2025-04-25 21:25:26 +09:00

684 lines
18 KiB (Stored with Git LFS)
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8844531854239567001
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: eecc32444ea4503479fa0394f277db7d, type: 3}
m_Name: NiloToonScreenSpaceOutlineControlVolume
m_EditorClassIdentifier:
active: 1
intensity:
m_OverrideState: 1
m_Value: 1
intensityForCharacter:
m_OverrideState: 0
m_Value: 1
intensityForEnvironment:
m_OverrideState: 0
m_Value: 1
widthMultiplier:
m_OverrideState: 0
m_Value: 1
widthMultiplierForCharacter:
m_OverrideState: 0
m_Value: 1
widthMultiplierForEnvironment:
m_OverrideState: 0
m_Value: 1
extraWidthMultiplierForXR:
m_OverrideState: 0
m_Value: 0.2
normalsSensitivityOffset:
m_OverrideState: 0
m_Value: 0
normalsSensitivityOffsetForCharacter:
m_OverrideState: 0
m_Value: 0
normalsSensitivityOffsetForEnvironment:
m_OverrideState: 0
m_Value: 0
depthSensitivityOffset:
m_OverrideState: 0
m_Value: -0.5
depthSensitivityOffsetForCharacter:
m_OverrideState: 0
m_Value: 0
depthSensitivityOffsetForEnvironment:
m_OverrideState: 0
m_Value: 0
depthSensitivityDistanceFadeoutStrength:
m_OverrideState: 0
m_Value: 1
depthSensitivityDistanceFadeoutStrengthForCharacter:
m_OverrideState: 0
m_Value: 1
depthSensitivityDistanceFadeoutStrengthForEnvironment:
m_OverrideState: 0
m_Value: 1
outlineTintColor:
m_OverrideState: 0
m_Value: {r: 1, g: 0.4117647, b: 0.4117647, a: 1}
outlineTintColorForChar:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
outlineTintColorForEnvi:
m_OverrideState: 0
m_Value: {r: 0.12, g: 0.12, b: 0.12, a: 1}
--- !u!114 &-8627444671128393671
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4a104dcd31bca784aaed640904c00a0b, type: 3}
m_Name: NiloToonCharRenderingControlVolume
m_EditorClassIdentifier:
active: 1
charBaseColorMultiply:
m_OverrideState: 1
m_Value: 1.125
charBaseColorTintColor:
m_OverrideState: 0
m_Value: {r: 1, g: 0.95, b: 0.95, a: 1}
charMulColorIntensity:
m_OverrideState: 1
m_Value: 0.7
charMulColor:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
charLerpColorUsage:
m_OverrideState: 0
m_Value: 0.025
charLerpColor:
m_OverrideState: 0
m_Value: {r: 0.116970696, g: 0.1811643, b: 0.25415218, a: 1}
charOcclusionUsage:
m_OverrideState: 0
m_Value: 1
charIndirectLightMultiplier:
m_OverrideState: 1
m_Value: 0
charIndirectLightMinColor:
m_OverrideState: 1
m_Value: {r: 0.008, g: 0.008, b: 0.02, a: 0}
charIndirectLightMaxColor:
m_OverrideState: 0
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
mainDirectionalLightIntensityMultiplier:
m_OverrideState: 0
m_Value: 1
mainDirectionalLightIntensityMultiplierColor:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
addMainLightColor:
m_OverrideState: 0
m_Value: {r: 0, g: 0, b: 0, a: 1}
mainDirectionalLightMaxContribution:
m_OverrideState: 1
m_Value: 0.635
mainDirectionalLightMaxContributionColor:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
overrideLightDirectionIntensity:
m_OverrideState: 1
m_Value: 1
overridedLightUpDownAngle:
m_OverrideState: 1
m_Value: -45
overridedLightLRAngle:
m_OverrideState: 1
m_Value: 10
lightColorOverrideStrength:
m_OverrideState: 0
m_Value: 0.614
overridedLightColor:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
desaturateLightColor:
m_OverrideState: 1
m_Value: 0.5
additionalLightIntensityMultiplier:
m_OverrideState: 0
