
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{
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fc.rightThumbCurl = t; fc.rightIndexCurl = i; fc.rightMiddleCurl = m;
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fc.rightRingCurl = r; fc.rightPinkyCurl = p; fc.rightSpreadFingers = s;
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}
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EditorUtility.SetDirty(target);
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}
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// ========== 캘리브레이션 ==========
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private VisualElement BuildCacheSection()
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{
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var box = new VisualElement { style = { marginTop = 8 } };
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box.style.backgroundColor = new Color(0, 0, 0, 0.1f);
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box.style.borderTopLeftRadius = box.style.borderTopRightRadius =
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box.style.borderBottomLeftRadius = box.style.borderBottomRightRadius = 4;
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box.style.paddingTop = box.style.paddingBottom =
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box.style.paddingLeft = box.style.paddingRight = 6;
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var cacheLabel = new Label();
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cacheLabel.style.unityFontStyleAndWeight = FontStyle.Bold;
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box.Add(cacheLabel);
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var btnRow = new VisualElement { style = { flexDirection = FlexDirection.Row, marginTop = 4 } };
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var calibBtn = new Button(() => { ((CustomRetargetingScript)target).I_PoseCalibration(); }) { text = "I-포즈 캘리브레이션" };
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calibBtn.style.flexGrow = 1; calibBtn.style.marginRight = 2;
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btnRow.Add(calibBtn);
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var resetBtn = new Button(() => { ((CustomRetargetingScript)target).ResetPoseAndCache(); }) { text = "캘리브레이션 초기화" };
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resetBtn.style.flexGrow = 1;
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btnRow.Add(resetBtn);
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box.Add(btnRow);
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// 전체 자동 보정
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var autoBtn = new Button(() =>
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{
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if (!Application.isPlaying) { Debug.LogWarning("플레이 모드에서만 사용 가능합니다."); return; }
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AutoCalibrateAll((CustomRetargetingScript)target, serializedObject);
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}) { text = "전체 자동 보정 (크기 + 힙 높이 + 머리 정면)", tooltip = "아바타 크기, 힙 높이, 머리 정면을 자동 보정합니다." };
|
|
autoBtn.style.marginTop = 4; autoBtn.style.height = 28;
|
|
box.Add(autoBtn);
|
|
|
|
box.schedule.Execute(() =>
|
|
{
|
|
if (target == null) return;
|
|
bool cached = ((CustomRetargetingScript)target).HasCachedSettings();
|
|
cacheLabel.text = cached ? "캘리브레이션 데이터가 저장되어 있습니다." : "저장된 캘리브레이션 데이터가 없습니다.";
|
|
resetBtn.style.display = cached ? DisplayStyle.Flex : DisplayStyle.None;
|
|
}).Every(1000);
|
|
|
|
return box;
|
|
}
|
|
|
|
// ========== MinMax 헬퍼 ==========
|
|
|
|
private VisualElement BuildMinMaxRange(string label, SerializedProperty minProp, SerializedProperty maxProp, float limitMin, float limitMax)
|
|
{
|
|
var container = new VisualElement { style = { marginBottom = 4 } };
