317 lines
10 KiB
C#
317 lines
10 KiB
C#
// Stylized Water 3 by Staggart Creations (http://staggart.xyz)
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// COPYRIGHT PROTECTED UNDER THE UNITY ASSET STORE EULA (https://unity.com/legal/as-terms)
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// • Copying or referencing source code for the production of new asset store, or public, content is strictly prohibited!
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// • Uploading this file to a public repository will subject it to an automated DMCA takedown request.
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#if (ENABLE_INPUT_SYSTEM && INPUT_SYSTEM_INSTALLED)
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#define USE_INPUT_SYSTEM
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#endif
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using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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#if USE_INPUT_SYSTEM
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using UnityEngine.InputSystem;
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#endif
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namespace StylizedWater3.Demo
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{
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[ExecuteAlways]
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public class DemoLightingController : MonoBehaviour
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{
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[Serializable]
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public class Preset
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{
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public string name;
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public Material skybox;
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[Header("Direct light")]
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[Range(0f, 90f)]
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public float sunAngle = 45;
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[Range(0f, 360f)]
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public float sunRotation = 0f;
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public float intensity = 1f;
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public Color tint = Color.white;
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[Header("Indirect light")]
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public Color ambientColor = Color.gray;
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[Header("Fog")]
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public Color fogColor = Color.white;
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[Range(0.0001f, 0.01f)]
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public float fogDensity = 0.002f;
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}
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public static bool ShowGUI = true;
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[Min(0)]
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public int activeIndex = 0;
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public Preset[] presets = Array.Empty<Preset>();
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public ReflectionProbe reflectionProbe;
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[NonSerialized]
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private Material m_skybox;
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private Light sun;
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[SerializeField]
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private bool realtimeReflectionProbesDisabled;
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#if USE_INPUT_SYSTEM
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private InputAction[] numberKeyActions;
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#endif
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private void OnEnable()
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{
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realtimeReflectionProbesDisabled = QualitySettings.realtimeReflectionProbes;
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if (!realtimeReflectionProbesDisabled)
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{
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//Debug.LogWarning("Realtime Reflection Probes are disabled in your Quality Settings, this is by default in new Unity projects. To ensure the water looks correct, it has been enabled temporarily.");
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//QualitySettings.realtimeReflectionProbes = true;
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}
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ApplyPreset(activeIndex);
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#if UNITY_EDITOR
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UnityEditor.SceneView.duringSceneGui += OnSceneGUI;
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#endif
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SetupInput();
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}
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private void SetupInput()
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{
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#if USE_INPUT_SYSTEM
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numberKeyActions = new InputAction[9];
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for (int i = 0; i < 9; i++)
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{
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int presetIndex = i;
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numberKeyActions[i] = new InputAction($"Preset{presetIndex + 1}", binding: $"<Keyboard>/{presetIndex + 1}");
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numberKeyActions[i].performed += ctx => OnNumberKeyPressed(presetIndex);
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numberKeyActions[i].Enable();
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}
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#endif
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}
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private void OnDisable()
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{
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RenderSettings.defaultReflectionMode = DefaultReflectionMode.Skybox;
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#if UNITY_EDITOR
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UnityEditor.SceneView.duringSceneGui -= OnSceneGUI;
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#endif
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//Do not meddle with project settings, restore changes
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if (realtimeReflectionProbesDisabled == false && QualitySettings.realtimeReflectionProbes == true) QualitySettings.realtimeReflectionProbes = false;
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#if USE_INPUT_SYSTEM
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if (numberKeyActions != null)
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{
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foreach (var action in numberKeyActions)
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{
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action.Disable();
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action.Dispose();
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}
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}
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#endif
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}
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private readonly int SkyboxTexID = Shader.PropertyToID("_Tex");
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public void ApplyPreset(int index = -1)
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{
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if (index < 0) index = activeIndex;
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if (this.gameObject.activeInHierarchy == false) return;
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if (index > presets.Length) return;
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activeIndex = index;
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Preset preset = presets[index];
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Light[] lights = FindObjectsByType<Light>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
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for (int i = 0; i < lights.Length; i++)
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{
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if (lights[i].type == LightType.Directional) sun = lights[i];
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}
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if (m_skybox == null || preset.skybox.GetTexture(SkyboxTexID) != RenderSettings.skybox.GetTexture(SkyboxTexID))
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{
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CreateSkyboxMat(preset.skybox);
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}
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sun.intensity = preset.intensity;
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sun.color = preset.tint;
