63 lines
2.2 KiB
C#
63 lines
2.2 KiB
C#
using Rokoko.Core;
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using Rokoko.Helper;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Rokoko.UI
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{
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public class InputHierarchyRow : MonoBehaviour
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{
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public string profileName { get; private set; }
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[Header("Actor")]
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[SerializeField] private GameObject actorPanel = null;
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[SerializeField] private Image profileImage = null;
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[SerializeField] private Text profileText = null;
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[SerializeField] private Image faceImage = null;
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[SerializeField] private Image suitImage = null;
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[SerializeField] private Image leftGloveImage = null;
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[SerializeField] private Image rightGloveImage = null;
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[SerializeField] private Color inactiveColor = Color.gray;
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[Header("Prop")]
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[SerializeField] private GameObject propPanel = null;
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[SerializeField] private Image propImage = null;
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[SerializeField] private Text propText = null;
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public void UpdateRow(ActorFrame actorFrame)
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{
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actorPanel.SetActive(true);
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propPanel.SetActive(false);
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profileName = actorFrame.name;
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profileImage.color = actorFrame.color.ToColor();
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profileText.text = actorFrame.name;
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faceImage.color = actorFrame.meta.hasFace ? Color.white : inactiveColor;
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suitImage.color = actorFrame.meta.hasBody ? Color.white : inactiveColor;
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leftGloveImage.color = actorFrame.meta.hasLeftGlove ? Color.white : inactiveColor;
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rightGloveImage.color = actorFrame.meta.hasRightGlove ? Color.white : inactiveColor;
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}
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public void UpdateRow(CharacterFrame charFrame)
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{
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actorPanel.SetActive(false);
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propPanel.SetActive(true);
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profileName = charFrame.name;
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//propImage.color = propFrame.color.ToColor();
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propText.text = charFrame.name;
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}
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public void UpdateRow(PropFrame propFrame)
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{
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actorPanel.SetActive(false);
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propPanel.SetActive(true);
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profileName = propFrame.name;
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propImage.color = propFrame.color.ToColor();
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propText.text = propFrame.name;
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}
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}
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} |