53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NiloToon.NiloToonURP
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{
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/// <summary>
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/// Contains properties and helper functions that you can use when rendering.
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/// </summary>
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public static class NiloToonRenderingUtils
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{
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static Mesh s_FullscreenMesh = null;
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/// <summary>
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/// Returns a mesh that you can use with <see cref="CommandBuffer.DrawMesh(Mesh, Matrix4x4, Material)"/> to render full-screen effects.
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/// </summary>
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public static Mesh fullscreenMesh
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{
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// [NiloToon]
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// Copy from URP 14.0.9's RenderingUtils.cs
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get
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{
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if (s_FullscreenMesh != null)
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return s_FullscreenMesh;
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float topV = 1.0f;
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float bottomV = 0.0f;
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s_FullscreenMesh = new Mesh { name = "Fullscreen Quad" };
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s_FullscreenMesh.SetVertices(new List<Vector3>
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{
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new Vector3(-1.0f, -1.0f, 0.0f),
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new Vector3(-1.0f, 1.0f, 0.0f),
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new Vector3(1.0f, -1.0f, 0.0f),
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new Vector3(1.0f, 1.0f, 0.0f)
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});
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s_FullscreenMesh.SetUVs(0, new List<Vector2>
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{
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new Vector2(0.0f, bottomV),
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new Vector2(0.0f, topV),
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new Vector2(1.0f, bottomV),
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new Vector2(1.0f, topV)
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});
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s_FullscreenMesh.SetIndices(new[] { 0, 1, 2, 2, 1, 3 }, MeshTopology.Triangles, 0, false);
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s_FullscreenMesh.UploadMeshData(true);
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return s_FullscreenMesh;
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}
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}
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}
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}
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