Streamingle_URP/Assets/External/NiloToonURP/Runtime/Utility/NiloToonDepthTexRimLightAndShadowGlobalOnOff.cs

32 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.Rendering;
namespace NiloToon.NiloToonURP
{
public static class NiloToonDepthTexRimLightAndShadowGlobalOnOff
{
public static readonly int _GlobalShouldDisableNiloToonDepthTextureRimLightAndShadow = Shader.PropertyToID("_GlobalShouldDisableNiloToonDepthTextureRimLightAndShadow");
// originally created to solve planar reflection problems
// uniform's value default is 0 (all bit 0 in GPU), so default is allow DepthTexRimLightAndShadow if no user call the following functions
////////////////////////////////////////////////////////
// for non command buffer
////////////////////////////////////////////////////////
public static void SetEnable(bool shouldEnable)
{
Shader.SetGlobalFloat(_GlobalShouldDisableNiloToonDepthTextureRimLightAndShadow, shouldEnable ? 0 : 1);
}
////////////////////////////////////////////////////////
// for command buffer
////////////////////////////////////////////////////////
public static void SetEnable(bool shouldEnable, ref CommandBuffer cmd)
{
cmd.SetGlobalFloat(_GlobalShouldDisableNiloToonDepthTextureRimLightAndShadow, shouldEnable ? 0 : 1);
}
}
}