m_Value: 0
additionalLightIntensityMultiplierColor:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
additionalLightIntensityMultiplierForFaceArea:
m_OverrideState: 1
m_Value: 0
additionalLightIntensityMultiplierColorForFaceArea:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
additionalLightIntensityMultiplierForOutlineArea:
m_OverrideState: 0
m_Value: 1
additionalLightIntensityMultiplierColorForOutlineArea:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
additionalLightApplyRimMask:
m_OverrideState: 0
m_Value: 0
additionalLightRimMaskPower:
m_OverrideState: 0
m_Value: 1
additionalLightRimMaskSoftness:
m_OverrideState: 0
m_Value: 1
additionalLightMaxContribution:
m_OverrideState: 0
m_Value: 1
additionalLightMaxContributionColor:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
specularIntensityMultiplier:
m_OverrideState: 0
m_Value: 1
specularTintColor:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 0}
specularInShadowMinIntensity:
m_OverrideState: 0
m_Value: 0.25
specularReactToLightDirectionChange:
m_OverrideState: 0
m_Value: 1
depthTextureRimLightAndShadowWidthMultiplier:
m_OverrideState: 0
m_Value: 1
charRimLightMultiplier:
m_OverrideState: 1
m_Value: 7
charRimLightTintColor:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 0}
charRimLightMultiplierForOutlineArea:
m_OverrideState: 0
m_Value: 0
charRimLightTintColorForOutlineArea:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 0}
depthTexRimLightDepthDiffThresholdOffset:
m_OverrideState: 1
m_Value: 0.1
charRimLightCameraDistanceFadeoutStartDistance:
m_OverrideState: 0
m_Value: 1000
charRimLightCameraDistanceFadeoutEndDistance:
m_OverrideState: 0
m_Value: 2000
characterOverallShadowStrength:
m_OverrideState: 0
m_Value: 1
characterOverallShadowTintColor:
m_OverrideState: 1
m_Value: {r: 0.9526316, g: 0.8, b: 1, a: 0}
charOutlineWidthMultiplier:
m_OverrideState: 1
m_Value: 1
charOutlineWidthExtraMultiplierForXR:
m_OverrideState: 0
m_Value: 0.5
charOutlineWidthAutoAdjustToCameraDistanceAndFOV:
m_OverrideState: 0
m_Value: 1
charOutlineMulColor:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
--- !u!114 &-8064086475714665420
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5aa15fc7246432d4fb73e65893caaa4b, type: 3}
m_Name: NiloToonAnimePostProcessVolume
m_EditorClassIdentifier:
active: 0
intensity:
m_OverrideState: 1
m_Value: 0.625
rotation:
m_OverrideState: 0
m_Value: 0
topLightEffectDrawHeight:
m_OverrideState: 1
m_Value: 0.35
topLightEffectIntensity:
m_OverrideState: 1
m_Value: 0.25
topLightMultiplyLightColor:
m_OverrideState: 0
m_Value: 1
topLightSunTintColor:
m_OverrideState: 0
m_Value: {r: 0.3, g: 0.225, b: 0.1125, a: 1}
topLightDesaturate:
m_OverrideState: 1
m_Value: 1
topLightTintColor:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
topLightExtraRotation:
m_OverrideState: 0
m_Value: 0
bottomDarkenEffectDrawHeight:
m_OverrideState: 0
m_Value: 0.5
bottomDarkenEffectIntensity:
m_OverrideState: 1
m_Value: 0.35
bottomDarkenExtraRotation:
m_OverrideState: 0
m_Value: 0
drawBeforePostProcess:
m_OverrideState: 0
m_Value: 0
--- !u!114 &-7637734350389959991
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 81180773991d8724ab7f2d216912b564, type: 3}
m_Name: ChromaticAberration
m_EditorClassIdentifier:
active: 1
intensity:
m_OverrideState: 1
m_Value: 0.05
