user 010beaea75 Chore: NiloToonURP 업데이트 및 배경 썸네일 갱신
- NiloToonURP 외부 에셋 업데이트
- 배경 씬 썸네일 16:9 해상도로 갱신
- 렌더 파이프라인 설정 업데이트
- 외부 셰이더 그래프 업데이트 (LEDScreen, PIDI Planar Reflections)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 01:28:02 +09:00

32 lines
1.3 KiB
HLSL

// SPDX-License-Identifier: (Not available for this version, you are only allowed to use this software if you have express permission from the copyright holder and agreed to the latest NiloToonURP EULA)
// Copyright (c) 2021 Kuroneko ShaderLab Limited
// For more information, visit -> https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
// #pragma once is a safe guard best practice in almost every .hlsl,
// doing this can make sure your .hlsl's user can include this .hlsl anywhere anytime without producing any multi include conflict
#pragma once
#include "NiloDefineURPGlobalTextures.hlsl"
#include "NiloScaledScreenParamUtil.hlsl"
#include "NiloCommonUtil.hlsl"
#include "NiloInvLerpRemapUtil.hlsl"
#include "NiloAAUtil.hlsl"
#include "NiloMaskTexUtil.hlsl"
#include "NiloUVCalculateUtil.hlsl"
#include "NiloBlendEquationUtil.hlsl"
#include "NiloHSVRGBConvert.hlsl"
#include "NiloNormalVectorUtil.hlsl"
#include "NiloOutlineUtil.hlsl"
#include "NiloScreenSpaceOutlineUtil.hlsl"
#include "NiloZOffsetUtil.hlsl"
#include "NiloDepthTextureUtil.hlsl"
#include "GGXDirectSpecular/NiloGGXSpecular.hlsl"
#include "NiloStrandSpecular.hlsl"
#include "NiloPerspectiveRemovalUtil.hlsl"
#include "NiloDitherFadeoutClipUtil.hlsl"
#include "NiloShadows.hlsl"
#include "NiloGlitter.hlsl"