|
|
if (minProp == null || maxProp == null)
|
|
{
|
|
container.Add(new HelpBox($"'{label}' 프로퍼티를 찾을 수 없습니다.", HelpBoxMessageType.Warning));
|
|
return container;
|
|
}
|
|
container.Add(new Label(label) { style = { marginBottom = 2, fontSize = 11 } });
|
|
|
|
var row = new VisualElement { style = { flexDirection = FlexDirection.Row, alignItems = Align.Center } };
|
|
var minField = new FloatField { value = minProp.floatValue, style = { width = 50 } };
|
|
var slider = new MinMaxSlider(minProp.floatValue, maxProp.floatValue, limitMin, limitMax);
|
|
slider.style.flexGrow = 1; slider.style.marginLeft = slider.style.marginRight = 4;
|
|
var maxField = new FloatField { value = maxProp.floatValue, style = { width = 50 } };
|
|
|
|
slider.RegisterValueChangedCallback(evt =>
|
|
{
|
|
minProp.floatValue = evt.newValue.x; maxProp.floatValue = evt.newValue.y;
|
|
serializedObject.ApplyModifiedProperties();
|
|
minField.SetValueWithoutNotify(evt.newValue.x); maxField.SetValueWithoutNotify(evt.newValue.y);
|
|
});
|
|
minField.RegisterValueChangedCallback(evt =>
|
|
{
|
|
float v = Mathf.Clamp(evt.newValue, limitMin, maxProp.floatValue);
|
|
minProp.floatValue = v; serializedObject.ApplyModifiedProperties();
|
|
slider.SetValueWithoutNotify(new Vector2(v, maxProp.floatValue)); minField.SetValueWithoutNotify(v);
|
|
});
|
|
maxField.RegisterValueChangedCallback(evt =>
|
|
{
|
|
float v = Mathf.Clamp(evt.newValue, minProp.floatValue, limitMax);
|
|
maxProp.floatValue = v; serializedObject.ApplyModifiedProperties();
|
|
slider.SetValueWithoutNotify(new Vector2(minProp.floatValue, v)); maxField.SetValueWithoutNotify(v);
|
|
});
|
|
|
|
container.TrackPropertyValue(minProp, p => { minField.SetValueWithoutNotify(p.floatValue); slider.SetValueWithoutNotify(new Vector2(p.floatValue, maxProp.floatValue)); });
|
|
container.TrackPropertyValue(maxProp, p => { maxField.SetValueWithoutNotify(p.floatValue); slider.SetValueWithoutNotify(new Vector2(minProp.floatValue, p.floatValue)); });
|
|
|
|
row.Add(minField); row.Add(slider); row.Add(maxField);
|
|
container.Add(row);
|
|
return container;
|
|
}
|
|
|
|
// ========== 자동 보정 ==========
|
|
|
|
private void AutoCalibrateAll(CustomRetargetingScript script, SerializedObject so)
|
|
{
|
|
var source = script.optitrackSource;
|
|
Animator targetAnim = script.targetAnimator;
|
|
if (source == null || targetAnim == null || !targetAnim.isHuman)
|
|
{
|
|
Debug.LogWarning("소스 OptiTrack 또는 타겟 Animator가 설정되지 않았습니다.");
|
|
return;
|
|
}
|
|
|
|
script.ResetScale();
|
|
so.FindProperty("avatarScale").floatValue = 1f;
|
|
so.FindProperty("hipsOffsetY").floatValue = CalculateHipsOffsetFromLegDifference(script);
|
|
so.ApplyModifiedProperties();
|
|
|
|
EditorApplication.delayCall += () =>
|
|
{
|
|
if (script == null) return;
|
|
Transform sourceNeck = source.GetBoneTransform(HumanBodyBones.Neck);
|
|
Transform targetNeck = targetAnim.GetBoneTransform(HumanBodyBones.Neck);
|
|
if (sourceNeck == null || targetNeck == null) return;
|
|
|
|
float scaleRatio = Mathf.Clamp(sourceNeck.position.y / Mathf.Max(targetNeck.position.y, 0.01f), 0.1f, 3f);
|
|
script.SetAvatarScale(scaleRatio);
|
|
|
|
var so2 = new SerializedObject(script);
|
|
so2.FindProperty("avatarScale").floatValue = scaleRatio;
|
|
so2.ApplyModifiedProperties();
|
|
|
|
EditorApplication.delayCall += () =>
|
|
{
|
|
if (script == null) return;
|
|
var so3 = new SerializedObject(script);
|
|
so3.FindProperty("hipsOffsetY").floatValue = CalculateHipsOffsetFromLegDifference(script);
|
|
|
|
var xP = so3.FindProperty("headRotationOffsetX");
|
|
var yP = so3.FindProperty("headRotationOffsetY");
|
|
var zP = so3.FindProperty("headRotationOffsetZ");
|
|
if (xP != null && yP != null && zP != null)
|
|
CalibrateHeadToForward(so3, xP, yP, zP);
|
|
|
|
so3.ApplyModifiedProperties();
|
|
script.SaveSettings();
|
|
