267 lines
12 KiB
C#
267 lines
12 KiB
C#
using UnityEngine;
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using UnityEditor;
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using UnityEditor.Rendering;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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namespace HorizonBasedAmbientOcclusion
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{
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[CustomEditor(typeof(HBAO))]
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public class HBAOEditor : Editor
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{
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private HBAO m_HBAO;
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private Texture2D m_HBAOTex;
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private GUIStyle m_SettingsGroupStyle;
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private GUIStyle m_TitleLabelStyle;
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private int m_SelectedPreset;
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// settings group <setting, property reference>
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private Dictionary<FieldInfo, List<SerializedProperty>> m_GroupFields = new Dictionary<FieldInfo, List<SerializedProperty>>();
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private readonly Dictionary<int, HBAO.Preset> m_Presets = new Dictionary<int, HBAO.Preset>()
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{
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{ 0, HBAO.Preset.Normal },
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{ 1, HBAO.Preset.FastPerformance },
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{ 2, HBAO.Preset.FastestPerformance },
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{ 3, HBAO.Preset.Custom },
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{ 4, HBAO.Preset.HighQuality },
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{ 5, HBAO.Preset.HighestQuality }
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};
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void OnEnable()
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{
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m_HBAO = (HBAO)target;
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m_HBAOTex = Resources.Load<Texture2D>("hbao");
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var settingsGroups = typeof(HBAO).GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)
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.Where(x => x.GetCustomAttributes(typeof(HBAO.SettingsGroup), false).Any());
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foreach (var group in settingsGroups)
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{
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foreach (var setting in group.FieldType.GetFields(BindingFlags.Instance | BindingFlags.Public))
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{
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if (!m_GroupFields.ContainsKey(group))
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m_GroupFields[group] = new List<SerializedProperty>();
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var property = serializedObject.FindProperty(group.Name + "." + setting.Name);
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if (property != null)
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m_GroupFields[group].Add(property);
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}
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}
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m_SelectedPreset = m_Presets.Values.ToList().IndexOf(m_HBAO.GetCurrentPreset());
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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SetStyles();
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EditorGUILayout.BeginVertical();
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{
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// header
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GUILayout.Space(10.0f);
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GUILayout.Label(m_HBAOTex, m_TitleLabelStyle, GUILayout.ExpandWidth(true));
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//if (m_HBAO.GetComponents<MonoBehaviour>()[0] != m_HBAO)
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//{
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//GUILayout.Space(6.0f);
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//EditorGUILayout.HelpBox("This Post FX should be one of the first in your effect stack", MessageType.Info);
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//}
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Event e = Event.current;
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// settings groups
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foreach (var group in m_GroupFields)
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{
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var groupProperty = serializedObject.FindProperty(group.Key.Name);
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if (groupProperty == null)
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continue;
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GUILayout.Space(6.0f);
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Rect rect = GUILayoutUtility.GetRect(16f, 22f, m_SettingsGroupStyle);
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GUI.Box(rect, ObjectNames.NicifyVariableName(groupProperty.displayName), m_SettingsGroupStyle);
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if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition))
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{
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groupProperty.isExpanded = !groupProperty.isExpanded;
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e.Use();
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}
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if (!groupProperty.isExpanded)
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continue;
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// presets is a special case
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if (group.Key.FieldType == typeof(HBAO.Presets))
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{
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GUILayout.Space(6.0f);
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m_SelectedPreset = GUILayout.SelectionGrid(m_SelectedPreset, m_Presets.Values.Select(x => ObjectNames.NicifyVariableName(x.ToString())).ToArray(), 3);
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GUILayout.Space(6.0f);
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if (GUILayout.Button("Apply Preset"))
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{
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Undo.RecordObject(target, "Apply Preset");
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m_HBAO.ApplyPreset(m_Presets[m_SelectedPreset]);
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EditorUtility.SetDirty(target);
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if (!EditorApplication.isPlaying)
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{
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UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(UnityEngine.SceneManagement.SceneManager.GetActiveScene());
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}
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}
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}
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foreach (var field in group.Value)
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{
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// hide real presets
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if (group.Key.FieldType == typeof(HBAO.Presets))
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continue;
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// hide resolution when deinterleaved HBAO is on
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if (group.Key.FieldType == typeof(HBAO.GeneralSettings) && field.name == "resolution")
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{
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if (m_HBAO.GetDeinterleaving() != HBAO.Deinterleaving.Disabled)
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{
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continue;
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}
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}
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// warn about deinterleaving not supported with SPSR
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else if (group.Key.FieldType == typeof(HBAO.GeneralSettings) && field.name == "debugMode")
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{
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#if UNITY_2019_3_OR_NEWER
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if (m_HBAO.GetDeinterleaving() != HBAO.Deinterleaving.Disabled &&
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IsVrRunning() && PlayerSettings.stereoRenderingPath == StereoRenderingPath.SinglePass)
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{
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GUILayout.Space(6.0f);
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EditorGUILayout.HelpBox("Deinterleaving is not supported with Single Pass Stereo Rendering...", MessageType.Warning);
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}
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#else
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if (m_HBAO.GetDeinterleaving() != HBAO.Deinterleaving.Disabled &&