--- !u!114 &-1522643618544593311
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
m_Name: Bloom
m_EditorClassIdentifier:
active: 1
threshold:
m_OverrideState: 1
m_Value: 0.7
intensity:
m_OverrideState: 1
m_Value: 1.5
scatter:
m_OverrideState: 0
m_Value: 0.7
clamp:
m_OverrideState: 0
m_Value: 65472
tint:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
highQualityFiltering:
m_OverrideState: 0
m_Value: 0
skipIterations:
m_OverrideState: 0
m_Value: 1
dirtTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
dimension: 1
dirtIntensity:
m_OverrideState: 0
m_Value: 0
--- !u!114 &-942932925463567635
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 39dc1fe45bfcc1e4eaa9ae19ecefd49c, type: 3}
m_Name: NiloToonShadowControlVolume
m_EditorClassIdentifier:
active: 1
characterOverallShadowTintColor:
m_OverrideState: 1
m_Value: {r: 0.71336406, g: 0.88341016, b: 0.9, a: 1}
characterOverallShadowStrength:
m_OverrideState: 0
m_Value: 0.5
enableCharAverageShadow:
m_OverrideState: 0
m_Value: 0
charAverageShadowStrength:
m_OverrideState: 0
m_Value: 1
enableCharSelfShadow:
m_OverrideState: 0
m_Value: 1
charSelfShadowStrength:
m_OverrideState: 0
m_Value: 1
useMainLightAsCastShadowDirection:
m_OverrideState: 0
m_Value: 0
shadowAngle:
m_OverrideState: 0
m_Value: 15
shadowLRAngle:
m_OverrideState: 0
m_Value: 5
shadowRange:
m_OverrideState: 0
m_Value: 10
shadowMapSize:
m_OverrideState: 0
m_Value: 8192
depthBias:
m_OverrideState: 0
m_Value: 0.25
normalBias:
m_OverrideState: 0
m_Value: 1
receiveURPShadow:
m_OverrideState: 0
m_Value: 0
URPShadowIntensity:
m_OverrideState: 0
m_Value: 1
URPShadowAsDirectLightMultiplier:
m_OverrideState: 0
m_Value: 1
URPShadowAsDirectLightTintColor:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
URPShadowAsDirectLightTintIgnoreMaterialURPUsageSetting:
m_OverrideState: 0
m_Value: 1
URPShadowblurriness:
m_OverrideState: 0
m_Value: 1
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Nilo023-Concert004(NiloToonVolumePreset)
m_EditorClassIdentifier:
components:
- {fileID: 7156927875873930922}
- {fileID: -8064086475714665420}
- {fileID: -8627444671128393671}
- {fileID: -8844531854239567001}
- {fileID: 8829787692267838817}
- {fileID: -942932925463567635}
- {fileID: 8639039568428156830}
- {fileID: 7982139044274579812}
- {fileID: 5364081707466762377}
- {fileID: -7637734350389959991}
- {fileID: 4750650604035962689}
- {fileID: -1522643618544593311}
--- !u!114 &4750650604035962689
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d89c46e6b4f031541986f8d6bdbad145, type: 3}
m_Name: NiloToonCinematicRimLightVolume
m_EditorClassIdentifier:
active: 1
strengthRimMask2D:
m_OverrideState: 1
m_Value: 0.83
strengthRimMask3D_ClassicStyle:
m_OverrideState: 1
m_Value: 1
strengthRimMask3D_DynmaicStyle:
m_OverrideState: 1
m_Value: 0
sharpnessRimMask3D_DynamicStyle:
m_OverrideState: 1
m_Value: 0.375
strengthRimMask3D_StableStyle:
m_OverrideState: 1
m_Value: 1
sharpnessRimMask3D_StableStyle:
m_OverrideState: 0
m_Value: 0.5
lightIntensityMultiplier:
m_OverrideState: 1
m_Value: 0.07
tintBaseMap:
m_OverrideState: 1
m_Value: 0
enableStyleSafeGuard:
m_OverrideState: 0
m_Value: 1
--- !u!114 &5364081707466762377
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
m_Name: Vignette
m_EditorClassIdentifier:
active: 0
color:
m_OverrideState: 1
m_Value: {r: 0, g: 0, b: 0, a: 1}