Debug.Log($"전체 자동 보정 완료: avatarScale={scaleRatio:F3}");
|
|
};
|
|
};
|
|
}
|
|
|
|
// ========== 유틸리티 ==========
|
|
|
|
private float CalculateHipsOffsetFromLegDifference(CustomRetargetingScript script)
|
|
{
|
|
var source = script.optitrackSource;
|
|
Animator targetAnim = script.targetAnimator;
|
|
if (source == null || targetAnim == null) return 0f;
|
|
|
|
float sourceLeg = GetSourceLegLength(source);
|
|
float targetLeg = GetLegLength(targetAnim);
|
|
if (sourceLeg < 0.01f || targetLeg < 0.01f) return 0f;
|
|
|
|
return targetLeg - sourceLeg;
|
|
}
|
|
|
|
private float GetLegLength(Animator animator)
|
|
{
|
|
Transform upper = animator.GetBoneTransform(HumanBodyBones.LeftUpperLeg);
|
|
Transform lower = animator.GetBoneTransform(HumanBodyBones.LeftLowerLeg);
|
|
Transform foot = animator.GetBoneTransform(HumanBodyBones.LeftFoot);
|
|
if (upper == null || lower == null || foot == null) return 0f;
|
|
return Vector3.Distance(upper.position, lower.position) + Vector3.Distance(lower.position, foot.position);
|
|
}
|
|
|
|
private float GetSourceLegLength(OptitrackSkeletonAnimator_Mingle source)
|
|
{
|
|
Transform upper = source.GetBoneTransform(HumanBodyBones.LeftUpperLeg);
|
|
Transform lower = source.GetBoneTransform(HumanBodyBones.LeftLowerLeg);
|
|
Transform foot = source.GetBoneTransform(HumanBodyBones.LeftFoot);
|
|
if (upper == null || lower == null || foot == null) return 0f;
|
|
return Vector3.Distance(upper.position, lower.position) + Vector3.Distance(lower.position, foot.position);
|
|
}
|
|
|
|
private void CalibrateHeadToForward(SerializedObject so, SerializedProperty xProp, SerializedProperty yProp, SerializedProperty zProp)
|
|
{
|
|
CustomRetargetingScript script = so.targetObject as CustomRetargetingScript;
|
|
if (script == null) return;
|
|
|
|
Animator targetAnimator = script.GetComponent<Animator>();
|
|
if (targetAnimator == null) return;
|
|
|
|
Transform targetHead = targetAnimator.GetBoneTransform(HumanBodyBones.Head);
|
|
if (targetHead == null) return;
|
|
|
|
Vector3 tPoseForward = script.tPoseHeadForward;
|
|
Vector3 tPoseUp = script.tPoseHeadUp;
|
|
if (tPoseForward.sqrMagnitude < 0.001f) return;
|
|
|
|
float prevX = xProp.floatValue, prevY = yProp.floatValue, prevZ = zProp.floatValue;
|
|
Quaternion currentLocalRot = targetHead.localRotation;
|
|
Quaternion prevOffset = Quaternion.Euler(prevX, prevY, prevZ);
|
|
Quaternion baseLocalRot = currentLocalRot * Quaternion.Inverse(prevOffset);
|
|
|
|
Transform headParent = targetHead.parent;
|
|
Quaternion parentWorldRot = headParent != null ? headParent.rotation : Quaternion.identity;
|
|
Quaternion baseWorldRot = parentWorldRot * baseLocalRot;
|
|
|
|
Vector3 currentHeadForward = baseWorldRot * Vector3.forward;
|
|
Vector3 currentHeadUp = baseWorldRot * Vector3.up;
|
|
|
|
Quaternion forwardCorrection = Quaternion.FromToRotation(currentHeadForward, tPoseForward);
|
|
Vector3 correctedUp = forwardCorrection * currentHeadUp;
|
|
float rollAngle = Vector3.SignedAngle(correctedUp, tPoseUp, tPoseForward);
|
|
Quaternion rollCorrection = Quaternion.AngleAxis(rollAngle, tPoseForward);
|
|
Quaternion worldCorrection = rollCorrection * forwardCorrection;
|
|
|
|
Quaternion correctedWorldRot = worldCorrection * baseWorldRot;
|
|
Quaternion correctedLocalRot = Quaternion.Inverse(parentWorldRot) * correctedWorldRot;
|
|
Quaternion offsetQuat = Quaternion.Inverse(baseLocalRot) * correctedLocalRot;
|
|
|
|
Vector3 euler = offsetQuat.eulerAngles;
|
|
if (euler.x > 180f) euler.x -= 360f;
|
|
if (euler.y > 180f) euler.y -= 360f;
|
|
if (euler.z > 180f) euler.z -= 360f;
|
|
|
|
xProp.floatValue = Mathf.Clamp(euler.x, -180f, 180f);
|
|
yProp.floatValue = Mathf.Clamp(euler.y, -180f, 180f);
|
|
zProp.floatValue = Mathf.Clamp(euler.z, -180f, 180f);
|
|
so.ApplyModifiedProperties();
|
|
EditorUtility.SetDirty(so.targetObject);
|
|
}
|
|
}
|
|
}
|