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PlayerSettings.virtualRealitySupported && PlayerSettings.stereoRenderingPath == StereoRenderingPath.SinglePass)
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{
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GUILayout.Space(6.0f);
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EditorGUILayout.HelpBox("Deinterleaving is not supported with Single Pass Stereo Rendering...", MessageType.Warning);
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}
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#endif
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}
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// hide noise type when deinterleaved HBAO is on
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else if (group.Key.FieldType == typeof(HBAO.GeneralSettings) && field.name == "noiseType")
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{
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if (m_HBAO.GetDeinterleaving() != HBAO.Deinterleaving.Disabled)
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{
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continue;
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}
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}
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// hide useMultiBounce setting in BeforeReflections integration stage
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else if (group.Key.FieldType == typeof(HBAO.AOSettings) && field.name == "useMultiBounce")
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{
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if (m_HBAO.GetPipelineStage() == HBAO.PipelineStage.BeforeReflections)
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{
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continue;
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}
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}
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// hide multiBounceInfluence setting when not used
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else if (group.Key.FieldType == typeof(HBAO.AOSettings) && field.name == "multiBounceInfluence")
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{
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if (m_HBAO.GetPipelineStage() == HBAO.PipelineStage.BeforeReflections || !m_HBAO.UseMultiBounce())
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{
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continue;
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}
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}
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// warn about distance falloff greater than max distance
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else if (group.Key.FieldType == typeof(HBAO.AOSettings) && field.name == "perPixelNormals")
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{
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if (m_HBAO.GetAoDistanceFalloff() > m_HBAO.GetAoMaxDistance())
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{
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GUILayout.Space(6.0f);
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EditorGUILayout.HelpBox("Distance Falloff shoudn't be superior to Max Distance", MessageType.Warning);
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}
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}
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// hide albedoMultiplier when not in deferred
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else if (group.Key.FieldType == typeof(HBAO.ColorBleedingSettings) && field.name == "albedoMultiplier")
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{
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if (m_HBAO.GetPipelineStage() == HBAO.PipelineStage.BeforeImageEffectsOpaque)
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continue;
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}
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EditorGUILayout.BeginHorizontal();
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GUILayout.Space(12.0f);
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EditorGUILayout.PropertyField(field);
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EditorGUILayout.EndHorizontal();
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}
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}
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}
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EditorGUILayout.EndVertical();
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serializedObject.ApplyModifiedProperties();
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}
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private void SetStyles()
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{
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// set banner label style
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m_TitleLabelStyle = new GUIStyle(GUI.skin.label);
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m_TitleLabelStyle.alignment = TextAnchor.MiddleCenter;
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m_TitleLabelStyle.contentOffset = new Vector2(0f, 0f);
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// get shuriken module title style
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GUIStyle skurikenModuleTitleStyle = "ShurikenModuleTitle";
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// clone it as to not interfere with the original, and adjust it
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m_SettingsGroupStyle = new GUIStyle(skurikenModuleTitleStyle);
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m_SettingsGroupStyle.font = (new GUIStyle("Label")).font;
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m_SettingsGroupStyle.fontStyle = FontStyle.Bold;
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m_SettingsGroupStyle.border = new RectOffset(15, 7, 4, 4);
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m_SettingsGroupStyle.fixedHeight = 22;
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m_SettingsGroupStyle.contentOffset = new Vector2(10f, -2f);
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}
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#if UNITY_2019_3_OR_NEWER
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List<UnityEngine.XR.XRDisplaySubsystemDescriptor> displaysDescs = new List<UnityEngine.XR.XRDisplaySubsystemDescriptor>();
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List<UnityEngine.XR.XRDisplaySubsystem> displays = new List<UnityEngine.XR.XRDisplaySubsystem>();
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private bool IsVrRunning()
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{
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bool vrIsRunning = false;
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displays.Clear();
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SubsystemManager.GetSubsystems(displays);
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foreach (var displaySubsystem in displays)
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{
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if (displaySubsystem.running)
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{
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vrIsRunning = true;
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break;
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}
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}
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return vrIsRunning;
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}
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#endif
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[CustomPropertyDrawer(typeof(HBAO.MinMaxSliderAttribute))]
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public class MinMaxSliderDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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if (property.propertyType == SerializedPropertyType.Vector2)
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{
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Vector2 range = property.vector2Value;
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float min = range.x;
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float max = range.y;
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var attr = attribute as HBAO.MinMaxSliderAttribute;
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EditorGUI.BeginChangeCheck();
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EditorGUI.MinMaxSlider(position, label, ref min, ref max, attr.min, attr.max);
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if (EditorGUI.EndChangeCheck())
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{
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range.x = min;
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range.y = max;
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property.vector2Value = range;
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}
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}
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else
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{
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EditorGUI.LabelField(position, label, "Use only with Vector2");
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}
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}
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}
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}
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}
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