user 187c843328 Refactor: 스크립트 폴더 구조 정리 및 Prop 폴더 이동
- Scripts 폴더 정리:
  - FlyCamera.cs → StreamingleControl/Camera/
  - LiveLinkFaceReceiver.cs → StreamingleControl/MotionCapture/
  - YBillboard.cs → StreamingleControl/Extensions/
  - CameraControlSystem.cs, CameraInfoUI.cs → StreamingleControl/Camera/
  - InputHandler.cs, rawkey.cs → StreamingleControl/Input/
  - 중복 IController.cs 제거

- ResourcesData 정리:
  - Background/Prop → ResourcesData/Prop 이동

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-06 21:19:29 +09:00

25 lines
537 B
C#

using UnityEngine;
public class YBillboard : MonoBehaviour
{
private Camera _mainCamera;
void Start()
{
_mainCamera = Camera.main;
}
void LateUpdate()
{
if (!_mainCamera)
return;
Vector3 directionToCamera = _mainCamera.transform.position - transform.position;
directionToCamera.y = 0;
if (directionToCamera != Vector3.zero)
{
transform.rotation = Quaternion.LookRotation(directionToCamera);
}
}
}