25 lines
648 B
C#
25 lines
648 B
C#
using System;
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using System.Runtime.InteropServices;
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using UnityEngine;
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namespace UniVRM10
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{
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/// <summary>
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/// Stream0用のインターリーブされたメッシュの頂点情報を表す構造体
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/// そのままGPUにアップロードされる
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/// </summary>
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[Serializable, StructLayout(LayoutKind.Sequential)]
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internal readonly struct MeshVertex0
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{
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private readonly Vector3 _position;
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private readonly Vector3 _normal;
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public MeshVertex0(
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Vector3 position,
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Vector3 normal)
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{
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_position = position;
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_normal = normal;
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}
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}
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} |