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m_skybox.CopyPropertiesFromMaterial(preset.skybox);
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m_skybox.SetTexture(SkyboxTexID, preset.skybox.GetTexture(SkyboxTexID));
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sun.transform.eulerAngles = new Vector3(preset.sunAngle, preset.sunRotation, 0f);
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m_skybox.SetFloat("_Rotation", -sun.transform.eulerAngles.y);
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RenderSettings.skybox = m_skybox;
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RenderSettings.fogColor = preset.fogColor;
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RenderSettings.fogDensity = preset.fogDensity;
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RenderSettings.ambientLight = preset.ambientColor;
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if (reflectionProbe)
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{
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reflectionProbe.RenderProbe();
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//RenderSettings.defaultReflectionMode = DefaultReflectionMode.Custom;
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//RenderSettings.customReflectionTexture = reflectionProbe.texture;
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}
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else
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{
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//RenderSettings.defaultReflectionMode = DefaultReflectionMode.Skybox;
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}
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}
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private void CreateSkyboxMat(Material source)
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{
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m_skybox = new Material(source);
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m_skybox.name = "Temp skybox";
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}
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private void OnNumberKeyPressed(int index)
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{
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if (index < presets.Length)
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{
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ApplyPreset(index);
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}
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}
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#if UNITY_EDITOR
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private void OnSceneGUI(SceneView sceneView)
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{
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Handles.BeginGUI();
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OnGUI();
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Handles.EndGUI();
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}
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#endif
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private void OnGUI()
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{
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if (!ShowGUI) return;
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using (new GUILayout.HorizontalScope(GUILayout.Width(300f)))
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{
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GUILayout.Label(" Lighting Presets:", GUI.skin.label);
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for (int i = 0; i < presets.Length; i++)
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{
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GUI.enabled = (activeIndex != i);
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if (GUILayout.Button(presets[i].name))
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{
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ApplyPreset(i);
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#if UNITY_EDITOR
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UnityEditor.EditorUtility.SetDirty(this);
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#endif
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}
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}
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GUI.enabled = true;
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}
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(DemoLightingController))]
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public class DemoLightingControllerEditor : Editor
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{
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private DemoLightingController component;
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private SerializedProperty presets;
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private SerializedProperty reflectionProbe;
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private string proSkinPrefix => EditorGUIUtility.isProSkin ? "d_" : "";
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private void OnEnable()
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{
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component = (DemoLightingController)target;
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presets = serializedObject.FindProperty("presets");
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reflectionProbe = serializedObject.FindProperty("reflectionProbe");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(reflectionProbe);
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DemoLightingController.ShowGUI = EditorGUILayout.Toggle("Show GUI", DemoLightingController.ShowGUI);
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Presets", EditorStyles.boldLabel);
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for (int i = 0; i < presets.arraySize; i++)
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{
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if (GUILayout.Button("Set Active"))
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{
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component.activeIndex = i;
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component.ApplyPreset(i);
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EditorUtility.SetDirty(component);
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}
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using (new EditorGUI.DisabledGroupScope(component.activeIndex != i))
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{
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EditorGUI.BeginChangeCheck();
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using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
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{
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using (new EditorGUILayout.VerticalScope())
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{
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GUILayout.Space(5f);
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SerializedProperty param = presets.GetArrayElementAtIndex(i);
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EditorGUILayout.PropertyField(param);
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GUILayout.Space(5f);
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}
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if (GUILayout.Button(new GUIContent("", EditorGUIUtility.IconContent(proSkinPrefix + "TreeEditor.Trash").image, "Remove parameter"), EditorStyles.miniButton, GUILayout.Width(30f))) presets.DeleteArrayElementAtIndex(i);
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}
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if (EditorGUI.EndChangeCheck())
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{
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if (component.activeIndex == i)
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{
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component.ApplyPreset(i);
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}
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}
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}
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GUILayout.Space(3f);
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}
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using (new EditorGUILayout.HorizontalScope())
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{
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GUILayout.FlexibleSpace();
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if (GUILayout.Button(new GUIContent(" Add", EditorGUIUtility.IconContent(proSkinPrefix + "Toolbar Plus").image, "Insert new parameter"), EditorStyles.miniButton, GUILayout.Width(60f)))
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{
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presets.InsertArrayElementAtIndex(presets.arraySize);
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}
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}
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if (EditorGUI.EndChangeCheck())
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{
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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#endif
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} |