4 lines
320 B (Stored with Git LFS)
Plaintext
4 lines
320 B (Stored with Git LFS)
Plaintext
This demo scene contains a hidden "Reflections Eraser" gameobject under "SampleSpheres".
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It's an example of how you can prevent reflections in deferred by using stencil.
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To make it work, enable the "Stencil Check" option in the Shiny SSR Volume and activate the gameobject: reflections will disappear behind the object.
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