65 lines
2.3 KiB
C#
65 lines
2.3 KiB
C#
using NUnit.Framework;
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using UnityEngine;
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using UniGLTF.MeshUtility;
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using System.Linq;
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namespace VRM
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{
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public class MeshTests
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{
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public static void MeshEquals(Mesh l, Mesh r)
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{
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#if UNITY_2017_3_OR_NEWER
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Assert.AreEqual(l.indexFormat, r.indexFormat);
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#endif
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Assert.True(l.vertices.SequenceEqual(r.vertices));
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Assert.True(l.normals.SequenceEqual(r.normals));
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Assert.True(l.tangents.SequenceEqual(r.tangents));
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Assert.True(l.uv.SequenceEqual(r.uv));
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Assert.True(l.uv2.SequenceEqual(r.uv2));
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Assert.True(l.uv3.SequenceEqual(r.uv3));
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Assert.True(l.uv4.SequenceEqual(r.uv4));
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Assert.True(l.colors.SequenceEqual(r.colors));
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Assert.True(l.boneWeights.SequenceEqual(r.boneWeights));
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Assert.True(l.bindposes.SequenceEqual(r.bindposes));
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Assert.AreEqual(l.subMeshCount, r.subMeshCount);
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for (int i = 0; i < l.subMeshCount; ++i)
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{
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Assert.True(l.GetIndices(i).SequenceEqual(r.GetIndices(i)));
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}
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Assert.AreEqual(l.blendShapeCount, r.blendShapeCount);
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for (int i = 0; i < l.blendShapeCount; ++i)
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{
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Assert.AreEqual(l.GetBlendShapeName(i), r.GetBlendShapeName(i));
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Assert.AreEqual(l.GetBlendShapeFrameCount(i), r.GetBlendShapeFrameCount(i));
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Assert.AreEqual(l.GetBlendShapeFrameWeight(i, 0), r.GetBlendShapeFrameWeight(i, 0));
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var lv = l.vertices;
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var ln = l.vertices;
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var lt = l.vertices;
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var rv = r.vertices;
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var rn = r.vertices;
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var rt = r.vertices;
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l.GetBlendShapeFrameVertices(i, 0, lv, ln, lt);
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r.GetBlendShapeFrameVertices(i, 0, rv, rn, rt);
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Assert.True(lv.SequenceEqual(rv));
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Assert.True(ln.SequenceEqual(rn));
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Assert.True(lt.SequenceEqual(rt));
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}
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}
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[Test]
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public void MeshCopyTest()
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{
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var src = new Mesh();
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src.AddBlendShapeFrame("blendShape", 100.0f, null, null, null);
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var dst = src.Copy(true);
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MeshEquals(src, dst);
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}
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}
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}
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