87 lines
2.5 KiB
C#
87 lines
2.5 KiB
C#
using UnityEngine;
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using UnityEditor;
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namespace uOSC
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{
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public static class EditorUtil
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{
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public static string GetKey(string title, string category)
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{
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return $"uOSC-{title}-{category}";
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}
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private static string GetFoldOutKey(string title)
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{
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return GetKey(title, "FoldOut");
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}
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public static bool EditorOnlyToggle(string title, string category, bool initialState)
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{
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var keyTitle = title.Replace(" ", "_");
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var key = GetKey(keyTitle, category);
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var value = EditorPrefs.GetBool(key, initialState);
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var newValue = EditorGUILayout.Toggle(title, value);
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if (newValue != value)
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{
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EditorPrefs.SetBool(key, newValue);
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}
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return newValue;
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}
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public static bool IsFoldOutOpened(string title)
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{
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return EditorPrefs.GetBool(GetFoldOutKey(title));
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}
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public static bool Foldout(string title, bool initialState)
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{
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var style = new GUIStyle("ShurikenModuleTitle");
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style.font = new GUIStyle(EditorStyles.label).font;
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style.border = new RectOffset(15, 7, 4, 4);
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style.fixedHeight = 22;
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style.contentOffset = new Vector2(20f, -2f);
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style.margin = new RectOffset((EditorGUI.indentLevel + 1) * 16, 0, 0, 0);
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var key = GetFoldOutKey(title);
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bool display = EditorPrefs.GetBool(key, initialState);
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var rect = GUILayoutUtility.GetRect(16f, 22f, style);
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GUI.Box(rect, title, style);
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var e = Event.current;
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var toggleRect = new Rect(rect.x + 4f, rect.y + 2f, 13f, 13f);
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if (e.type == EventType.Repaint)
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{
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EditorStyles.foldout.Draw(toggleRect, false, false, display, false);
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}
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if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition))
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{
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EditorPrefs.SetBool(key, !display);
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e.Use();
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}
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return display;
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}
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public static bool SimpleFoldout(string title, bool initialState, string additionalKey = "")
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{
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var key = GetFoldOutKey(title + additionalKey);
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bool display = EditorPrefs.GetBool(key, initialState);
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bool newDisplay = EditorGUILayout.Foldout(display, title, EditorStyles.foldoutHeader);
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if (newDisplay != display) EditorPrefs.SetBool(key, newDisplay);
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return newDisplay;
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}
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public static void DrawProperty(SerializedObject obj, string propName)
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{
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var prop = obj.FindProperty(propName);
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if (prop == null) return;
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EditorGUILayout.PropertyField(prop);
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}
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}
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}
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