17 lines
974 B
HLSL
17 lines
974 B
HLSL
// SPDX-License-Identifier: (Not available for this version, you are only allowed to use this software if you have express permission from the copyright holder and agreed to the latest NiloToonURP EULA)
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// Copyright (c) 2021 Kuroneko ShaderLab Limited
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// For more information, visit -> https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
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// #pragma once is a safe guard best practice in almost every .hlsl,
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// doing this can make sure your .hlsl's user can include this .hlsl anywhere anytime without producing any multi include conflict
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#pragma once
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// URP's global textures
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareNormalsTexture.hlsl"
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// note: we need to sync this unity version condition to all _CameraDepthTexture_TexelSize usage in NiloToon
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#if !(UNITY_VERSION >= 202210)
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float4 _CameraDepthTexture_TexelSize;
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#endif |