- NiloToonURP 외부 에셋 업데이트 - 배경 씬 썸네일 16:9 해상도로 갱신 - 렌더 파이프라인 설정 업데이트 - 외부 셰이더 그래프 업데이트 (LEDScreen, PIDI Planar Reflections) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
32 lines
1.3 KiB
HLSL
32 lines
1.3 KiB
HLSL
// SPDX-License-Identifier: (Not available for this version, you are only allowed to use this software if you have express permission from the copyright holder and agreed to the latest NiloToonURP EULA)
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// Copyright (c) 2021 Kuroneko ShaderLab Limited
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// For more information, visit -> https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
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// #pragma once is a safe guard best practice in almost every .hlsl,
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// doing this can make sure your .hlsl's user can include this .hlsl anywhere anytime without producing any multi include conflict
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#pragma once
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#include "NiloDefineURPGlobalTextures.hlsl"
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#include "NiloScaledScreenParamUtil.hlsl"
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#include "NiloCommonUtil.hlsl"
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#include "NiloInvLerpRemapUtil.hlsl"
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#include "NiloAAUtil.hlsl"
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#include "NiloMaskTexUtil.hlsl"
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#include "NiloUVCalculateUtil.hlsl"
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#include "NiloBlendEquationUtil.hlsl"
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#include "NiloHSVRGBConvert.hlsl"
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#include "NiloNormalVectorUtil.hlsl"
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#include "NiloOutlineUtil.hlsl"
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#include "NiloScreenSpaceOutlineUtil.hlsl"
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#include "NiloZOffsetUtil.hlsl"
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#include "NiloDepthTextureUtil.hlsl"
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#include "GGXDirectSpecular/NiloGGXSpecular.hlsl"
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#include "NiloStrandSpecular.hlsl"
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#include "NiloPerspectiveRemovalUtil.hlsl"
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#include "NiloDitherFadeoutClipUtil.hlsl"
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#include "NiloShadows.hlsl"
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#include "NiloGlitter.hlsl"
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