22 lines
581 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace UniGLTF.MeshUtility
{
[System.Serializable]
public class MeshMap
{
public List<Mesh> Sources = new List<Mesh>();
public Mesh Integrated;
}
public class MeshIntegrationResult
{
public List<SkinnedMeshRenderer> SourceSkinnedMeshRenderers = new List<SkinnedMeshRenderer>();
public List<MeshRenderer> SourceMeshRenderers = new List<MeshRenderer>();
public SkinnedMeshRenderer IntegratedRenderer;
public MeshMap MeshMap = new MeshMap();
}
}