20 lines
371 B
C#

using UnityEngine;
namespace HorizonBasedAmbientOcclusion
{
public class RotateObject : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.Rotate(Vector3.up * Time.deltaTime * 15.0f, Space.World);
}
}
}