center:
m_OverrideState: 0
m_Value: {x: 0.5, y: 0.5}
intensity:
m_OverrideState: 0
m_Value: 0.1
smoothness:
m_OverrideState: 0
m_Value: 0.2
rounded:
m_OverrideState: 0
m_Value: 0
--- !u!114 &7156927875873930922
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8a10bd7999fb5fe43ab7b08bda3fe53f, type: 3}
m_Name: NiloToonBloomVolume
m_EditorClassIdentifier:
active: 1
threshold:
m_OverrideState: 1
m_Value: 99
intensity:
m_OverrideState: 1
m_Value: 5
scatter:
m_OverrideState: 1
m_Value: 0.769
tint:
m_OverrideState: 0
m_Value: {r: 0.6084906, g: 0.863412, b: 1, a: 1}
clamp:
m_OverrideState: 1
m_Value: 0.9
highQualityFiltering:
m_OverrideState: 1
m_Value: 1
skipIterations:
m_OverrideState: 0
m_Value: 1
dirtTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
dimension: 1
dirtIntensity:
m_OverrideState: 0
m_Value: 0
characterBaseColorBrightness:
m_OverrideState: 0
m_Value: 1
characterBrightness:
m_OverrideState: 0
m_Value: 1
characterPreTonemapBrightness:
m_OverrideState: 0
m_Value: 1
characterAreaBloomEmitMultiplier:
m_OverrideState: 0
m_Value: 1
characterAreaOverridedThreshold:
m_OverrideState: 1
m_Value: 0.8
characterAreaOverridedIntensity:
m_OverrideState: 0
m_Value: 0
HueOffset:
m_OverrideState: 0
m_Value: 0
SaturationBoost:
m_OverrideState: 0
m_Value: 0
ValueMultiply:
m_OverrideState: 0
m_Value: 1
ApplyHSVToCharAreaOnly:
m_OverrideState: 1
m_Value: 1
renderTextureOverridedToFixedHeight:
m_OverrideState: 1
m_Value: 1080
--- !u!114 &7982139044274579812
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ccf1aba9553839d41ae37dd52e9ebcce, type: 3}
m_Name: MotionBlur
m_EditorClassIdentifier:
active: 0
mode:
m_OverrideState: 0
m_Value: 0
quality:
m_OverrideState: 1
m_Value: 2
intensity:
m_OverrideState: 1
m_Value: 0.1
clamp:
m_OverrideState: 0
m_Value: 0.05
--- !u!114 &8639039568428156830
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c01700fd266d6914ababb731e09af2eb, type: 3}
m_Name: DepthOfField
m_EditorClassIdentifier:
active: 0
mode:
m_OverrideState: 1
m_Value: 2
gaussianStart:
m_OverrideState: 0
m_Value: 10
gaussianEnd:
m_OverrideState: 0
m_Value: 30
gaussianMaxRadius:
m_OverrideState: 0
m_Value: 1
highQualitySampling:
m_OverrideState: 0
m_Value: 0
focusDistance:
m_OverrideState: 1
m_Value: 5.9
aperture:
m_OverrideState: 1
m_Value: 32
focalLength:
m_OverrideState: 1
m_Value: 250
bladeCount:
m_OverrideState: 0
m_Value: 5
bladeCurvature:
m_OverrideState: 0
m_Value: 1
bladeRotation:
m_OverrideState: 0
m_Value: 0
--- !u!114 &8829787692267838817
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 190e72967b306f4498b2f326170fd5a2, type: 3}
m_Name: NiloToonEnvironmentControlVolume
m_EditorClassIdentifier:
active: 1
GlobalIlluminationTintColor:
m_OverrideState: 1
m_Value: {r: 0.0009765625, g: 0.0009765625, b: 0.0009765625, a: 1}
GlobalIlluminationAddColor:
m_OverrideState: 1
m_Value: {r: 0.020483544, g: 0.06852937, b: 0.19117974, a: 1}
GlobalIlluminationOverrideColor:
m_OverrideState: 0
m_Value: {r: 0.97234017, g: 0.80889904, b: 0.80263937, a: 0}
GlobalAlbedoOverrideColor:
m_OverrideState: 1
m_Value: {r: 0, g: 0, b: 0, a: 0.105882354}
GlobalSurfaceColorResultOverrideColor:
m_OverrideState: 0
m_Value: {r: 1, g: 0.8254717, b: 0.8254717, a: 0.08627451}
GlobalShadowBoaderTintColorOverrideColor:
m_OverrideState: 0
m_Value: {r: 1, g: 0.37647063, b: 0, a: 1}